Press release
Healthcare Gamification Market 2027: Smart Technologies Are Changing Healthcare Industry with Top Leading players Fitbit, Ayogo Health, hubbub health, Microsoft, Bunchball, EveryMove, Akili Interactive Labs, JawBone, MANGO HEALTH
Global Healthcare Gamification market and the factors driving the market along with those that act as restraints to its growth. The global Healthcare Gamification market is witnessing a sheer rise in the current scenario and is expected to expand in the coming years. Various technological advancements made by the players operating in the market is one of the major factor expected to propel the demand of Healthcare Gamification market. However, stringent regulatory framework in the market is expected to hinder the market growth.A complete analysis of the competitive landscape of the Global Healthcare Gamification Market is provided in the report. This section includes company profiles of market key players. The profiles include contact information, gross, capacity, product details of each firm, price, and cost. This report investigates new project feasibility with a purpose of enlightening new entrants about the possibilities in this market. In this report, thorough SWOT analysis & investment analysis is provided which forecasts imminent opportunities for the Healthcare Gamification Market players.
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Gamification includes applying game design techniques, game styles, game mechanics or non-game applications as a channel to incorporate healthy behaviors and thereby potentially transform patient outcomes. Gamified apps, therapies and devices are gradually appearing in the field of healthcare that helps to make easy behavior changes in better and fun way. Gamification procedures in healthcare industry is still at experimental stage and majorly applied to health and wellness as an educational and training tool to encourage people for taking actions leading to health benefits.
Rising adoption of digital tools by patients and increasing digitalization in healthcare is expected to fuel the growth of the healthcare gamification market during the forecast period. Additionally, demographic shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking are further expected to drive the market growth. Moreover, product innovation and development of medical device industry as well as increasing usage of mobile smartphones are likely to offer growth opportunities to the companies in the healthcare gamification market.
The List of Companies
1. Fitbit, Inc.
2. Ayogo Health Inc.
3. hubbub health, inc.
4. Microsoft
5. Bunchball inc.
6. EveryMove
7. Akili Interactive Labs, Inc.
8. JawBone
9. MANGO HEALTH
10. Nike, Inc.
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The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global healthcare gamification market based on product type, modality, application and end user. It also provides market size and forecast till 2027 for overall market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The healthcare gamification market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 13 counties globally along with current trend and opportunities prevailing in the region.
Table of Contents
1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1. Healthcare Gamification Market- By Game Type
1.3.2. Healthcare Gamification Market- By Application
1.3.3. Healthcare Gamification Market- By End User
1.3.4. Healthcare Gamification Market- By Region
1.3.4.1. By Country
2. KEY TAKEAWAYS
3. RESEARCH METHODOLOGY
4. HEALTHCARE GAMIFICATION MARKET LANDSCAPE
4.1. MARKET OVERVIEW
4.2. PEST ANALYSIS
4.2.1. North America - PEST Analysis
4.2.2. Europe - PEST Analysis
4.2.3. Asia Pacific - PEST Analysis
4.2.4. Middle East & Africa - PEST Analysis
4.2.5. South and Central America - PEST Analysis
5. HEALTHCARE GAMIFICATION MARKET- KEY INDUSTRY DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS
6. HEALTHCARE GAMIFICATION MARKET- GLOBAL ANALYSIS
6.1. HEALTHCARE GAMIFICATION MARKET - GLOBAL MARKET OVERVIEW
6.2. HEALTHCARE GAMIFICATION MARKET - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/ MARKET SHARE OF KEY PLAYERS
6.4. PERFORMANCE OF KEY PLAYERS
6.5. EXPERT OPINIONS
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Several important key questions answer covered in this Healthcare Gamification market research report:
• What is Healthcare Gamification Market forecasts (2019-2027)? – Considering Sales, Revenue, Growth rate, Price and Trends for Regions, Types and Applications?
• What is status of Healthcare Gamification Market? -This Overview Includes Analysis of Scope, Prospect, Growth trend, Sales by regions, manufacturers, types and applications.
• What trends, challenges and barriers are influencing its growth?
• Who Are Healthcare Gamification Market Key Manufacturers?
• What will be the market size and the growth rate in 2027? -What are the key factors driving the global Healthcare Gamification market?
• What are the key outcomes of the distinct analysis of the world Healthcare Gamification Market-Analysis done by considering prime elements?
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We Are Committed To Providing Highest Quality Research And Consulting Services To Our Customers. We Help Our Clients Understand Key Market Trends, Identify Opportunities, And Make Informed Decisions By Providing Market Research Solutions At An Affordable Cost.
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Website: http://www.theinsightpartners.com/
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