Press release
GLOBAL GAMIFICATION MARKET TOP KEY PLAYER ARE SAP AG, MICROSOFT, IBM, SAP, LIVEOPS, DELOITTE
Gamification is the use of Game Mechanics in a Non-game context.Game Mechanics are sets of rules, and usage of points, badges, leader boards, challenges, designs and tools that are used for Game play.Gameplay- The way in which players (Human beings) interact with the game.A good game play makes the game interesting and engaging to the players, thereby sparking interest in them. The users of this start to feel like they are inside/ or a part of the game. Corporates and other industries are using this interest ofliking, enjoying and even getting addicted to playing games, in their contexts to help them benefit in several ways.
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Market Dynamics:
There is a pressing need for customer and employee engagement in today's market scenario. Simple grading techniques such as badges and points are failing to have a long lasting impact on consumer engagement. Gamification techniques such as a rewarding system and effective use of graphics and visuals, have started gainingpower. Gamification techniques used by employees have reduced employee attrition levels by upping their motivation levels through various gamified applications.
There is a lack of awareness about Gamification, it suses in different scenarios, and its advantages in general. Inappropriate or unimaginative game designs is another factor that is dragging behind the market. This market holds out a lot of opportunities because of the explosion of information in digital world and popularity of forward looking trends in offices. Cloud-based gamification techniques are also gaining acceptanceespecially among cost conscious small and medium sized enterprises.
Market Segmentation:
We can Segment the Gamification Market in different ways-
Gamification Market by Solutions
Based on solutions type, market is classified into platform & service providers, open source developers and mobile SDK/LBS providers.
Gamification Market by Services
into enterprise apps integrable services and social connectors.
Gamification Market by Applications
segmented according to marketing, sales, product development, human resources and others.
Gamification Market by Verticals
Based on verticals catered, the market is categorized into public sector & government, BFSI, consumer goods & retail, high-tech, media & publishing, energy, power & utilities, healthcare & pharmaceuticals, entertainment, travel & logistics, education and others.
Gamification Market by End users
From end-users perspective, market is broadly segmented into consumer gamification and enterprise gamification.
Gamification Market by Deployment
Deployment-wise the market is categorized according to types such as on premise, on demand and hybrid.
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Gamification Market by Geography
On geographical basis, market is segmented into North America, Europe, Asia Pacific, Middle East & Africa and Rest of the World (RoW).
Geographic analysis:
Geographical market is segmentation of North America, Europe, Asia Pacific, Middle East & Africa and Rest of the World (RoW), should be further analysed to find penetration and widespread usage of this phenomenon.
Key Players:
Gamification is used on online portals, forums, consumer surveys, retail outlets and several other companies. SAP AG, Microsoft, IBM, SAP, LiveOps, Deloitte, and other companies have started using gamification in various applications and processes.
Report ContentsRegional AnalysisReport Highlights
Market segments
Market Drivers, Restraints and Opportunities
Market Size & Forecast 2016 to 2022
Supply & Demand Value Chain
Market - Current Trends
Competition & Major Companies
Technology and R&D Status
Porters Five Force Analysis
Strategic and Critical Success Factor Analysis of Key Players
North America
US and Canada
Latin America
Mexico, Brazil, Argentina and Rest of Latin America
Western Europe
EU5 (Germany, France, Italy, Spain, U.K.)
Nordic Countries (Denmark, Finland, Norway, and Sweden)
Benelux (Belgium, The Netherlands, and Luxembourg)
Rest of Western Europe
Eastern Europe
Russia
Poland
Rest of Eastern Europe
Asia Pacific
China
India
Japan
Australia and New Zealand
Rest of Asia Pacific
Middle East and Africa
GCC countries (Saudi Arabia, Oman, Qatar, Bahrain, UAE and Kuwait)
South Africa
North Africa
Rest of Middle East and Africa
This report is an elaborate aggregation of primary inputs from industry experts and participants across the supply chain. It provides details on market segmentation which is derived from several product mapping exercises, macroeconomic parameters and other qualitative and quantitative insights. The impact of all such factors is delivered across multiple market segments and geographies.
Detailed Historical Overview (Market Origins, Product Launch Timeline, etc.)
Consumer and Pricing Analysis
Market dynamics of the industry
Market Segmentation
Estimated Market Sizing in terms of volume and value
Recent trends in Market and impact
Research Status and Technology Overview
Extensive Industry Structure Coverage
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About Kenneth Research
Kenneth Research is a reselling agency providing market research solutions in different verticals such as Automotive and Transportation, Chemicals and Materials, Healthcare, Food & Beverage and Consumer Packaged Goods, Semiconductors, Electronics & ICT, Packaging, and Others. Our portfolio includes set of market research insights such as market sizing and market forecasting, market share analysis and key positioning of the players (manufacturers, deals and distributors, etc), understanding the competitive landscape and their business at a ground level and many more. Our research experts deliver the offerings efficiently and effectively within a stipulated time. The market study provided by Kenneth Research helps the Industry veterans/investors to think and to act wisely in their overall strategy formulation
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