Press release
2019-2027 Healthcare Gamification Market Current Trends with Future Scope by Top Leading Players - Ayogo Health, hubbub health, Microsoft, Bunchball, EveryMove, Akili Interactive Labs, JawBone, MANGO HEALTH
Healthcare Gamification Market to 2027 – A comprehensive research report created through extensive primary research (inputs from industry experts, companies, and stakeholders) and secondary research, the report aims to present the analysis of Global Healthcare Gamification Market game type, application, end user, and geography- North America, Europe, South America, Asia-Pacific, Middle East and Africa. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment evaluation. Besides, the report also identifies and analyses the emerging trends along with major drivers, challenges and opportunities in the global Healthcare Gamification market. Additionally, the report also highlights market entry strategies for various companies across the globe.Gamification includes applying game design techniques, game styles, game mechanics or non-game applications as a channel to incorporate healthy behaviors and thereby potentially transform patient outcomes. Gamified apps, therapies and devices are gradually appearing in the field of healthcare that helps to make easy behavior changes in better and fun way. Gamification procedures in healthcare industry is still at experimental stage and majorly applied to health and wellness as an educational and training tool to encourage people for taking actions leading to health benefits.
The Insight Partners adds ‘Healthcare Gamification Market’ to its store, which furnishes a skillful and deep study of crucial business trends and upcoming Healthcare Gamification market enhancement anticipations, key drivers and moderation, accounts of massive market competitors, categorization and foretell.
Get Sample Copy at https://www.theinsightpartners.com/sample/TIPRE00002866
Healthcare Gamification Market to 2027 - Global Analysis and Forecasts By Game Type (Casual Games, Serious Games, and Exercise Games), By Application (Fitness Management, Medical Training, Physical Therapy, and Others), End User (Enterprise-Based Users and Consumer Based Users), and Geography
Report also includes the profiles of key healthcare gamification companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.
Key players operating in the Healthcare Gamification market-
1. Fitbit, Inc.
2. Ayogo Health Inc.
3. hubbub health, inc.
4. Microsoft
5. Bunchball inc.
6. EveryMove
7. Akili Interactive Labs, Inc.
8. JawBone
9. MANGO HEALTH
10. Nike, Inc.
Rising adoption of digital tools by patients and increasing digitalization in healthcare is expected to fuel the growth of the healthcare gamification market during the forecast period. Additionally, demographic shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking are further expected to drive the market growth. Moreover, product innovation and development of medical device industry as well as increasing usage of mobile smartphones are likely to offer growth opportunities to the companies in the healthcare gamification market.
Ask for Tables and Figures at https://www.theinsightpartners.com/inquiry/TIPRE00002866
Key Benefits-
• To analyze opportunities in the market for stakeholders and provide details of the competitive landscape for market leaders
• To estimate and forecast the Healthcare Gamification market by game type, application, end user, and geography in North America (U.S. and Canada) and Europe (Germany, U.K., France, Italy, Spain, and Rest of Europe)
• To classify in a precise manner to offer unearth valuable, accurate and reliable data insights that help organizations to meet their business objectives and enable growth.
North America is expected to contribute to the largest share in the healthcare gamification market in the coming years, owing to high adoption of technological advanced solutions for treatment and therapies as well as large number of population suffering with chronic diseases in the in the region that demands innovative ways for treatment of diseases. Asia Pacific is expected to witness significant growth in the healthcare gamification market during the forecast period, due to increasing use of games for health condition improvements and increasing fitness needs in the region.
The global healthcare gamification market is segmented on the basis of game type, application, and end user. Based on game type, the market is segmented into casual games, serious games and exercise games. On the basis of application, the healthcare gamification market is segmented into fitness management, medical training, physical therapy and others. Based on end user, the healthcare gamification market is classified as enterprise-based users and consumer-based users.
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global healthcare gamification market based on product type, modality, application and end user. It also provides market size and forecast till 2027 for overall market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The healthcare gamification market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 13 counties globally along with current trend and opportunities prevailing in the region.
Buy this Report now at https://www.theinsightpartners.com/buy/TIPRE00002866
About Us - The Insight Partners is a one stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services.
Contact us –
Contact Person : Sameer Joshi
Phone : +1-646-491-9876
Email Id : sam@theinsightpartners.com
Website: https://www.theinsightpartners.com
This release was published on openPR.
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release 2019-2027 Healthcare Gamification Market Current Trends with Future Scope by Top Leading Players - Ayogo Health, hubbub health, Microsoft, Bunchball, EveryMove, Akili Interactive Labs, JawBone, MANGO HEALTH here
News-ID: 1673342 • Views: …
More Releases from The Insight Partners

Concentrated Nitric Acid Market Research is expecting to accrue strong growth in …
The Insight Partners has added Latest Report on "Concentrated Nitric Acid Market". Research Report mainly includes Size, Share, growth Factors, sales, Demand, Revenue, Trade, Forecast and Global companies Analysis. To offer more clarity regarding the industry, the report takes a closer look at the current status of various factors including but not limited to supply chain management, niche markets, distribution channel, trade, supply, and demand and production capability across different…

Nut-Based Spreads Market on a Growth Trajectory, Spurred by Health-Focused Diets …
According to a new report from The Insight Partners, titled "Nut Based Spreads Market - Global Analysis and Forecast," the global market for nut-based spreads is advancing toward significant growth. The report indicates that this market progression is being spurred by the rising trend of health-conscious eating and the increasing appeal of plant-based and vegan diets.
Download Sample PDF Copy At: https://www.theinsightpartners.com/sample/TIPRE00010071/?utm_source=OpenPR&utm_medium=10752
Health-Conscious Eating and Veganism Ignite Market Momentum
The market for nut-based…

Global Instant Noodles Market: Trends Shaping the Future of Convenience Foods
The global instant noodles market is a growing segment in the broader food industry, owing to urbanization, changing lifestyles, and a surge in demand for convenient and affordable meal options. The primary consumers in urban areas are students and working professionals seeking quick meal solutions, owing to their significant popularity in younger demographics and lower to middle-income groups, as the product is affordable and easy to prepare. Moreover, the rising…

Driving Efficiency: Trends Shaping the Global Truck Loading Market
Technology Providers/Manufacturers: To understand the evolving market dynamics and know the potential growth opportunities, enabling them to make informed strategic decisions.
Investors: To conduct a comprehensive trend analysis regarding the market growth rate, market financial projections, and opportunities that exist across the value chain.
Regulatory bodies: To regulate policies and police activities in the market with the aim of minimizing abuse, preserving investor trust and confidence, and upholding the integrity and stability…
More Releases for Gamification
Education Gamification Market Size Analysis by Application, Type, and Region: Fo …
USA, New Jersey- According to Market Research Intellect, the global Education Gamification market in the Internet, Communication and Technology category is projected to witness significant growth from 2025 to 2032. Market dynamics, technological advancements, and evolving consumer demand are expected to drive expansion during this period.
The education gamification market has seen rapid growth as educational institutions and organizations recognize the benefits of incorporating game elements into the learning process. By…
Healthcare Gamification Market Size to Hit $54.2 Billion by 2028 | Healthcare Ga …
Market Overview:
According to our experience research team, Healthcare Gamification Market was valued at USD 24.8 Billion in 2021, and the global Healthcare Gamification industry is projected to reach a value of USD 54.2 Billion by 2028, at a CAGR of 13.9% during the forecast period 2022-2028
Vantage Market Research is a collection of market research studies on several industries, such as Chemicals, semiconductors & Electronics, Food & Beverages Technology, Energy &…
Healthcare Gamification Market Size to Hit $54.2 Billion by 2028 | Healthcare Ga …
Market Overview:
According to our experience research team, Healthcare Gamification Market was valued at USD 24.8 Billion in 2021, and the global Healthcare Gamification industry is projected to reach a value of USD 54.2 Billion by 2028, at a CAGR of 13.9% during the forecast period 2022-2028
Vantage Market Research is a collection of market research studies on several industries, such as Chemicals, semiconductors & Electronics, Food & Beverages Technology, Energy &…
Benefits of Gamification in Learning
‘All work and no play make Jack a dull boy.’
In this world of online education, computerised learning and video games, children are always hooked onto one device or another. The era of outdoor games is gone whereas online screen time is increasing every day. With every passing day, technology is evolving in a manner that heralds a day, not far away, when every educational component will be…
Gamification Industry Outlook and Forecast 2020-2027| Faya Corporation, Gamifica …
The research report provides deep insights into the global market revenue, parent market trends, macro-economic indicators, and governing factors, along with market attractiveness per market segment. The report provides an overview of the growth rate of the Gamification market during the forecast period, i.e., 2020–2027. Most importantly, the report further identifies the qualitative impact of various market factors on market segments and geographies. The research segments the market on the…
Gamification Market With Emerging Factors 2020 | Alive Mobile, Badgeville, BigDo …
Humans possess tendency to influence their own behavior due to experiences while playing games, reading novels, receiving rewards, etc. Gamification makes use of this human tendency of influencing own thinking process due to games to engage users for effective problem solving in real world.
Gamification proves its advantages in activities such as rewards to people, customer experience enrichment, employee engagement, etc. Report delivers detailed analysis about market dynamics, top winning strategies…