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Global Game-based Learning Market 2018 By Key Players : LearningWare, BreakAway, Lumos Labs, PlayGen.com

11-26-2018 11:25 AM CET | IT, New Media & Software

Press release from: Global Game-based Learning Market

QYResearchReports

QYResearchReports

Qyresearchreports include new market research report "Global Game-based Learning Market Size, Status and Forecast 2025" to its huge collection of research reports.

This report studies the global Game-based Learning market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Game-based Learning market by companies, region, type and end-use industry.

The report also presents detailed data about the production of Game-based Learning according to a region-wise segmentation. The key applications and product types of the global Game-based Learning market have also been examined from a geographic standpoint. The report examines the development of the global Game-based Learning market over the years and presents a detailed analysis of the various trends, drivers, and restraints on the market’s current state. The report also studies how these factors will have an impact on the market over the report’s forecast period. The report gives the reader an overview of the marketing channels in the global Game-based Learning market and includes details about the distributors and traders of Game-based Learning.

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Game-based learning or serious game refers to all digital applications that are developed to impart learning through games.
Game-based learning includes digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games. It is mainly used in educational institutions, healthcare organizations, and defense organizations. It is also used in employee training programs in corporate business houses.

In 2017, the global Game-based Learning market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

This report focuses on the global top players, covered
LearningWare
BreakAway
Lumos Labs
PlayGen.com
Corporate Internet Games
Games2Train
HealthTap
RallyOn, Inc
MAK Technologies
SCVNGR
SimuLearn
Will Interactive

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India

Market segment by Type, the product can be split into
E-Learning Courseware
Online Audio and Video Content
Social Games
Mobile Games
Other

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Market segment by Application, split into
Educational Institutions
Healthcare Organizations
Defense Organizations
Corporate Employee Training
Other

The study objectives of this report are:
To study and forecast the market size of Game-based Learning in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Game-based Learning are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders
Game-based Learning Manufacturers
Game-based Learning Distributors/Traders/Wholesalers
Game-based Learning Subcomponent Manufacturers
Industry Association
Downstream Vendors

Regional and country-level analysis of the Game-based Learning market, by end-use.
Detailed analysis and profiles of additional market players.

View TOC (table of content), Figures and Tables of the Report: https://www.qyresearchreports.com/report/global-game-based-learning-market-size-status-and-forecast-2025.htm

Table of Contents

1 Industry Overview of Game-based Learning
1.1 Game-based Learning Market Overview
1.1.1 Game-based Learning Product Scope
1.1.2 Market Status and Outlook
1.2 Global Game-based Learning Market Size and Analysis by Regions (2013-2018)
1.3 Game-based Learning Market by Type
1.4 Game-based Learning Market by End Users/Application

2 Global Game-based Learning Competition Analysis by Players
2.1 Game-based Learning Market Size (Value) by Players (2013-2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
3.1 LearningWare
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Game-based Learning Revenue (Million USD) (2013-2018)
3.2 BreakAway
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Game-based Learning Revenue (Million USD) (2013-2018)

List of Tables and Figures

Figure Global Game-based Learning Market Size (Million USD) Status and Outlook (2013-2018)
Table Global Game-based Learning Revenue (Million USD) Comparison by Regions (2013-2018)
Figure Global Game-based Learning Market Share by Regions (2013-2018)
Figure United States Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure Europe Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure China Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure Japan Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure Southeast Asia Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2013-2018)

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QYResearchReports.com delivers the latest strategic market intelligence to build a successful business footprint in China. Our syndicated and customized research reports provide companies with vital background information of the market and in-depth analysis on the Chinese trade and investment framework, which directly affects their business operations. Reports from QYResearchReports.com feature valuable recommendations on how to navigate in the extremely unpredictable yet highly attractive Chinese market.

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