openPR Logo
Press release

Virtual Reality In Gaming Market 2026 Exclusive Global Key Players : Microsoft Corporation, Sony Corporation, Electronic Arts, Nintendo Company Ltd., Linden Labs, Samsung Electronics Co

11-20-2018 06:58 AM CET | IT, New Media & Software

Press release from: Polaris Market Research & Consulting

Virtual Reality Vr In Gaming Market

Virtual Reality Vr In Gaming Market

The worldwide Global Virtual Reality (VR) in Gaming market is anticipated to reach USD 48.2 billion by 2026. By Geography, North America region accounted for the largest share for VR gaming in terms of revenue globally in 2017. The growth of North American market is attributed to accessibility of advanced gaming technology as well as acceptance and adoption of VR gaming products including head mounted displays. Further, Europe accounted for the second dominating region in 2017. However, Asia Pacific is projected to witness the highest growth during the forecast period attributed to constantly increasing online gamers in developing countries such as China and India and a strong gamers base in countries such as Japan, Korea, Singapore, Malaysia and Indonesia.

For More Information Request Sample @ https://www.polarismarketresearch.com/industry-analysis/virtual-reality-vr-in-gaming-market/request-for-free-sample

Top Companies Player :

Microsoft Corporation, Sony Corporation, Electronic Arts, Nintendo Company Ltd., Linden Labs, Samsung Electronics Co. Ltd., Facebook (Oculus), Google, Inc., HTC Corporation, and Tesla Studios among others.

The market for VR in gaming is propelled by factors including, increasing disposable income of people worldwide and continuous improvement in existing gaming technologies including, 3D effects, motion tracking, and interactive graphics for drawing users’ attention. With the increase in spending capacity of people, people are demanding for new sources of entertainment and VR games offers a unique way of entertainment.

The hardware component segment of VR in gaming market held more than 50% of the market share in 2016 and is further expected to lead during the forecast period. The high-cost of hardware components is the major factor for the increasing growth. However, with the increasing demand for these products, the prices are expected to decrease in the near future.

The hardware segment is expected to grow very rapidly, the software segment is anticipated to experience modest growth. Adoption of the virtual reality technology has raised user expectation for enhanced software solutions, hence increasing challenges for developers than before.

The players operating in the market are constantly focusing on development of new products to efficiently compete in the highly aggressive market for VR gaming. For instance, Sony launched Project Morpheus VR heads, a head mounted display device that offers high resolution and efficient tracking accuracy.

Else place an Inquire before Purchase “Global Virtual Reality Vr In Gaming Market Size, Status and Forecast 2026: https://www.polarismarketresearch.com/industry-analysis/virtual-reality-vr-in-gaming-market/inquire-before-buying

About Polaris Market Research

Polaris Market Research is a global market research and consulting company. We provide unmatched quality of offerings to our clients present globally. The company specializes in providing exceptional market intelligence and in-depth business research services for our clientele spread across different enterprises. We at Polaris are obliged to serve our diverse customer base present across the industries of healthcare, technology, semi-conductors and chemicals among various other industries present around the world. We strive to provide our customers with updated information on innovative technologies, high growth markets, emerging business environments and latest business-centric applications, thereby helping them always to make informed decisions and leverage new opportunities.

Contact us-

Mr. Neel
Corporate Sales, USA
Polaris Market Research
Phone: 1-646-568-9980
Email: sales@polarismarketresearch.com
Web: www.polarismarketresearch.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Virtual Reality In Gaming Market 2026 Exclusive Global Key Players : Microsoft Corporation, Sony Corporation, Electronic Arts, Nintendo Company Ltd., Linden Labs, Samsung Electronics Co here

News-ID: 1383593 • Views:

More Releases from Polaris Market Research & Consulting

Cooling Fabrics Market Is Expected to Reach US$ 4.66 Billion by 2032, at a CAGR of 7.70% | Polaris Market Research
Cooling Fabrics Market Is Expected to Reach US$ 4.66 Billion by 2032, at a CAGR …
𝑻𝒉𝒆 𝒈𝒍𝒐𝒃𝒂𝒍 𝑪𝒐𝒐𝒍𝒊𝒏𝒈 𝑭𝒂𝒃𝒓𝒊𝒄𝒔 𝑴𝒂𝒓𝒌𝒆𝒕 𝒘𝒂𝒔 𝒆𝒔𝒕𝒆𝒆𝒎𝒆𝒅 𝒂𝒕 𝑼𝑺𝑫 2.42 𝒃𝒊𝒍𝒍𝒊𝒐𝒏 𝒊𝒏 2023. 𝑳𝒐𝒐𝒌𝒊𝒏𝒈 𝒇𝒐𝒓𝒘𝒂𝒓𝒅, 𝒕𝒉𝒆 𝒎𝒂𝒓𝒌𝒆𝒕 𝒊𝒔 𝒂𝒏𝒕𝒊𝒄𝒊𝒑𝒂𝒕𝒆𝒅 𝒕𝒐 𝒈𝒓𝒐𝒘 𝒕𝒐 𝑼𝑺𝑫 4.66 𝒃𝒊𝒍𝒍𝒊𝒐𝒏 𝒃𝒚 2032, 𝒆𝒙𝒉𝒊𝒃𝒊𝒕𝒊𝒏𝒈 𝒂 𝒄𝒐𝒎𝒑𝒐𝒖𝒏𝒅 𝒂𝒏𝒏𝒖𝒂𝒍 𝒈𝒓𝒐𝒘𝒕𝒉 𝒓𝒂𝒕𝒆 (𝑪𝑨𝑮𝑹) 𝒐𝒇 7.70% 𝒐𝒗𝒆𝒓 𝒕𝒉𝒆 𝒇𝒐𝒓𝒆𝒄𝒂𝒔𝒕 𝒑𝒆𝒓𝒊𝒐𝒅 𝒇𝒓𝒐𝒎 2024 𝒕𝒐 2032. 𝑻𝒉𝒆 𝒎𝒂𝒊𝒏 𝒇𝒂𝒄𝒕𝒐𝒓𝒔 𝒅𝒓𝒊𝒗𝒊𝒏𝒈 𝒕𝒉𝒆 𝒎𝒂𝒓𝒌𝒆𝒕 𝒈𝒓𝒐𝒘𝒕𝒉 𝒂𝒓𝒆 𝒓𝒊𝒔𝒊𝒏𝒈 𝒅𝒊𝒔𝒑𝒐𝒔𝒂𝒃𝒍𝒆 𝒊𝒏𝒄𝒐𝒎𝒆 𝒂𝒏𝒅 𝒑𝒆𝒓 𝒄𝒂𝒑𝒊𝒕𝒂 𝒔𝒑𝒆𝒏𝒅𝒊𝒏𝒈, 𝒂𝒔 𝒘𝒆𝒍𝒍 𝒂𝒔 𝒂 𝒓𝒊𝒔𝒆 𝒊𝒏 𝒕𝒉𝒆 𝒅𝒆𝒎𝒂𝒏𝒅 𝒇𝒐𝒓 𝒔𝒑𝒐𝒓𝒕𝒔 𝒂𝒏𝒅
Connected Medical Devices Market is projected to grow to US$ 190.63 Billion by 2032 |according to a new study by Polaris Market Research
Connected Medical Devices Market is projected to grow to US$ 190.63 Billion by 2 …
The global Connected Medical Devices Market was valued at USD 49.57 billion in 2022. Looking forward, the market is projected to grow to USD 190.63 billion by 2032, exhibiting a compound annual growth rate (CAGR) of 14.4% over the forecast period from 2023 to 2032. The rising aging population and the expansion of telehealth services are the primary factors propelling the market forward. Besides, the growing prevalence of chronic diseases
Surgical Blade Market is expected to reach US$ 228.57 Million by 2032 | Data by Polaris Market Research
Surgical Blade Market is expected to reach US$ 228.57 Million by 2032 | Data by …
According to a new market research report published by Polaris Market Research, the global Surgical Blade Market is expected to grow at a CAGR of 5.0% from 2023 to 2032. Its examination of technological progressions and developments in the industry and their influence on market attendance is anticipated to drive market expansion. The global market was valued at USD 140.59 million in 2022 to USD 228.57 million by 2032, disclosing
Fructooligosaccharides Market to Grow at CAGR of 8.50% Reaching USD 5.71 Billion By 2032
Fructooligosaccharides Market to Grow at CAGR of 8.50% Reaching USD 5.71 Billion …
𝐅𝐫𝐮𝐜𝐭𝐨𝐨𝐥𝐢𝐠𝐨𝐬𝐚𝐜𝐜𝐡𝐚𝐫𝐢𝐝𝐞𝐬 𝐌𝐚𝐫𝐤𝐞𝐭 Continuing research into the health benefits of FOS and inventive commodity advancement has the possibility of capitulating new FOS-dependent commodities with improved functionality, which is pushing the market growth. Our thorough analysis of the Fructooligosaccharides Market covers the industry size, share, recent developments, and top trends. Besides, we have in-depth examined all the major regions and segments. 𝐓𝐡𝐞 𝐅𝐫𝐮𝐜𝐭𝐨𝐨𝐥𝐢𝐠𝐨𝐬𝐚𝐜𝐜𝐡𝐚𝐫𝐢𝐝𝐞𝐬 𝐈𝐧𝐝𝐮𝐬𝐭𝐫𝐲 𝐋𝐚𝐧𝐝𝐬𝐜𝐚𝐩𝐞 • Market Size: The global market for fructooligosaccharides was valued

All 5 Releases


More Releases for Virtual

A Virtual Globe: stunning virtual events platform for every business .
Ultimately, the world as we know it has changed. Whether we accept it or not, the reality is that the way we work, regardless of your profession, has already shifted to a digital presence and is only a matter of time before this becomes the new norm. A Virtual Globe has launched its stunning virtual events platform that includes some really cool features such as Hybrid Mixed Reality and bespoke
Virtual Schools Market 2019 Analysis By Connections Education K12 Inc Mosaica Ed …
With the slowdown in world economic growth, the Virtual Schools industry has also suffered a certain impact, but still maintained a relatively optimistic growth, the past four years, Virtual Schools market size to maintain the average annual growth rate of X% from XXXX million $ in 2014 to XXXX million $ in 2017, BisReport analysts believe that in the next few years, Virtual Schools market size will be further expanded,
Alliance For Virtual Businesses Launches Virtual Assistants Chapter In Australia
On Friday 20 May 2011, International Virtual Assistants Day, Sharon Williams, founder of the Alliance for Virtual Businesses (A4VB) located in the USA, announced the opening of its Australian Chapter, A4VBAU. On Friday, 20 May 2011, Virtual Assistants from around the globe celebrated International Virtual Assistants Day, the annual day of recognition of the VA industry. During the celebration, Sharon Williams, founder of The Alliance for Virtual Businesses (A4VB), a US-based
Virtual Internet launches “On-Demand” Virtual Data Centers
LONDON, England Feb. 21, 2011 | Virtual Internet – Virtual Internet has announced a new cloud package called Virtual Data Centers which allow IT managers to virtualize their infrastructure “on-demand” via the Internet. The new self-service package allows managers to slice and dice a minimum of 10GB (or more) of physical disk space and/or physical memory into multiple configurations at will. Incorporating the best features of a private cloud and Infrastructure-as-a-Service (IaaS),
Caribbean Association Of Virtual Assistants Open Virtual Assistant Directory To …
CAVA Seeks Outside Assistance In Order To Meet Increased Demands For Virtual Assistants The Caribbean Association Of Virtual Assistants, the Caribbean’s leading association for virtual assistants is set to accept listings from virtual assistants the world over. The industry is still fairly new in the Caribbean and due to ever-increasing demands for the services provided by members of the association, the directors have made the decision to seek outside assistance. Virtual assistants
Virtual Assistants Become a Little Less Virtual
Toronto, Canada … North American Virtual Assistants and particularly Canadian VA’s have never before had the opportunity to meet and exchange views in this kind of forum and on Canadian soil. Barb Lang, a Toronto based Virtual Assistant specializing in Event Planning, saw a need for new and seasoned VA’s to meet in person in order to exchange ideas and business expertise in a mastermind / workshop type event.