openPR Logo
Press release

Explore latest trends in Gamification Market along with detailed analysis of Segment, Growth rate and key players: Microsoft Corporation, Bunchball, Arcaris, Bigdoor, Faya Corporation, LevelEleven LLC, SAP SE

04-11-2019 07:03 AM CET | Leisure, Entertainment, Miscellaneous

Press release from: Premium Market Insights

Explore latest trends in Gamification Market along with

Gamification is defined as the process of incorporating game play elements into non-gaming applications. The major drivers which helps in surging the growth of gamification market is the adoption of BYOD technology and increasing usage of social media whereas gamification can be ineffective which may act as a restraining factor for this market. Cloud-based gamification techniques will further boost the market in the coming years.

Get sample copy of report @
https://www.premiummarketinsights.com/sample/TIP00001606

Also, key gamification market players influencing the market are profiled in the study along with their SWOT analysis and market strategies. Some of the key players influencing the market are Microsoft Corporation, Bunchball, Arcaris Inc., Bigdoor, Inc., Faya Corporation, LevelEleven LLC, SAP SE, Gigya, Inc., Salesforce.com, Inc. and Badgeville, Inc. among others.

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global gamification market based on solution, deployment type, application and vertical. By Solution the market is categorized into Enterprise-Driven and Consumer-Driven. By Deployment Type the market is segmented into On-Premise and Cloud. By Application the market is divided into Sales, Product Development, Human Resource and Others. Lastly by Vertical the market is bifurcated into Entertainment, Healthcare, BFSI, E-Commerce, Education and Others

For inquiry visit @:
https://www.premiummarketinsights.com/inquiry/TIP00001606

It also provides market size and forecast till 2025 for overall gamification market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 16 counties globally along with current trend and opportunities prevailing in the region. Thus, the report provides important information and detailed studies about the industry with detail analysis including economic impacts and regulatory market support.

Besides this, the report analyzes factors affecting market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the market in these regions.

Purchase this report@:
https://www.premiummarketinsights.com/buy/TIP00001606

Table of Contents

1. Introduction
2. Key Takeaways
3. Gamification Market Landscape
4. Market - Key Industry Dynamics
5. Gamification Market Analysis- Global Analysis
6. Gamification Market Revenue And Forecasts To 2025 – Solution
7. Market Revenue And Forecasts To 2025 – Deployment Type
8. Market Revenue And Forecasts To 2025 – Application
9. Market Revenue And Forecasts To 2025 – Vertical
10. Market Revenue And Forecasts To 2025 – Geographical Analysis
11. Industry Landscape
12. Competitive Landscape
13. Gamification Market, Key Company Profiles
14. Appendix

About us:

Premium Market Insights is a one stop shop of market research reports and solutions to various companies across the globe. We help our clients in their decision support system by helping them choose most relevant and cost effective research reports and solutions from various publishers.

We provide best in classcustomer service and our customer support team is always available to help you on your research queries. Our commitment to customer service is best exemplified by free analyst support that we offer to our clients which sets us apart from any other provider. We also offer enterprise subscriptions which provide significant cost savings to our clients.

Contact us:
Premium Market Insights,
Contact Person: Sameer Joshi
Email: sales@premiummarketinsights.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Explore latest trends in Gamification Market along with detailed analysis of Segment, Growth rate and key players: Microsoft Corporation, Bunchball, Arcaris, Bigdoor, Faya Corporation, LevelEleven LLC, SAP SE here

News-ID: 1698554 • Views: 642

More Releases from Premium Market Insights

Parking Management Market Growth Analysis and Forecast Report 2019-2027| Amano M …
The global parking management market is expected to grow to US$ 58.5 Bn by 2027 from US$ 37.6 Bn in 2017. parking management refers to the adoption of various strategies and subsequently technology-enabled solutions that facilitate in efficient use of parking resources. Further, the effective implementation of the strategy results in the reduced number of parking space required by the facility based on the strategy adopted thereby providing long-term economic, social,
Plastic Processing Equipment Market Insights by Size, Status and Forecast 2027| …
Plastic Processing Equipment is used for the manufacturing of plastic products with the use of granules, pellets, and powdered raw materials such as crude oil and resin. There are various type of plastic processing equipment available in the market namely: extrusion machine, injection molding machine (IMM), blow molding machine (BMM), and others. Some of the major drivers which fuel the plastic processing equipment market in the forecast period are growth
Aviation Cyber Security Market Future Growth and Forecast to 2027| Airbus, BAE S …
The demand for airline services are increasing gradually, which is enabling the commercial airlines to focus more on implementation of advanced information technology in their system. The aviation industry is one of the largest industries which is exposed to cyber-attacks. Thus, to control such attacks, the industry is concentrating more on cyber security solutions. The cyber security solutions helps in securing high-level storage and safety of confidential data of the
Third-Party Logistics Market Forecasts to 2025 Regional Development, Trends, Str …
Global Third-Party Logistics (3PL) Market valued approximately USD XXX billion in 2016 is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2017-2025. Variation in transportation capabilities and increased shipping demand have enabled service providers to enhance their supply chain activities. The third-party logistics market is expected to progress as service providers are moving towards the use of automated freight payment and audit

All 5 Releases


More Releases for Gamification

Gamification Nation wins award for Excellence in Gamification Design
London-based Gamification Nation has won the award for Excellence in No-Tech Gamification Design at GamiCon 2018. It won the award for its design of a cybersecurity board game for an insurance client. “We enjoyed working with our client to design this collaborative board game, which was aimed at helping insurance agents understand the effects that cyberattacks could have on a business through a number of scenarios,” said An Coppens, CEO and
Gamification reaches the process industry
Neste Jacobs launches ground-breaking operator training game Operator training can be both fun and efficient when done through gamification. Finnish company Neste Jacobs has launched a new game called NAPCON Games Distiller for operator training in the process industry. The game is the first one of a completely new generation of training games. “Although the main target is to train operators, the game is still very fun and engaging to play. Gamification
Gamification Market Growth, Forecast - Industry statistics 2024
Global Gamification Market: Overview The global market for gamification, which entails deploying game mechanics into a non-game context to facilitate user engagement, is in a nascent stage waiting to explode. Points, rewards, badges, challenges, and leader boards are to name a few game mechanics. They are primarily used to enhance customer loyalty and employee productivity. Currently, a host of small and medium entities across various industries are implementing gamification solutions to
Gamification Market Forecast 2022 - Research Report
“Global Gamification Industry 2021 Market Research Report” Purchase This Report by calling ResearchnReports.com at +1-888-631-6977. The study report examines the global Gamification market in all its aspects. It reviews all key trends in the market, examines the determinant drivers and restraints acting on the market, and explains the competitive rivalry in the Gamification market in depth. This helps provide a 360-degree overview of the market to all stakeholders and participants in
Gamification Market Growth, Forecast - Industry statistics 2020
Gamification Market Size, Capacity, Trends, Outlook, Research, Analysis, Growth | Industry Report 2020 Market Research Report to It’s a Database. Download sample copy @ https://goo.gl/PWCLwJ MarketsandMarkets forecasts the global gamification market to grow from USD 1.65 billion in 2015 to USD 11.10 billion by2020, at a CAGR of 46.3%.The speedy growth of social media is driving the gamification market. Social networks are
Gamification Market By Type, Application, Geography
Gamification Market Size, Share, Price | Industry Report 2020 Market Research Report to It’s a Database. Download sample copy of This Report @ http://bit.ly/2qHMumf The rising adoption of Bring Your Own Device (BYOD) among enterprises will help the gamification market grow significantly MarketsandMarkets forecasts the global gamification market to grow from USD 1.65 billion in 2015 to USD 11.10 billion by2020, at a CAGR of 46.3%.The speedy growth of social