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Why the Gamification Market is set to explode? Top Companies: Gigya Inc., Microsoft Corporation, Lithium Technologies Inc., SAP SE, Bunchball Inc., Cisco Systems Inc., Knewton, CloudCaptive, Gamifier, Gamify, Gamification Co. Badgeville Inc., Kuato Studio

Why the Gamification Market is set to explode? Top Companies:

The global gamification market is likely to derive growth from recent technological advancements. According to a report by Fortune Business Insights, titled “Gamification Market Size, Share and Global By Platform (Open Platform, Closed Platform), By Deployment (On-Premise, Cloud), By Organization Size (SME’s, Large Enterprises), By Application(Marketing, Sales, Product Development, Human Resource), End User (Retail, Banking, Government, Healthcare, Education and research, It & Telecom), and Geography Forecast till 2026,” the market will benefit from an increasing number of mergers and acquisitions.

Browse Complete Report at https://www.fortunebusinessinsights.com/industry-reports/gamification-market-100632

Gamification is the process of integrating gaming mechanics with the aim of promoting engagement and loyalty. Gamification refers to incorporating game graphics, mechanism, and thinking into scenarios that do not necessarily resemble a gaming environment. The ability of gamification processes to enable a wide end user coverage will lead to a rising uptake, globally. Gamification processes may vary depending on the targeted users. A gamification process in a corporate environment may be intended to motivate consumers while market gamification can be used to increase the number of end users.

The flexibility offered by gamification will offer huge growth potential for the gamification market companies. Fortune Business Insights has predicted that recent advancements in gamification methods combined with the high demand for gamification around the world will lead to an increase in the global gamification market value in the forthcoming years.

Increasing Mergers and Acquisitions Will Enable Market Growth

As a result of the high demand for gamification from across the world, companies are engaged in adopting numerous strategies that will help them gain an edge over their market counterparts. Fortune Business Insights has identified increasing mergers and acquisitions as one of the main factors that will account for an increase in the global gamification market value. In March 2017, Cognizant completed the acquisition of Brilliant Service Co. Ltd., a Japan-based intelligent products and solutions company. The company specializes in digital strategy, product-based design engineering, and the internet of things (IoT). The demand for technologically advanced products will the company profile and will enable growth of thee company in the coming years.

Sample PDF Brochure https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/gamification-market-100632

With this acquisition, Cognizant aims to strengthen its position in the global gamification market, which in turn is expected to have a positive impact on the global market. Fortune Business Insights has predicted that such business strategies adopted by some of the world-renowned companies will encourage the other global gamification market companies. The report includes mergers and acquisitions similar to Cognizant’s latest acquisition and gauges the impact of these strategies on the global gamification market size.

North America to Witness Substantial Growth
The gamification market in North America is saturated in nature. The region has showcased a massive potential for growth in recent years and key gamification market operators will continue to steer growth of the regional market in the forthcoming years. Growing internet penetration, combined with the rising number of total smartphone users in this region will aid growth of the regional market.

Additionally, the rising uptake of gamification in enterprise-level solutions, combined with a paradigm shift from conventions systems to technologically advanced systems will help companies generate a substantial gamification market revenue in North America. The report revised segmentation of the market based on regional demographics and signifies the impact of regional markets on the global market.

Top Players Overview:

• Gigya Inc.
• Microsoft Corporation
• Lithium Technologies Inc.
• SAP SE
• Bunchball Inc.
• Cisco Systems Inc.
• Knewton
• CloudCaptive
• Gamifier Gamify
• Gamification Co
• Badgeville Inc.
• Kuato Studios
• BigDoor Inc.

Fortune Business Insights Pvt. Ltd.
308, Supreme Headquarters,
Survey No. 36, Baner,
Pune-Bangalore Highway,
Pune - 411045, Maharashtra, India.

Fortune Business Insights offers expert corporate analysis and accurate data, helping organizations of all sizes make timely decisions. We tailor innovative solutions for our clients, assisting them to address challenges distinct to their businesses. Our goal is to empower our clients with holistic market intelligence, giving a granular overview of the market they are operating in.

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