Healthcare Gamification Market Growth by 2027 - Leading Players Fitbit, Ayogo Health, hubbub health, Microsoft, Bunchball, EveryMove, Akili Interactive Labs, JawBone, MANGO HEALTH and Nike
Gamification includes applying game design techniques, game styles, game mechanics or non-game applications as a channel to incorporate healthy behaviors and thereby potentially transform patient outcomes. Gamified apps, therapies and devices are gradually appearing in the field of healthcare that helps to make easy behavior changes in better and fun way.
Gamification procedures in healthcare industry is still at experimental stage and majorly applied to health and wellness as an educational and training tool to encourage people for taking actions leading to health benefits.
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Top Dominating Key Players:
1. Fitbit, Inc.
2. Ayogo Health Inc.
3. hubbub health, inc.
5. Bunchball inc.
7. Akili Interactive Labs, Inc.
9. MANGO HEALTH
10. Nike, Inc.
Worldwide Healthcare Gamification Market Analysis to 2027 is a specialized and in-depth study of the Healthcare Gamification Industry with a focus on the global market trend. The report aims to provide an overview of global Healthcare Gamification Market with detailed market segmentation by product/application and geography. The global Healthcare Gamification Market is expected to witness high growth during the forecast period. The report provides key statistics on the Market status of the Healthcare Gamification players and offers key trends and opportunities in the market.
Rising adoption of digital tools by patients and increasing digitalization in healthcare is expected to fuel the growth of the healthcare gamification market during the forecast period. Additionally, demographic shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking are further expected to drive the market growth.
Moreover, product innovation and development of medical device industry as well as increasing usage of mobile smartphones are likely to offer growth opportunities to the companies in the healthcare gamification market.
The Healthcare Gamification Market report is a combination of qualitative as well as quantitative analysis which can be broken down into 40% and 60% respectively. Market estimation and forecasts are presented in the report for the overall global market from 2018 – 2027, considering 2018 as the base year and 2018 – 2027 forecast period. Global estimation is further broken down by segments and geographies such as North America, Europe, Asia-Pacific, Middle East & Africa and South America covering major 16 countries across the mentioned regions. The qualitative contents for geographical analysis will cover market trends in each region and country which includes highlights of the key players operating in the respective region/country, PEST analysis of each region which includes political, economic, social and technological factors influencing the growth of the market.
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Reason to Buy:
• Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the Global Healthcare Gamification Market.
• Highlights key business priorities in order to assist companies to realign their business strategies.
• The key findings and recommendations highlight crucial progressive industry trends in the Healthcare Gamification, thereby allowing players to develop effective long term strategies.
• Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.
• Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it.
• Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to products, segmentation and industry verticals.
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