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Virtual Reality For Consumer Market 2019 Global Leaders: Facebook, Leap Motion, Binary VR, Bitmovin, AltspaceVR, Sony Corporation, Pixvana

07-31-2019 12:50 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Market Research Future

Market Research Future

Market Research Future

Market Research Future published a research report on “Virtual Reality For Consumer Market Research Report- Global Forecast till 2023” – Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2023.

Virtual Reality for Consumer Global Market - Overview

The virtual reality for consumer market is anticipated to showcase significant growth. The aspects such as advanced cloud computing and adoption of next generation of virtual reality are the major factors driving the virtual reality consumer market growth in the coming years. The consumers are widely adopting online applications which comprise of virtual reality technology for different purposes such as travelling, entertainment, events, and others. According to a recent study report published by the Market Research Future, the global market of virtual reality for consumer is booming and expected to gain prominence over the forecast period. The market is projected to demonstrate a spectacular growth by 2022, surpassing its previous growth records in terms of value with a striking CAGR during the anticipated period (2016 – 2022).

The decline in price of consumer headsets is anticipated to spur the virtual reality for consumer market. The virtual reality technology will be beneficial to many industries that adopt VR and mixed reality for business operations such as internal operations, managing supply chains, and supporting customers. Major industry vertical includes commercial real estate management, automotive, public safety, education and training. Of these, the education and training segment is expected to be the fastest growing.

Get Free Sample Copy of Report @ https://www.marketresearchfuture.com/sample_request/4757

Key Players:

Some of the prominent players in the global virtual reality for consumer market: Alibaba Group Holding Limited (China), AltspaceVR (U.S.), Amazon.com, Inc. (U.S.), Binary VR Inc. (U.S.), Bitmovin (Austria), Facebook, Inc. (U.S.), Google LLC (U.S.), HTC Corporation (Taiwan), Leap Motion, Inc. (U.S.), Microsoft Corporation (U.S), nDreams, Ltd. (U.S.), NextVR, Inc. (U.S.), Nvidia Corporation (U.S.), Pixvana, Inc. (U.S.), and Sony Corporation (Japan) among others.

Global Virtual Reality for Consumer Market Segmentation

The global Virtual Reality for Consumer Market is segmented into component, technology, deployment application, stimulations, and region. The components are segmented into hardware (head-mounted displays, VR accessories), software and solutions. The technology is segmented into 3D audio, 3D depth sensors, 4K and 8K video, adaptive streaming, computer vision and others. The stimulations are segmented into gesture control, hand tracking, optical tracking, positional tracking and others. The region includes North America, Europe, Asia Pacific, and rest of the world.

Market Research Analysis:

The global virtual reality for consumer market is studied on the basis of four regions: the Americas, Europe, Asia Pacific, and Rest of world. North America region is dominating the global virtual reality for consumer market. The virtual reality for consumer market is witnessing a high growth due to huge demand for OLED displays, optical tracking, and positional tracking which is widely used in virtual reality for consumer solutions. Europe is expected to gain huge growth of virtual reality for consumer market during the forecast period. Asia Pacific is expected to witness the highest CAGR in the coming years as the companies like Alibaba Group Holding Limited (China), Sony Corporation (Japan) and others are investing in providing innovative virtual reality solution to the consumers.

Industry News

August 9, 2016 - Alibaba Cloud, is named as the cloud computing arm of Alibaba Group, has announced its strategic partnership with HTC Corporation (‘HTC’). Both the companies joined hands to provide highly scalable and price-competitive virtual reality (“VR”) solutions for customers worldwide.

Oct 3, 2017 – Microsoft has acquired social VR app named AltspaceVR. This application facilitate users across headset and web platforms to join 3D chat rooms to play games, watch videos and attend events.

Get Complete Report @ https://www.marketresearchfuture.com/reports/virtual-reality-consumer-market-4757

Intended Audience

Virtual reality for consumer companies
Virtual reality for consumer providers
Technical universities
System integrators
Managed Security Service Providers
Professional service providers
Research and development companies
Market research and consulting firms
Solution providers
Technology standards organizations
Technology investors
System Integrators

Media Contact:

Market Research Future
Office No. 528, Amanora Chambers
Magarpatta Road, Hadapsar,
Pune - 411028
Maharashtra, India
+1 646 845 9312
Email: sales@marketresearchfuture.com

About Us:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

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