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Edutainment Market Report 2019: By Top Companies Pororo Parks, Kidzania, Plabo, Legoland Discovery Center, CurioCity, Kindercity, Mattel Play! Town, Totter's Otterville, Kidz Holding S.A.L, Little Explorers

02-11-2019 04:06 AM CET | Science & Education

Press release from: Orbis Research

Edutainment Market Report 2019: By Top Companies Pororo Parks,

Global Edutainment Market Research Report Forecast from 2019 to 2025

The word edutainment comes from the combination of the words “education” and “entertainment”. So the edutainment centres are the places that are visited by the children or their parents during the field trips such as aquariums, zoos, botanical gardens, science and children’s museum and these places have the educational aspects with the addition of amusement or entertainment. So edutainment centres are the centres where there is a provision of learning through leisure.
Among the key regional markets, SEA & others of APAC is projected to exhibit relatively higher growth in the global edutainment market. Revenue from the edutainment market in North America and Western Europe is expected to collectively account for over 44% of the global edutainment market revenue in 2018.
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The Top Key Players covered in this market Report are Pororo Parks, Kidzania, Plabo, Legoland Discovery Center, CurioCity, Kindercity, Mattel Play! Town, Totter's Otterville, Kidz Holding S.A.L, Little Explorers. This report focuses on the global Edutainment status, future forecast, growth opportunity, key market and key players.

The report also summarizes the various types of the Edutainment market. Factors that influence the market growth of particular product category type and the factors that influence the market status for it. A detailed study of the Edutainment market has been done to understand the various applications of the products usage and features. Readers looking for scope of growth with respect to product categories can get all the desired information over here, along with supporting figures and facts. The report also covers details on market mergers, acquisitions and important trends that have influenced the market growth or might influence the market over the forecast period.

Segmentation by Type:
Interactive
Non-interactive
Hybrid combination
Explorative games

Segmentation by Application:
Children (0-12 years)
Teenager (13-18 years)
Young adult (19-25 years)
Adult (25+ years)

Get Reasonable Discount in this Report: https://www.orbisresearch.com/contacts/discount/2657753?utm_source=Birendra

In 2018, the global Edutainment market size was XX Million USD and it is expected to reach XX Million USD by the end of 2025, with a CAGR of XX% during 2019-2025. This report focuses on the global Edutainment Status, Future Forecast, Growth Opportunity, Key Market and Key Players. The study objectives are to present the Edutainment development in United States, Europe and China.

All the manner through this report, the center dynamic elements of the Edutainment Market have been stated and the industrial companions, quit users have been also labored out. The enterprise section enterprise, enterprise configurations and encounters of this Market the world over are also part of this extensive analysis. Abundant interviews and talks had been carried out with the protuberant leaders of the enterprise to benefit reliable and reorganized information applicable to the market.

Table of Contents:
Global Edutainment Market Research Report 2019
1 Industry Overview of Edutainment
2 Global Edutainment Competition Analysis by Players

3 Company (Top Players) Profiles
3.1 Pororo Parks
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Edutainment Revenue (Value) (2013-2018)
3.1.5 Recent Developments

3.2 Kidzania
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Edutainment Revenue (Value) (2013-2018)
3.2.5 Recent Developments

3.3 Plabo
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Edutainment Revenue (Value) (2013-2018)
3.3.5 Recent Developments

3.4 Legoland Discovery Center
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Edutainment Revenue (Value) (2013-2018)
3.4.5 Recent Developments

3.5 CurioCity
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Edutainment Revenue (Value) (2013-2018)
3.5.5 Recent Developments

3.6 Kindercity
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Edutainment Revenue (Value) (2013-2018)
3.6.5 Recent Developments

3.7 Mattel Play! Town
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Edutainment Revenue (Value) (2013-2018)
3.7.5 Recent Developments

4 Global Edutainment Market Size by Type and Application (2013-2018)
5 North America Edutainment Development Status and Outlook
6 Europe Edutainment Development Status and Outlook
7 China Edutainment Development Status and Outlook
8 Rest of Asia Pacific Edutainment Development Status and Outlook
9 Central & South America Edutainment Development Status and Outlook
10 Middle East & Africa Edutainment Development Status and Outlook

11 Market Forecast by Regions, Type and Application (2018-2025)
11.1 Global Edutainment Market Size (Value) by Regions (2018-2025)
11.1.1 North America Edutainment Revenue and Growth Rate (2018-2025)
11.1.2 Europe Edutainment Revenue and Growth Rate (2018-2025)
11.1.3 China Edutainment Revenue and Growth Rate (2018-2025)
11.1.4 Rest of Asia Pacific Edutainment Revenue and Growth Rate (2018-2025)
11.1.5 Central & South America Edutainment Revenue and Growth Rate (2018-2025)
11.1.6 Middle East & Africa Edutainment Revenue and Growth Rate (2018-2025)
11.2 Global Edutainment Market Size (Value) by Type (2018-2025)
11.3 Global Edutainment Market Size by Application (2018-2025)

12 Edutainment Market Dynamics
12.1 Edutainment Market Opportunities
12.2 Edutainment Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 Edutainment Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 Edutainment Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application

13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors
…Continued

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