openPR Logo
Press release

Virtual Reality (VR) in Gaming Market- Expectation Surges with Rising Demand and Changing Trends including Key Players: Microsoft Corporation, Sony Corporation, Electronic Arts, Nintendo Company Ltd., Linden Labs, Samsung Electronics Co. Ltd., Facebook (O

11-12-2018 02:52 PM CET | IT, New Media & Software

Press release from: Polaris Market Research & Consulting

Virtual Reality (VR) in Gaming Market- Expectation Surges with

According to a new study published by Polaris Market Research, the Global Virtual Reality (VR) in Gaming market is anticipated to reach USD 48.2 billion by 2026. The market for VR in gaming is propelled by factors including, increasing disposable income of people worldwide and continuous improvement in existing gaming technologies including, 3D effects, motion tracking, and interactive graphics for drawing users’ attention. With the increase in spending capacity of people, people are demanding for new sources of entertainment and VR games offers a unique way of entertainment.

The hardware component segment of VR in gaming market held more than 50% of the market share in 2016 and is further expected to lead during the forecast period. The high-cost of hardware components is the major factor for the increasing growth. However, with the increasing demand for these products, the prices are expected to decrease in the near future.

Request For Sample Of This Research Report @ https://www.polarismarketresearch.com/industry-analysis/virtual-reality-vr-in-gaming-market/request-for-free-sample/

The hardware segment is expected to grow very rapidly, the software segment is anticipated to experience modest growth. Adoption of the virtual reality technology has raised user expectation for enhanced software solutions, hence increasing challenges for developers than before. By Geography, North America region accounted for the largest share for VR gaming in terms of revenue globally in 2017. The growth of North American market is attributed to accessibility of advanced gaming technology as well as acceptance and adoption of VR gaming products including head mounted displays. Further, Europe accounted for the second dominating region in 2017. However, Asia Pacific is projected to witness the highest growth during the forecast period attributed to constantly increasing online gamers in developing countries such as China and India and a strong gamers base in countries such as Japan, Korea, Singapore, Malaysia and Indonesia.

The players operating in the market are constantly focusing on development of new products to efficiently compete in the highly aggressive market for VR gaming. For instance, Sony launched Project Morpheus VR heads, a head mounted display device that offers high resolution and efficient tracking accuracy. The major players operating in the Virtual Reality in Gaming include Microsoft Corporation, Sony Corporation, Electronic Arts, Nintendo Company Ltd., Linden Labs, Samsung Electronics Co. Ltd., Facebook (Oculus), Google, Inc., HTC Corporation, and Tesla Studios among others. Companies including Microsoft, Sony and Nintendo are the major players operating in the market.

Request Discount on this Report before Buying @ https://www.polarismarketresearch.com/industry-analysis/virtual-reality-vr-in-gaming-market/inquire-before-buying/

About us Polaris Market Research
Polaris Market Research is a global market research and consulting company. We provide unmatched quality of offerings to our clients present globally. The company specializes in providing exceptional market intelligence and in-depth business research services for our clientele spread across different enterprises. We at Polaris are obliged to serve our diverse customer base present across the industries of healthcare, technology, semi-conductors and chemicals among various other industries present around the world. We strive to provide our customers with updated information on innovative technologies, high growth markets, emerging business environments and latest business-centric applications, thereby helping them always to make informed decisions and leverage new opportunities.
We mainly focus on aiding our customers with substantial competitive intelligence, helping them to secure a competitive advantage in the market and accomplish sustainable growth in different market domains. Adept with a highly competent, experienced and extremely qualified team of experts comprising SMEs, analysts and consultants, we at Polaris endeavor to deliver value-added business solutions to our customers. Through dedicated qualitative and quantitative primary and secondary market research and consulting assignments, we adeptly formulate competitive strategies to address business challenges for our clients through analyzing market trends and emerging technologies.

Contact us-
Polaris Market Research
30 Wall Street
8th Floor
New York City, NY 10005
United States
Email ID - sales@polarismarketresearch.com
Follow us- LinkedIn | Twitter | Facebook

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Virtual Reality (VR) in Gaming Market- Expectation Surges with Rising Demand and Changing Trends including Key Players: Microsoft Corporation, Sony Corporation, Electronic Arts, Nintendo Company Ltd., Linden Labs, Samsung Electronics Co. Ltd., Facebook (O here

News-ID: 1362551 • Views:

More Releases from Polaris Market Research & Consulting

Gallium Nitride Semiconductor Devices Market is expected to grow to USD 12187.4 billion by 2032 at a CAGR of 23.7% from 2024 to 2032 | PMR
Gallium Nitride Semiconductor Devices Market is expected to grow to USD 12187.4 …
Polaris Market Research's latest report, titled " Gallium Nitride Semiconductor Devices Market," 2024-2032. The report covers key success factors, market performance, risk factors, project costs and economics, expected ROI, and profit margins. The global market was valued at USD 1379.2 billion in 2023 and is expected to grow to USD 12187.4 billion by 2032 at a CAGR of 23.7% during the forecast period. 𝑾𝒉𝒂𝒕 𝒂𝒓𝒆 𝑮𝒂𝒍𝒍𝒊𝒖𝒎 𝑵𝒊𝒕𝒓𝒊𝒅𝒆 𝑺𝒆𝒎𝒊𝒄𝒐𝒏𝒅𝒖𝒄𝒕𝒐𝒓 𝑫𝒆𝒗𝒊𝒄𝒆𝒔? Gallium nitride semiconductor
Europe Facial Injectable Market is expected to expand to USD 7.33 billion by 2032 | Data by Polaris Market Research
Europe Facial Injectable Market is expected to expand to USD 7.33 billion by 203 …
Facial injectables are a type of cosmetic therapy provided through injections to enhance facial appearance. These injectables generally contain substances such as dermal fillers, neurotoxins, and collagen stimulators. Each kind of injectable performs a specific objective in improving and extending facial aesthetics. These injectables add smoothness and volume to the skin, usually hyaluronic acid, a substance naturally constructed by the body that reduces as we age. Also, when injected, these
Tissue Engineering Market is expected to grow to USD 37.85 billion by 2032 | Data by Polaris Market Research
Tissue Engineering Market is expected to grow to USD 37.85 billion by 2032 | Dat …
Polaris Market Research, a leading market research organization, has released a report titled "Tissue Engineering Market: Share, Size, Trends, Industry Analysis Report, By Material Type (Synthetic Material, Biologically Derived Material, Others), Application, End-Use, Region, Segment Forecast, 2024 - 2032." The study delivers a thorough analysis of the industry, including competitor and regional analysis, and highlights the latest advancements in the market. Tissue engineering is a positioning of approaches to make tissue,
Lipid Nanoparticle Raw Materials Market Anticipates Exponential Growth to USD 333.85 Million By 2032
Lipid Nanoparticle Raw Materials Market Anticipates Exponential Growth to USD 33 …
𝐋𝐢𝐩𝐢𝐝 𝐍𝐚𝐧𝐨𝐩𝐚𝐫𝐭𝐢𝐜𝐥𝐞 𝐑𝐚𝐰 𝐌𝐚𝐭𝐞𝐫𝐢𝐚𝐥𝐬 𝐌𝐚𝐫𝐤𝐞𝐭 According to Polaris Market Research's study, the lipid nanoparticle raw materials market is expected to grow at a CAGR of 5.2% over the estimated period. The industry value is expected to grow from USD 211.19 million in 2023 to USD 333.85 million in 2032. The industry's growth is fuelled by their growing application in drug advancement ventures and escalating research learnings traversing lipid nanoparticles are disposed

All 5 Releases


More Releases for Virtual

A Virtual Globe: stunning virtual events platform for every business .
Ultimately, the world as we know it has changed. Whether we accept it or not, the reality is that the way we work, regardless of your profession, has already shifted to a digital presence and is only a matter of time before this becomes the new norm. A Virtual Globe has launched its stunning virtual events platform that includes some really cool features such as Hybrid Mixed Reality and bespoke
Virtual Schools Market 2019 Analysis By Connections Education K12 Inc Mosaica Ed …
With the slowdown in world economic growth, the Virtual Schools industry has also suffered a certain impact, but still maintained a relatively optimistic growth, the past four years, Virtual Schools market size to maintain the average annual growth rate of X% from XXXX million $ in 2014 to XXXX million $ in 2017, BisReport analysts believe that in the next few years, Virtual Schools market size will be further expanded,
Alliance For Virtual Businesses Launches Virtual Assistants Chapter In Australia
On Friday 20 May 2011, International Virtual Assistants Day, Sharon Williams, founder of the Alliance for Virtual Businesses (A4VB) located in the USA, announced the opening of its Australian Chapter, A4VBAU. On Friday, 20 May 2011, Virtual Assistants from around the globe celebrated International Virtual Assistants Day, the annual day of recognition of the VA industry. During the celebration, Sharon Williams, founder of The Alliance for Virtual Businesses (A4VB), a US-based
Virtual Internet launches “On-Demand” Virtual Data Centers
LONDON, England Feb. 21, 2011 | Virtual Internet – Virtual Internet has announced a new cloud package called Virtual Data Centers which allow IT managers to virtualize their infrastructure “on-demand” via the Internet. The new self-service package allows managers to slice and dice a minimum of 10GB (or more) of physical disk space and/or physical memory into multiple configurations at will. Incorporating the best features of a private cloud and Infrastructure-as-a-Service (IaaS),
Caribbean Association Of Virtual Assistants Open Virtual Assistant Directory To …
CAVA Seeks Outside Assistance In Order To Meet Increased Demands For Virtual Assistants The Caribbean Association Of Virtual Assistants, the Caribbean’s leading association for virtual assistants is set to accept listings from virtual assistants the world over. The industry is still fairly new in the Caribbean and due to ever-increasing demands for the services provided by members of the association, the directors have made the decision to seek outside assistance. Virtual assistants
Virtual Assistants Become a Little Less Virtual
Toronto, Canada … North American Virtual Assistants and particularly Canadian VA’s have never before had the opportunity to meet and exchange views in this kind of forum and on Canadian soil. Barb Lang, a Toronto based Virtual Assistant specializing in Event Planning, saw a need for new and seasoned VA’s to meet in person in order to exchange ideas and business expertise in a mastermind / workshop type event.