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Global K-12 Game-based Learning Market report provides the data on the past progress, ongoing market scenarios and future predictions, strategies and market shares of the leading companies like GlassLab, Microsoft, Osmo, PlayGen

10-04-2018 11:42 AM CET | Science & Education

Press release from: It Intelligence Markets

Global K-12 Game-based Learning Market report provides the data

The online and digital transmission of K-12 learning, including game-based learning, is growing exponentially in use and functionality. Teachers with hands-on knowledge and expertise generally welcome involvement in managers' strategic decisions. However, the education leader must be a driver, not a passenger, in this trip and should be able to shape and direct the emergence and use of the digital enhancement learning.

Global K-12 Game-based Learning Market is expected to grow at a CAGR of +25% during the forecast period 2018-2023

Demand for educational video games, simulators, and other game-based learning devices to learn STEM subjects is on the rise, as students are encouraged to conduct live projects or real-time activities to learn through experimentation. By incorporating game-based learning into STEM subjects, students can overcome their fear of failing STEM-related exams and increase their confidence.

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Key players
GlassLab, Microsoft, Osmo, PlayGen, Banzai Labs, BrainQuake, Filament Games, Gameloft, iCivics, Infinite Dreams, Schell Games

According to K12 game-based learning market analysis, demand for language learning games is increasing at the secondary level as interest in foreign language learning grows. Educator DIY game adoption will continue to increase at the middle school level during the forecast period to encourage partnerships and partnerships.

The report examines all the vital aspects of the K-12 Game-based Learning Market and provides a predictive examination about its future scope of development through 2023. The report recognizes that in a rapidly developed and centralized environment, data is fundamental to screening executions and establishing basic choices for development and profit. It provides data on patterns and progress, and provides a spotlight on business sectors and materials

The important regions focused on in the report contain North America, Europe, Middle East & Africa, Asia-Pacific and Latin America. For each significant region, the report provides substantial data, for example consumption ratios, revenue streams, production rates, market shares, and future expected trends.

The report delivers qualitative as well as quantitative researched data of the Global K-12 Game-based Learning Market. It also includes the important insights into the balanced scenario and the development methods were then adopted by the key players. This report offers a detailed summary of the revenue generated in main regions, which also contains an understanding of the income growth patterns have changed over the recent years.

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Table of Contents:
Global K-12 Game-based Learning Market Research Report 2018-2023
Chapter 1: K-12 Game-based Learning Market Overview
Chapter 2: Global Economic Impact on Industry
Chapter 3: Global K-12 Game-based Learning Market Competition by Manufacturers
Chapter 4: Global Production, Revenue (Value) by Region
Chapter 5: Global Supply (Production), Consumption, Export, Import by Regions
Chapter 6: Global Production, Revenue (Value), Price Trend by Type
Chapter 7: K-12 Game-based Learning Market Analysis by Application
Chapter 8: Manufacturing Cost Analysis
Chapter 9: Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10: Marketing Strategy Analysis, Distributors/Traders
Chapter 11: Market Effect Factors Analysis
Chapter 12: Global K-12 Game-based Learning Market Forecast

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About Company:
We at IT Intelligence Markets conduct intensive market research and generate detailed reports about the products and services offered in the IT domain. Our team is devoted to providing custom reports that are taylor-made to suit the customer’s requirements. We make sure to keep our customers updated with the latest market dynamics as IT industry is undergoing sea change intrinsically & extrinsically by forces such as regulatory fluctuations, rapidly evolving consumer preferences, and newer technologies. Not only do our market research analysts scrutinize market requirements but also track competitors relentlessly for obtaining the most updated scenario of the market.

Name: Vijay Tanna
Company: IT Intelligence Markets
Address: Survey No-9/4, Flat# 6, Panchshil Park, Ganpati Marg, Nigidi, Pune 411044
Mail Id: sales@itintelligencemarkets.com
Contact No: +91 705-760-0700

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