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Strategic Report on Healthcare Gamification Market Comprehensive Analysis by 2027 with Leading Key Players - Fitbit, Inc., Ayogo Health, hubbub health, Microsoft, Bunchball and others.

08-06-2019 05:36 PM CET | Health & Medicine

Press release from: The Insight Partners

Healthcare Gamification Market

Healthcare Gamification Market

Rising adoption of digital tools by patients and increasing digitalization in healthcare is expected to fuel the growth of the healthcare gamification market during the forecast period. Additionally, demographic shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking are further expected to drive the market growth.

Moreover, product innovation and development of medical device industry as well as increasing usage of mobile smartphones are likely to offer growth opportunities to the companies in the healthcare gamification market.

Gamification includes applying game design techniques, game styles, game mechanics or non-game applications as a channel to incorporate healthy behaviors and thereby potentially transform patient outcomes. Gamified apps, therapies and devices are gradually appearing in the field of healthcare that helps to make easy behavior changes in better and fun way.

Gamification procedures in healthcare industry is still at experimental stage and majorly applied to health and wellness as an educational and training tool to encourage people for taking actions leading to health benefits.

Get Sample Copy of this Report at – http://tiny.cc/klntaz

The Prominent Players operating in this study include:

Fitbit, Inc., Ayogo Health Inc., hubbub health inc., Microsoft, Bunchball inc., EveryMove, Akili Interactive Labs, Inc., JawBone, MANGO HEALTH, and Nike, Inc. among others

The Healthcare Gamification market is anticipated to grow with a significant rate in the coming years, owing to factors such as, rising government spending on healthcare infrastructure in developed regions, increasing geriatric population and rising technological advancements.

However, the Healthcare Gamification-based initiatives by government bodies is anticipated to offer more growth opportunities for the players operating in the Healthcare Gamification market.

Key Elements that the report acknowledges:

- Market size and growth rate during forecast period.

- Key factors driving the “Healthcare Gamification” market.

- Key market trends cracking up the growth of the “Healthcare Gamification” market.

- Challenges to market growth.

- Key vendors of “Healthcare Gamification” market.

- Detailed SWOT analysis.

- Opportunities and threats faces by the existing vendors in Global “Healthcare Gamification” market.

- Trending factors influencing the market in the geographical regions.

- Strategic initiatives focusing the leading vendors.

- PEST analysis of the market in the five major regions.

Avail Discount on this Report at - http://tiny.cc/rmntaz

Market Segmentation Study:

Market by Game type

- Casual games
- Serious games
- Exercise games

Market by Application

- Fitness management
- Medical training
- Physical therapy
- Others

Market by End user

- Enterprise-based users
- Consumer-based users

The report analyzes factors affecting Healthcare Gamification market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South & Central America after evaluating political, economic, social and technological factors effecting the Healthcare Gamification market in these regions.

North America is expected to contribute to the largest share in the healthcare gamification market in the coming years, owing to high adoption of technological advanced solutions for treatment and therapies as well as large number of population suffering with chronic diseases in the in the region that demands innovative ways for treatment of diseases. Asia Pacific is expected to witness significant growth in the healthcare gamification market during the forecast period, due to increasing use of games for health condition improvements and increasing fitness needs in the region.

Finally, the report provides an overview of global market with detailed market segmentation by component, end user, and geography. The global Healthcare Gamification market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading Healthcare Gamification market players and offers key trends and opportunities in the market.

Reasons to Buy the Report:

- Learn about the driving factors, affecting the market growth.
- Imbibe the advancements and progress in the market during the forecast period.
- Understand where the market opportunities lies.
- Compare and evaluate various options affecting the market.
- Pick up on the leading market players within the market.
- Envision the restrictions and restrains that are likely to hamper the market.

Purchase this Report at – http://tiny.cc/jnntaz

Contact Us:
Call: +1-646-491-9876
Email: sales@theinsightpartners.com
Website: www.theinsightpartners.com

About Us:
The Insight Partners is a one stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services. We are a specialist in Technology, Healthcare, Manufacturing, Automotive and Defense.

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