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Healthcare Gamification Market Technological Innovation, Business Growth and Top Key Players like Fitbit, Ayogo Health, hubbub health, Microsoft, Bunchball, EveryMove, etc

07-18-2019 05:14 PM CET | Health & Medicine

Press release from: ReportsWeb

Healthcare Gamification Market

Healthcare Gamification Market

Gamification includes applying game design techniques, game styles, game mechanics or non-game applications as a channel to incorporate healthy behaviors and thereby potentially transform patient outcomes. Gamified apps, therapies and devices are gradually appearing in the field of healthcare that helps to make easy behavior changes in better and fun way. Gamification procedures in healthcare industry is still at experimental stage and majorly applied to health and wellness as an educational and training tool to encourage people for taking actions leading to health benefits.

Healthcare Gamification Market Segment by Manufacturers:

Fitbit Inc., Ayogo Health Inc, hubbub health inc, Microsoft, Bunchball inc., EveryMove, Akili Interactive Labs Inc., JawBone, MANGO HEALTH, Nike Inc.

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Rising adoption of digital tools by patients and increasing digitalization in healthcare is expected to fuel the growth of the healthcare gamification market during the forecast period. Additionally, demographic shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking are further expected to drive the market growth.

The "Global Healthcare Gamification Market Analysis to 2027" is a specialized and in-depth study of the medical device industry with a focus on the global market trend.

This report studies Healthcare Gamification in Global market, especially in North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM).

Healthcare Gamification Market Segment by Type: Casual Games, Serious Games, and Exercise Games.

Healthcare Gamification Market Segment by Applications: Fitness Management, Medical Training, Physical Therapy, and Others.

Global Analysis and Forecasts by End User: Enterprise-Based Users and Consumer Based Users.

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Reason to Buy

- Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the Healthcare Gamification Market.

- Highlights key business priorities in order to guide the companies to reform their business strategies and establish themselves in the wide geography.

- Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.

- Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to products, segmentation and industry verticals.

What are the market factors that are explained in the report?

Market Dynamic Factors: The Healthcare Gamification Market research report provides comprehensive forecast estimations supported by the market trends, development patterns, and analytical techniques. Even a minute change within the product profile would result in major changes within the product model, development platforms, and production strategies and methodologies.

Key Strategic Developments: The study also includes the key strategic developments of the market, comprising, new product launch, agreements, collaborations, partnerships, joint ventures, and regional growth of the leading competitors operating in the market on a global and regional scale.

Key Target Audience: The report is a helpful documentation and provides significant insights to customers, providers, distributors, suppliers, manufacturers, investors, and individuals who are interested in this market.

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