Press release
Global Digital Gaming Market to Expand 18.97% CAGR till 2022

The global digital gaming market is predicted to expand a significant 18.97% on a(CAGR) basis to reach a value of USD 272.2 Bn.
According to the report, the global digital gaming market is primarily segmented on the basis of platform and revenue model. In terms of platform, mobile gaming is the largest in terms of popularity and market share. The segment currently holds 43% of the global market share and is expected to expand further during the forecasted period owing to proliferation of smartphones and incentives for making higher revenues through in-app purchases. In terms of revenue model, freemium model held the largest share (39%) in 2017. However, the pay-to-play subscription model is fast emerging as the most popular segment owing to higher perceived value by the gamers.
The report also features the performance of the global digital gaming market across the key geographies of North America, Latin America, Europe, Asia Pacific, and Middle East and Africa. Asia-Pacific is currently the largest regional market for digital gaming in 2017, accounting for 61% of the global market. Asia-Pacific is also the largest market for mobile gaming. Global digital gaming market research also highlighted that higher consumer spending on games and growing interest in digitally downloadable content are driving the market in North America, which held a market share of 20% in 2017.
Key highlights of this report:
* Scope and segmentation of the market
* Drivers of the market
* Trends prevailing in the market
* Challenges affecting the market
* Value chain analysis
* Overview of the regional markets
The report has included some of the key players operating in the global digital gaming market such as Activision Blizzard, Electronic Arts, Take-Two Interactive, Ubisoft, Zynga, Nintendo, GungHo Online, NCSoft, Sony Corporation, Microsoft Corporation, and others.
For more information, download Global Digital Gaming Market: https://www.researchonglobalmarkets.com/digital-gaming-market-in-india-2018-2023.html
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