openPR Logo
Press release

Why the Virtual Reality Gaming Market is Set to Explode? Top Companies: Google, Samsung Electronics, Sony, Electronic Arts (EA), HTC, Oculus VR, Leap Motion, VirZOOM, ZEISS International

The global Virtual Reality Gaming Market is expected to gain traction in the coming years as this is one of the few applications allowing users to experience a 3D atmosphere. Fortune Business Insights says in a report, titled “Virtual Reality Gaming Market Size, Share and Global by Application, Types of games and Geography Forecast till 2025.” This system allows a user to interact during game, which is one of the chief drivers of the market. Virtual Reality Gaming is ubiquitous in nature as it generates realistic sounds and images, enabling users to experience their presence in the virtual world. Virtual reality games consist of several gaming accessories. Some of them are motionless game controllers, multi-projected technology, and 3D audio headsets.

Complete Report: https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-gaming-market-100271

Analysis by Top Key Players:

Google
Samsung Electronics
Sony
Electronic Arts (EA)
HTC
Oculus VR
Leap Motion
VirZOOM
ZEISS International

North America Holds Maximum Share, Increasing M&As in the U.S. and Canada to Support Growth

North America is anticipated to dominate the global Virtual Reality Gaming market during the forecast period. This is ascribable to the rising number of mergers and acquisitions (M&A) especially in the U.S and Canada. Some of the giant gaming studios such as Ubisoft Entertainment, Electronic Arts (EA) Canada Inc., and Capcom Co. Ltd. strengthen their market position by adopting strategic initiatives. Furthermore, these companies acquired small-scale players such as Industrial Toys, GameFly, Respawn Entertainment among others. These initiatives have encouraged the companies to expand their product portfolio and substantially grow in terms of virtual reality content development.

The demand for virtual reality online gaming is likely to increase in Asia Pacific during the forecast period. Countries such as South Korea, China, and India are expected to show considerable growth primarily owing to the rising adoption of virtual reality technology. In addition to this, VR technology is likely to become more accessible and available over the next few years. This will further generate growth opportunities for the development of 4K motion sensors and 3D audio headsets.

Electronic Arts Acquired Industrial Toys to Deploy Advanced Technologies

“The gaming industry is witnessing a rising demand for technological advancements,” stated a lead analyst at Fortune Business Insights. “VR developers are continuously investing in technologies such as machine learning and bio-sensing,” he added. For instance, Electronic Arts acquired industrial toys to effectively deploy biosensing technology in Virtual Reality Gaming set up. This deployment is expected to allow users experience a 3D view and simultaneously interact with different objects in virtual reality games. Growing adoption of cloud computing services and technological developments in nanotechnology are some other factors stimulating growth in the market. The rising awareness about virtual reality technology is likely to record steep growth in the forecast years. This is further expected to encourage companies install Virtual Reality Gaming systems over the next few years. The number of VR gaming centres and VR gaming cafes are likely to expand owing to the rising interest for VR games across the world.

Disassociation with Actual Reality May Hamper the Growth

As the number of VR gaming users are increasing, these users may find it difficult to know the difference between actual and virtual reality. These users are likely to disassociate themselves with the real world. This may further lead to rising levels of gaming addiction. This addiction can cause mental and physical health issues and is likley to hamper the growth of the market.

Companies Launch Innovative Products to Expand their Global Reach

Google, Electronic Arts Inc., HTC Corporation, LLC, SAMSUNG Group, Oculus VR, Sony Corporation, LEAP MOTION, INC., ZEISS International, and VirZOOM, Inc. are some of the leading players operating in the global reality gaming market. Companies are continuously investing in research and development (R&D) activities to bring advances in VR games.

Oculus VR, LLC introduced Quest’ gaming VR and Oculus Go in January 2018. Oculus Go has an Organic Light Emitting Diode (OLED) panel, offering 360-degree video experience to VR gaming users. Further, it has inbuilt headphones, which provide a three-dimensional audio effect and an integrated USB infrared sensors to offer information on positional tracking system.

Sample PDF: https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/virtual-reality-gaming-market-100271

Contact Us:
Fortune Business Insights Pvt Ltd
308, Supreme Headquarters,
Survey No 36, Baner,
Pune-Bangalore Highway,
Pune - 411045, Maharashtra, India
Phone:
US: +1 424 253 0390
UK: +44 2071 939123
APAC: +91 744 740 1245
Email: sales@fortunebusinessinsights.com

About Fortune Business Insights:

Fortune Business Insights offers expert corporate analysis and accurate data, helping organizations of all sizes make timely decisions. We tailor innovative solutions for our clients, assisting them to address challenges distinct to their businesses. Our goal is to empower our clients with holistic market intelligence, giving a granular overview of the market they are operating in.

Our reports contain a unique mix of tangible insights and qualitative analysis to help companies achieve sustainable growth. Our team of experienced analysts and consultants use industry-leading research tools and techniques to compile comprehensive market studies, interspersed with relevant data.

At Fortune Business Insights, we aim at highlighting the most lucrative growth opportunities for our clients. We, therefore, offer recommendations, making it easier for them to navigate through technological and market-related changes. Our consulting services are designed to help organizations identify hidden opportunities and understand prevailing competitive challenges.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Why the Virtual Reality Gaming Market is Set to Explode? Top Companies: Google, Samsung Electronics, Sony, Electronic Arts (EA), HTC, Oculus VR, Leap Motion, VirZOOM, ZEISS International here

News-ID: 1794663 • Views:

More Releases from Fortune Business Insights Pvt Ltd

Aircraft Engine Market Latest Key Drivers and Future Demand Forecast by 2029
Aircraft Engine Market Latest Key Drivers and Future Demand Forecast by 2029
According to a recent report by Fortune Business Insights, the global Aircraft Engine Market is expected to reach a size of USD 112.61 billion by 2028, growing at a CAGR of 10.87% during the forecast period 2021-2028. The report offers a thorough analysis of the market size, regional landscape, revenue forecasts, and upcoming challenges in the market. It also provides current statistics and future predictions, aiming to evaluate growth prospects,
Space Mining Market the Development Strategies Adopted by Major Key Players And …
The increasing investments by mining companies is expected to foster healthy growth of the market during the forecast period, sates Fortune Business Insights in a report, titled "Space Mining Market Size, Share & Industry Analysis, By Phase (Spacecraft Design, Launch, Operation), By Asteroid type (Type C, Type S, Type M, Others), By Application (Construction, Resource Harvesting, 3D Printing, Others) and Regional Forecast, 2023-2030." The growing number of government initiatives for
Radar Level Transmitter Market Size, Gross Margin, Trends, Future Demand, Analys …
The higher level of accuracy, reliability, and stability offered by radar level transmitters is expected to fuel the demand of the market during the forecast period, states Fortune Business Insights, in a report, titled "Radar Level Transmitter Market Size, Share & Industry Analysis, By Technology (Contact, Noncontact), By Frequency Range (C and X Band, W Band, K Band), By Application (Liquids, slurries, and interfaces, Solids), By Industry (Oil & Gas,
Explosive Detectors Market Analysis, Growth, Trends, Demands and Emerging Techno …
The global explosive detectors market is set to gain traction from their ever-increasing usage in the security check-in department of domestic, as well as international airports worldwide. This information is published by Fortune Business Insights™ in an upcoming report, titled, "Explosive Detectors Market Size, Share & Industry Analysis, By Technology (Trace Detector, Bulk Detector), By Product Type (Vehicle Mounted, Handheld, Robotics, Others), By End User (Military & Defense, Cargo &

All 5 Releases


More Releases for Virtual

A Virtual Globe: stunning virtual events platform for every business .
Ultimately, the world as we know it has changed. Whether we accept it or not, the reality is that the way we work, regardless of your profession, has already shifted to a digital presence and is only a matter of time before this becomes the new norm. A Virtual Globe has launched its stunning virtual events platform that includes some really cool features such as Hybrid Mixed Reality and bespoke
Virtual Schools Market 2019 Analysis By Connections Education K12 Inc Mosaica Ed …
With the slowdown in world economic growth, the Virtual Schools industry has also suffered a certain impact, but still maintained a relatively optimistic growth, the past four years, Virtual Schools market size to maintain the average annual growth rate of X% from XXXX million $ in 2014 to XXXX million $ in 2017, BisReport analysts believe that in the next few years, Virtual Schools market size will be further expanded,
Alliance For Virtual Businesses Launches Virtual Assistants Chapter In Australia
On Friday 20 May 2011, International Virtual Assistants Day, Sharon Williams, founder of the Alliance for Virtual Businesses (A4VB) located in the USA, announced the opening of its Australian Chapter, A4VBAU. On Friday, 20 May 2011, Virtual Assistants from around the globe celebrated International Virtual Assistants Day, the annual day of recognition of the VA industry. During the celebration, Sharon Williams, founder of The Alliance for Virtual Businesses (A4VB), a US-based
Virtual Internet launches “On-Demand” Virtual Data Centers
LONDON, England Feb. 21, 2011 | Virtual Internet – Virtual Internet has announced a new cloud package called Virtual Data Centers which allow IT managers to virtualize their infrastructure “on-demand” via the Internet. The new self-service package allows managers to slice and dice a minimum of 10GB (or more) of physical disk space and/or physical memory into multiple configurations at will. Incorporating the best features of a private cloud and Infrastructure-as-a-Service (IaaS),
Caribbean Association Of Virtual Assistants Open Virtual Assistant Directory To …
CAVA Seeks Outside Assistance In Order To Meet Increased Demands For Virtual Assistants The Caribbean Association Of Virtual Assistants, the Caribbean’s leading association for virtual assistants is set to accept listings from virtual assistants the world over. The industry is still fairly new in the Caribbean and due to ever-increasing demands for the services provided by members of the association, the directors have made the decision to seek outside assistance. Virtual assistants
Virtual Assistants Become a Little Less Virtual
Toronto, Canada … North American Virtual Assistants and particularly Canadian VA’s have never before had the opportunity to meet and exchange views in this kind of forum and on Canadian soil. Barb Lang, a Toronto based Virtual Assistant specializing in Event Planning, saw a need for new and seasoned VA’s to meet in person in order to exchange ideas and business expertise in a mastermind / workshop type event.