openPR Logo
Press release

Healthcare Gamification Market to Foresee Accelerated Growth in The Upcoming Years: Fitbit Inc., Ayogo Health Inc., hubbub health inc., Microsoft, Bunchball inc., EveryMove, Akili Interactive Labs Inc., CogniFit, Mango Health, Nike Inc

03-31-2020 03:25 PM CET | Health & Medicine

Press release from: Worldwide Market Reports

Healthcare Gamification

Healthcare Gamification

Worldwide Market Reports adds "Healthcare Gamification Market 2020 Global Analysis, Growth, Trends and Opportunities Research Report Forecasting to 2025" reports to its database.

This report provides in depth study of "Healthcare Gamification Market" using SWOT analysis i.e. Strength, Weakness, Opportunities and Threat to the organisation. The Healthcare Gamification Market report also provides an in-depth survey of key players in the market which is based on the various objectives of an organisation such as profiling, the product outline, the quantity of production, required raw material, and the financial health of the organisation.

The global Healthcare Gamification market is expected to witness a promising growth in the next few years. The rising level of competition among the leading players and the rising focus on the development of new products are likely to offer promising growth opportunities throughout the forecast period. The research study on the global Healthcare Gamification market offers a detailed overview, highlighting the key aspects that are expected to enhance the growth of the market in the near future. The key segmentation and the competitive landscape of the market have also been mentioned at length in the research study.

Get More Info and PDF Sample: https://www.worldwidemarketreports.com/sample/150324

Some of the key players in the market are Fitbit Inc., Ayogo Health Inc., hubbub health inc., Microsoft, Bunchball inc., EveryMove, Akili Interactive Labs Inc., CogniFit, Mango Health, Nike Inc

Gamification includes applying game design techniques, game styles, game mechanics or non-game applications as a channel to incorporate healthy behaviours and thereby potentially transform patient outcomes. Gamified apps, therapies and devices are gradually appearing in the field of healthcare that helps to make easy behaviour changes in better and fun way. Gamification procedures in healthcare industry is still at experimental stage and majorly applied to health and wellness as an educational and training tool to encourage people for taking actions leading to health benefits.

Rising adoption of digital tools by patients and increasing digitisation in healthcare is expected to fuel the growth of the healthcare gamification market during the forecast period. Additionally, demographic shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking are further expected to drive the market growth. Moreover, product innovation and development of medical device industry as well as increasing usage of mobile smartphones are likely to offer growth opportunities to the companies in the healthcare gamification market.

For overall market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The healthcare gamification market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 13 counties globally along with current trend and opportunities prevailing in the region.

Global Healthcare Gamification Market Report includes Detailed TOC points:
1 Industry Overview
2 Industry Environment (PEST Analysis)
3 Healthcare Gamification Market by Type
4 Major Companies List
4.1 Fitbit Inc. (Company Profile, Sales Data etc.)
4.1.1 Fitbit Inc. Profile
Table Fitbit Inc. Overview List
4.1.2 Fitbit Inc. Products & Services
4.1.3 Fitbit Inc. Business Operation Conditions
Table Business Operation of Fitbit Inc. (Sales Revenue, Sales Volume, Price, Cost, Gross Margin)
(Continue with Key Players)
5 Market Competition
6 Demand by End Market
7 Region Operation
8 Marketing & Price
9 Research Conclusion

*If you have any special requirements, please let us know and we will offer you the report as you want.

Else place an Inquire before Purchase "Global Healthcare Gamification Market Size, Status and Forecast 2025": https://www.worldwidemarketreports.com/quiry/150324

About WMR

Worldwide Market Reports is your one-stop repository of detailed and in-depth market research reports compiled by an extensive list of publishers from across the globe. We offer reports across virtually all domains and an exhaustive list of sub-domains under the sun. The in-depth market analysis by some of the most vastly experienced analysts provide our diverse range of clients from across all industries with vital decision making insights to plan and align their market strategies in line with current market trends.

Mr. Shah
Worldwide Market Reports
1001 4th Ave,
#3200
Seattle, WA 98154,
U.S
Email:sales@worldwidemarketreports.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Healthcare Gamification Market to Foresee Accelerated Growth in The Upcoming Years: Fitbit Inc., Ayogo Health Inc., hubbub health inc., Microsoft, Bunchball inc., EveryMove, Akili Interactive Labs Inc., CogniFit, Mango Health, Nike Inc here

News-ID: 1992904 • Views:

More Releases from Worldwide Market Reports

Unmanned Surface Vehicles (USVs) Market Trends, Investment Opportunities, and Growth Analysis Through 2032 Featuring Textron Systems, L3Harris, Thales Group, BAE Systems
Unmanned Surface Vehicles (USVs) Market Trends, Investment Opportunities, and Gr …
The Unmanned Surface Vehicles (USVs) Market : A thorough analysis of statistics about the current as well as emerging trends offers clarity regarding the Unmanned Surface Vehicles (USVs) Market dynamics. The report includes Porter's Five Forces to analyze the prominence of various features such as the understanding of both the suppliers and customers, risks posed by various agents, the strength of competition, and promising emerging businesspersons to understand a valuable
Space-Based Solar Power Market Set for Dynamic Growth with Key PlayersNorthrop Grumman, Boeing, Airbus, Mitsubishi Electric
Space-Based Solar Power Market Set for Dynamic Growth with Key PlayersNorthrop G …
Worldwide Market Reports has added a new research study on the Global "Space-Based Solar Power Market" 2025 by Size, Growth, Trends, and Dynamics, Forecast to 2032 which is a result of an extensive examination of the market patterns. This report covers a comprehensive investigation of the information that influences the market regarding fabricates, business providers, market players, and clients. The report provides data about the aspects which drive the expansion
Emotional Intelligence Training Market Share, Revenue, Price, Growth Rate, and Ranking Analysis Report 2025-2032 | TalentSmart, Korn Ferry, Genos International
Emotional Intelligence Training Market Share, Revenue, Price, Growth Rate, and R …
The Emotional Intelligence Training Market : A thorough analysis of statistics about the current as well as emerging trends offers clarity regarding the Emotional Intelligence Training Market dynamics. The report includes Porter's Five Forces to analyze the prominence of various features such as the understanding of both the suppliers and customers, risks posed by various agents, the strength of competition, and promising emerging businesspersons to understand a valuable resource. Also,
Rib Plate Market Projections 2025-2032: Key Trends, Opportunities, and Growth Factors in New Report | DePuy Synthes, Zimmer Biomet, Stryker, Medtronic
Rib Plate Market Projections 2025-2032: Key Trends, Opportunities, and Growth Fa …
Worldwide Market Reports has added a new research study on the Global "Rib Plate Market" 2025 by Size, Growth, Trends, and Dynamics, Forecast to 2032 which is a result of an extensive examination of the market patterns. This report covers a comprehensive investigation of the information that influences the market regarding fabricates, business providers, market players, and clients. The report provides data about the aspects which drive the expansion of

All 5 Releases


More Releases for Gamification

Education Gamification Market Size Analysis by Application, Type, and Region: Fo …
USA, New Jersey- According to Market Research Intellect, the global Education Gamification market in the Internet, Communication and Technology category is projected to witness significant growth from 2025 to 2032. Market dynamics, technological advancements, and evolving consumer demand are expected to drive expansion during this period. The education gamification market has seen rapid growth as educational institutions and organizations recognize the benefits of incorporating game elements into the learning process. By
Healthcare Gamification Market Size to Hit $54.2 Billion by 2028 | Healthcare Ga …
Market Overview: According to our experience research team, Healthcare Gamification Market was valued at USD 24.8 Billion in 2021, and the global Healthcare Gamification industry is projected to reach a value of USD 54.2 Billion by 2028, at a CAGR of 13.9% during the forecast period 2022-2028 Vantage Market Research is a collection of market research studies on several industries, such as Chemicals, semiconductors & Electronics, Food & Beverages Technology, Energy &
Healthcare Gamification Market Size to Hit $54.2 Billion by 2028 | Healthcare Ga …
Market Overview: According to our experience research team, Healthcare Gamification Market was valued at USD 24.8 Billion in 2021, and the global Healthcare Gamification industry is projected to reach a value of USD 54.2 Billion by 2028, at a CAGR of 13.9% during the forecast period 2022-2028 Vantage Market Research is a collection of market research studies on several industries, such as Chemicals, semiconductors & Electronics, Food & Beverages Technology, Energy &
Benefits of Gamification in Learning
‘All work and no play make Jack a dull boy.’ In this world of online education, computerised learning and video games, children are always hooked onto one device or another. The era of outdoor games is gone whereas online screen time is increasing every day. With every passing day, technology is evolving in a manner that heralds a day, not far away, when every educational component will be
Gamification Industry Outlook and Forecast 2020-2027| Faya Corporation, Gamifica …
The research report provides deep insights into the global market revenue, parent market trends, macro-economic indicators, and governing factors, along with market attractiveness per market segment. The report provides an overview of the growth rate of the Gamification market during the forecast period, i.e., 2020–2027. Most importantly, the report further identifies the qualitative impact of various market factors on market segments and geographies. The research segments the market on the
Gamification Market With Emerging Factors 2020 | Alive Mobile, Badgeville, BigDo …
Humans possess tendency to influence their own behavior due to experiences while playing games, reading novels, receiving rewards, etc. Gamification makes use of this human tendency of influencing own thinking process due to games to engage users for effective problem solving in real world. Gamification proves its advantages in activities such as rewards to people, customer experience enrichment, employee engagement, etc. Report delivers detailed analysis about market dynamics, top winning strategies