Esports in China emerges as a booming market
Esports – sporting activity built around public performances of electronic game-play – is a booming industry world-wide. In comparison to other sports, Esports training does not require an actual stadium, pitch or course. All you need is stable net connectivity.
Esports is set to go further at the 2022 Asian Games in Hangzhou, Zhejiang province in Eastern China, where it will be acknowledged as an official medal sport.
The growth potential in Esports is immense. The International Olympic Committee has already partnered with Chinese tech giant Alibaba to power future Olympic Games with its infrastructure services for cloud computing. Such technology infrastructure would be a powerful enabler for the Olympic Games to embrace Esports in the future.
Spire Research and Consulting was established in 2000 to address a gap in the research and consulting industry in global emerging markets. Unlike most agencies that focus on traditional consumer research, our founders saw a profound need for holistic research projects.
These projects integrate traditional customer research with knowledge of the broader business eco-system; for instance, competitors, channels, legal and regulatory factors. They support strategic decision-making for market growth and entry. Our studies provide indispensable tools for creating business plans, setting sales quotas, quantifying budgets and investment as well as making product launch decisions.
Spire exists to undertake such projects with distinction.
Unit 501-502, DLF City Court,
DLF Phase III, Sector 24, Gurugram – 122002, India
Telephone: (91) 124 421 6144
Fax: (91) 124 422 1934
This release was published on openPR.
Permanent link to this press release:
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release Esports in China emerges as a booming market here
News-ID: 1341387 • Views: 196
More Releases from Spire Research and Consulting
Spire speaks on Cloud computing and IoT at the GATES Indonesia ICT Channel Summi …
Spire was honored to participate in the GATES Indonesia ICT Channel Summit, 2019 as Research Partner. The Summit was held on 18-20 June, in Bali. Albertus Edy Rianto, Senior Manager and Astri Welmien Tompodung, Senior Consultant, Spire Indonesia, shared their insights on the rise of Cloud computing and the internet of things (IoT) in Indonesia's business landscape. The speakers discussed how, through the continued technological advancement, ICT is becoming a general
Will compost turn out to be the magic mineral for African agriculture?
Introducing phosphorous back in African soil is important as it helps plants in early life to build root systems. 80 per cent of phosphate reserves are controlled by five countries. Morocco has 75 per cent of the global reserves. After an 800 per cent price hike in 2008, phosphate rock has become costly. An alternative option is compost. Compost not only provides phosphorous and other nutrients but can also restore the soil
Digital banking in Singapore
What will be the impact of digital banks in Singapore? Leon Perera, Chief Executive Officer of Spire Research and Consulting, shared his insights in Business Times – Singapore. More and more countries worldwide are issuing full bank licenses to digital-only banks. The competition from digital banks is being seen as a favorable development for the consumer. Digital banks with fewer physical branches and Automated Teller Machines to maintain could incur lower costs
Spire talks about political risks facing business in ASEAN
On 25th April, Spire, Yamada Consulting Group (YCG) and SPEEDA jointly organized a breakfast seminar in Singapore to share insights about the political risks that businesses face in ASEAN in a year of multiple elections. The panelists were Leon Perera, Chief Executive Officer of Spire Research and Consulting, MS. Khor YU Leng, Research Director, Southeast Asia Segi Enam Advisors Pte. Ltd and Mr. Takashi Kawabata, Lead Asia Economist, Uzabase Asia
More Releases for Esports
Global eSports Market : Infrastructural Advancements Set to Boost Growth during …
The eSports market is likely to surpass US$ 6,000 million by 2028-end on account of sizeable sponsorships, growing smartphone adoption, introduction of virtual reality and ameliorating eSports infrastructure. A new study on the global eSports market by Fact.MR estimates global revenues to grow by 7x through 2028. As the commercial platform of eSports industry includes the amalgamation of multiple avenues across industries starting from an eSports infrastructure to the broadcast media,
Global E-Sports Market: Technological Improvements Steering Growth during 2018-2 …
As eSports continues to gain popularity and attract increasing viewership, leading industry titans are sponsoring the tournaments and teams of the eSports. Brands such as Coca-Cola, McDonald’s, BMW, Adidas and Intel among others and gaming hardware companies such as SteelSeries are sponsoring the eSports tournaments with huge investments to leverage the exposure of a huge audience base. In addition, the eSports Market is witnessing a considerable number of partnerships among
Global ESports Market In-depth Forecast Study Highlights Growth in CAGR% and Rev …
As eSports continues to gain popularity and attract increasing viewership, leading industry titans are sponsoring the tournaments and teams of the eSports. Brands such as Coca-Cola, McDonald’s, BMW, Adidas and Intel among others and gaming hardware companies such as SteelSeries are sponsoring the eSports tournaments with huge investments to leverage the exposure of a huge audience base. In addition, the eSports market is witnessing a considerable number of partnerships among
eSports Market to Penetrate Untapped Regions During 2016 - 2026
eSports (commonly refer as electronic sport) is a type of sport facilitated by electronic system in which all the functions of the sport are performed through human-computer interface. eSports is allowing the users to experience different type of game aspects including ladder, tournament and league through single system. eSports is played by professional gamers who are usually part of sporting organisations, or they are sponsored by business organisations. eSports provides
AOC strengthens esports commitment, partners up with G2 Esports
Amsterdam, 9 January 2018 – Display specialist AOC today officially introduces their global esports sponsorship program by partnering up with G2 Esports, one of the most powerful and successful esports organisations worldwide. Founded in 2013 by renowned pro player Carlos ‘ocelote’ Rodriguez, G2 Esports quickly established themselves as a titan of the European circuit at various international esports events, with an impressive track record and current 79 titles won. AOC
Global Esports Market to See Incredible Growth During 2017 – 2021
The Esports Market Research Report includes an in-depth analysis of the industry, including current trends, drivers, restraints, and growth opportunities. Value chain analysis provides a clear understanding of the key intermediaries involved and their respective roles at every stage. Scope of the Report The report entitled “Global Esports Market: Size, Trends & Forecasts (2017-2021)”, provides analysis of the global esports market, with detailed analysis of market size by value, by viewers, by