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Virtual Reality in Gaming and Entertainment Market Future Scope & Leading Companies | Electronic Arts Inc., Google, HTC Corporation, Oculus VR, LLC, SAMSUNG Group, Sony Corporation, ZEISS International, LEAP MOTION

Virtual Reality in Gaming and Entertainment Market

Virtual Reality in Gaming and Entertainment Market

The overall virtual reality in gaming and entertainment market is expected to grow from USD 4.15 Billion in 2018 to USD 70.57 Billion by 2026 at a CAGR of 40.1% during the forecast period. This is one of the few applications allowing users to experience a 3D atmosphere. This system allows a user to interact during the game, which is one of the chief drivers of the market. Virtual Reality Gaming is ubiquitous in nature as it generates realistic sounds and images, enabling users to experience their presence in the virtual world. Virtual reality games consist of several gaming accessories. Some of them are motionless game controllers, multi-projected technology, and 3D audio headsets.

To Gain More Insights into the Virtual Reality in Gaming and Entertainment Market Analysis, Browse Summary of the Research Report - https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-gaming-market-100271

List of Top Key Players:

Google
Samsung Electronics
Sony
Electronic Arts (EA)
HTC
Oculus VR
Leap Motion
VirZOOM
ZEISS International

"North America Holds Maximum Share, Increasing M&As in the U.S. and Canada to Support Growth"

North America is anticipated to dominate the global Virtual Reality in Gaming and Entertainment Market during the forecast period. This is ascribable to the rising number of mergers and acquisitions (M&A), especially in the U.S and Canada. Some of the giant gaming studios such as Ubisoft Entertainment, Electronic Arts (EA) Canada Inc., and Capcom Co. Ltd. strengthen their market position by adopting strategic initiatives. Furthermore, these companies acquired small-scale players such as Industrial Toys, GameFly, Respawn Entertainment among others. These initiatives have encouraged the companies to expand their product portfolio and substantially grow in terms of virtual reality content development.

The demand for virtual reality online gaming is likely to increase in Asia Pacific during the forecast period. Countries such as South Korea, China, and India are expected to show considerable growth primarily owing to the rising adoption of virtual reality technology. In addition to this, VR technology is likely to become more accessible and available over the next few years. This will further generate growth opportunities for the development of 4K motion sensors and 3D audio headsets.

Request a Sample Copy for more detailed Virtual Reality in Gaming and Entertainment Market Overview - https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/virtual-reality-gaming-market-100271

"Electronic Arts Acquired Industrial Toys to Deploy Advanced Technologies"

"The gaming industry is witnessing a rising demand for technological advancements," stated a lead analyst at Fortune Business Insights. "VR developers are continuously investing in technologies such as machine learning and bio-sensing," he added. For instance, Electronic Arts acquired industrial toys to effectively deploy biosensing technology in the Virtual Reality Gaming set up. This deployment is expected to allow users to experience a 3D view and simultaneously interact with different objects in virtual reality games. Growing adoption of cloud computing services and technological developments in nanotechnology are some other factors stimulating growth in the market. The rising awareness about virtual reality technology is likely to record steep growth in the forecast years. This is further expected to encourage companies install Virtual Reality Gaming systems over the next few years. The number of VR gaming centers and VR gaming cafes are likely to expand owing to the rising interest in VR games across the world.

"Disassociation with Actual Reality May Hamper the Growth"

As the number of VR gaming users are increasing, these users may find it difficult to know the difference between actual and virtual reality. These users are likely to disassociate themselves with the real world. This may further lead to rising levels of gaming addiction. This addiction can cause mental and physical health issues and is likely to hamper the growth of the market.

"Companies Launch Innovative Products to Expand their Global Reach"

Google, Electronic Arts Inc., HTC Corporation, LLC, SAMSUNG Group, Oculus VR, Sony Corporation, LEAP MOTION, INC., ZEISS International, and VirZOOM, Inc. are some of the leading players operating in the global reality gaming market. Companies are continuously investing in research and development (R&D) activities to bring advances in VR games.

Oculus VR, LLC introduced Quest' gaming VR and Oculus Go in January 2018. Oculus Go has an Organic Light Emitting Diode (OLED) panel, offering 360-degree video experience to VR gaming users. Further, it has inbuilt headphones, which provide a three-dimensional audio effect and an integrated USB infrared sensors to offer information on positional tracking system.

Speak to our Analyst for any Queries about Virtual Reality in Gaming and Entertainment Market Research Report - https://www.fortunebusinessinsights.com/enquiry/speak-to-analyst/virtual-reality-gaming-market-100271

Contact:

Name: Ashwin Arora
Email: sales@fortunebusinessinsights.com
Phone: US +1 424 253 0390 / UK +44 2071 939123 / APAC: +91 744 740 1245

About Us:

Fortune Business Insights(TM) offers expert corporate analysis and accurate data, helping organizations of all sizes make timely decisions. Our reports contain a unique mix of tangible insights and qualitative analysis to help companies achieve sustainable growth. Our team of experienced analysts and consultants use industry-leading research tools and techniques to compile comprehensive market studies, interspersed with relevant data.

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