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Know Why E-sports Market Is Booming Worldwide? Players evolved: Gfinity, Turner Broadcasting System, CJ

04-26-2019 09:12 AM CET | Sports

Press release from: HTF Market Intelligence Consulting Pvt. Ltd.

E-sports Market

E-sports Market

A latest study released by HTF MI on Global E-sports Market covering key business segments and wide scope geographies to get deep dive analysed market data. The study is a perfect balance bridging both qualitative and quantitative information of E-sports market. The study provides historical data (i.e. Volume** & Value) from 2013 to 2018 and forecasted till 2025*. Some are the key & emerging players that are part of coverage and have being profiled are Modern Times Group (Sweden) , Activision Blizzard (United States) , FACEIT (United Kingdom) , Total Entertainment Network (United States) , Gfinity (United Kingdom) , Turner Broadcasting System (United States) , CJ Corporation (South Korea) , Valve Corporation (United States) , Tencent (China) , Electronic Arts (United States) , Hi-Rez Studios (United States) , KaBuM (Canada) and Wargaming Public (Cyprus) & Others.

Click to get Global E-sports Market Research Sample PDF Copy Instantly @: https://www.htfmarketreport.com/sample-report/1490648-global-e-sports-market-6

Scope of the Study
eSports refer as a type of sport facilitated by electronic system in which all the functions of the sport are performed through human-computer interface. eSports is allowing the users to experience different type of game aspects including ladder, tournament and league through single system. eSports provides several competitive advantages such as selection of teams, players, and organizations which are not bound with location and ability to integrate with non-traditional media.

Market Drivers
Increasing popularity of video games and growing awareness about esports
Increase in number of eSports enthusiast

Market Trend
The emergence of franchises
Convergence of business models

Restraints
Connection problem can be the barrier
Operator do not have full control over the tournaments and leagues

Opportunities
Sponsorships and direct advertisements are offering various opportunities to the brand owners to directly reach to the game fans in an event

Key highlights that report is going to offer :
• Market Share & Sales Revenue by Key Players & Emerging Regional Players. [Some of the players covered in the study are Modern Times Group (Sweden) , Activision Blizzard (United States) , FACEIT (United Kingdom) , Total Entertainment Network (United States) , Gfinity (United Kingdom) , Turner Broadcasting System (United States) , CJ Corporation (South Korea) , Valve Corporation (United States) , Tencent (China) , Electronic Arts (United States) , Hi-Rez Studios (United States) , KaBuM (Canada) and Wargaming Public (Cyprus) & Others]
• Gap Analysis by Region. Country Level Break-up will help you dig out Trends and opportunity lying in specific area of your business interest.
• Revenue splits by most promising business segments. [By Type (MOBA , FPS , RTS and Others), By Application (Professional and Amateur) and any other business Segment if applicable within scope of report]
• A separate chapter on Market Entropy to gain insights on Leaders aggressiveness towards market [Merger & Acquisition / Recent Investment and Key Developments]
• Patent Analysis** No of patents / Trademark filed in recent years.
• Competitive Landscape: Company profile for listed players with SWOT Analysis, Business Overview, Product/Services Specification, Business Headquarter, Downstream Buyers and Upstream Suppliers.
** May vary depending upon availability and feasibility of data with respect to Industry targeted

Enquire for customization in Report @ https://www.htfmarketreport.com/enquiry-before-buy/1490648-global-e-sports-market-6

Market Dynamics:

Set of qualitative information that includes PESTEL Analysis, PORTER Five Forces Model, Value Chain Analysis and Macro Economic factors, Regulatory Framework along with Industry Background and Overview

Competitive Landscape:

Mergers & Acquisitions, Agreements & Collaborations, New Product Developments & Launches, Business overview & Product Specification for each player listed in the study. Players profiled are Modern Times Group (Sweden) , Activision Blizzard (United States) , FACEIT (United Kingdom) , Total Entertainment Network (United States) , Gfinity (United Kingdom) , Turner Broadcasting System (United States) , CJ Corporation (South Korea) , Valve Corporation (United States) , Tencent (China) , Electronic Arts (United States) , Hi-Rez Studios (United States) , KaBuM (Canada) and Wargaming Public (Cyprus) & Others

Most frequently asked question:
Can we add or profiled new company as per our need?
Yes, we can add or profile new company as per client need in the report. Final approval would be provided by research team of HTF MI depending upon the difficulty of survey. Currently list of companies profiled in the study as of now are Modern Times Group (Sweden) , Activision Blizzard (United States) , FACEIT (United Kingdom) , Total Entertainment Network (United States) , Gfinity (United Kingdom) , Turner Broadcasting System (United States) , CJ Corporation (South Korea) , Valve Corporation (United States) , Tencent (China) , Electronic Arts (United States) , Hi-Rez Studios (United States) , KaBuM (Canada) and Wargaming Public (Cyprus) & Others.
** Data availability will be confirmed by research in case of privately held company. Upto 3 players can be added at no added cost.
Buy Full Copy Global E-sports Report 2018 @ https://www.htfmarketreport.com/buy-now?format=1&report=1490648

Segment & geographic Analysis: What Market Data breakdown will be provided by key geographies, Type & Application/End-users
• E-sports Market Revenue & Growth Rate by Type [MOBA , FPS , RTS and Others] (Historical & Forecast)
• E-sports Market Revenue & Growth Rate by Application [Professional and Amateur] (Historical & Forecast)
• E-sports Market Revenue & Growth Rate by Each Region Specified (Historical & Forecast)
• E-sports Market Volume & Growth Rate by Each Region Specified, Application & Type (Historical & Forecast)
• E-sports Market Revenue, Volume & Y-O-Y Growth Rate by Players (Base Year)

To comprehend Global E-sports market dynamics in the world mainly, the worldwide E-sports market is analyzed across major global regions. HTF MI also provides customized specific regional and country-level reports for the following areas.

• North America: United States, Canada, and Mexico.
• South & Central America: Argentina, Chile, and Brazil.
• Middle East & Africa: Saudi Arabia, UAE, Turkey, Egypt and South Africa.
• Europe: UK, France, Italy, Germany, Spain, and Russia.
• Asia-Pacific: India, China, Japan, South Korea, Indonesia, Singapore, and Australia.
Actual Numbers & In-Depth Analysis, Business opportunities, Market Size Estimation Available in Full Report.

Browse for Full Report at @: https://www.htfmarketreport.com/reports/1490648-global-e-sports-market-6

Thanks for reading this article, you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.

HTF Market Report is a wholly owned brand of HTF market Intelligence Consulting Private Limited. HTF Market Report global research and market intelligence consulting organization is uniquely positioned to not only identify growth opportunities but to also empower and inspire you to create visionary growth strategies for futures, enabled by our extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist you for making goals into a reality. Our understanding of the interplay between industry convergence, Mega Trends, technologies and market trends provides our clients with new business models and expansion opportunities. We are focused on identifying the “Accurate Forecast” in every industry we cover so our clients can reap the benefits of being early market entrants and can accomplish their “Goals & Objectives”.

Craig Francis (PR & Marketing Manager)
HTF Market Intelligence Consulting Private Limited
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA – 08837
Phone: +1 (206) 317 1218
sales@htfmarketreport.com

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