Wireless In-Flight Entertainment (W-IFE)s Market to reach USD 3.6 billion by 2025 at a CAGR 16.40%
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Global Wireless In-Flight Entertainment (W-IFE)s Market to reach USD 3.6 billion by 2025.
Global Wireless In-Flight Entertainment (W-IFE)s Market valued approximately USD 920 Million in 2016 is anticipated to grow with a healthy growth rate of more than 16.40% over the forecast period 2017-2025. Wireless In Flight Entertainment Market is expected to witness substantial growth over the next eight years. The growth can be attributed to the increasing prominence of wireless connectivity and the growing adoption of Bring Your Own Device (BYOD) trend among the public.
Growing inclination toward the use of personal electronic device onboard has supplemented the surging adoption of wireless in-flight entertainment and connectivity services. These services can be easily accessed on the personal devices of passengers or airline-provided portable/embedded media interface devices.
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Installation of W-IFE systems in aircraft can benefit airlines as well as passengers. For airlines, these systems can help increase their revenues and augment the return on investments. The current regulatory scenario has witnessed significant transformation towards the adoption of wireless IFE systems as they enable airlines to allow passengers’ usage of Portable Electronic Devices (PEDs) that were earlier prohibited as a part of regulatory obligations. The convergence of In-Flight Entertainment (IFE) and In-Flight Connectivity (IFC) segments has brought about numerous opportunities in the W-IFE arena, ranging from streaming of live movies and other Audio-Video (AVOD) content in PEDs to portable digital media tablets streaming live content, thereby complementing the BYOD era
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
§ Narrow Body
§ Wide Body
§ Regional Jet
§ Retro Fit
§ Line Fit
§ North America
§ Asia Pacific
§ Latin America
§ Rest of the World
Furthermore, years considered for the study are as follows:
Historical year – 2015, 2016
Base year – 2017
Forecast period – 2018 to 2025
The industry is seeming to be fairly competitive. Some of the leading market players include Bluebox Avionics Ltd, Cornerstone OnDemand Inc., Gogo.Inc, Inflight Dublin, Ltd, Lufthansa Systems GmbH, Panasonic Corporation, Rockwell Collins Inc, SITA OnAir, Thales Group SA.
., BAE SYSTEM PLC and so on. Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.
Target Audience of the Global Wireless In-Flight Entertainment (W-IFE)s Market in Market Study:
§ Key Consulting Companies & Advisors
§ Large, medium-sized, and small enterprises
§ Venture capitalists
§ Value-Added Resellers (VARs)
§ Third-party knowledge providers
§ Investment bankers
Companies Mentioned in the Report
BAE System PLC
Bluebox Avionics Ltd
Cornerstone OnDemand Inc.
Inflight Dublin, Ltd
Lufthansa Systems GmbH
Rockwell Collins Inc
Thales Group SA.
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TABLE OF CONTENTS
Chapter 1. Global Wireless In-Flight Entertainment (W-IFE)) Market Definition and Scope
1.1. Research Objective
1.2. Market Definition
1.3. Scope of The Study
1.4. Years Considered for The Study
1.5. Currency Conversion Rates
1.6. Report Limitation
Chapter 2. Research Methodology
2.1. Research Process
2.1.1. Data Mining
2.1.3. Market Estimation
2.2. Research Assumption
Chapter 3. Executive Summary
3.1. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion)
3.2. Key Trends
Chapter 4. Global Wireless In-Flight Entertainment (W-IFE)) Market Dynamics
4.1. Growth Prospects
4.2. Industry Analysis
4.2.1. Porter’s 5 Force Model
4.2.2. PEST Analysis
4.2.3. Value Chain Analysis
4.3. Analyst Recommendation & Conclusion
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