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Wearable Gaming Accessories Market to touch US$ 5,188.9 Mn By 2026

08-20-2018 01:15 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Fact.MR

/ PR Agency: Fact.MR
Wearable Gaming Accessories Market to touch US$ 5,188.9 Mn

The research report on global wearable gaming accessories marketfocuses on numerous factors that are present in the wearable gaming accessories market and have a direct or indirect impact on the growth of the global market. Several factors have driven the growth of the global wearable gaming accessories market. To highlight a few, factors like increasing use of smartphones, rising gaming industry and emergence of associated accessories to enhance gaming experience, increasing innovations in gaming accessories making it faster and simple to use owing to increasing technological developments in the electronic industry, higher disposable income of individuals across the globe coupled with higher expenditure on electronics and effective positioning and marketing of gaming accessories are boosting the growth of the wearable gaming accessories market. However, high cost associated with the wearable technology and accessories is a major issue that challenges the growth of the global wearable gaming accessories market.

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The global wearable gaming accessories market is estimated to reflect a valuation of US$ 5188.9 Mn and is projected to rise at a meteoric CAGR throughout the period of forecast, 2017-2026.

4 Key Insights by Fact.MR on the Global Wearable Gaming Accessories Market

The global wearable gaming accessories market is segmented by accessories, by buyer category, by sales channel and by region.

The North America region is expected to be highly attractive for wearable gaming accessories. Wearable gaming accessories market in North America region is projected to grow at a high CAGR of 13.4% throughout the period of forecast, 2017-2026. The region is characterized by high disposable income of the population coupled with higher spending nature, increasing technological advancements, and greater scope for innovation owing to high investment in research and development
Third party online channels segment in the sales channel category is projected to grow at a noteworthy pace to reach a value higher than other segments in this category. It is estimated to reach a value more than US$ 2 Bn thus leading the global market. The gaming specialty stores segment is expected to rise at the highest CAGR during the period of forecast
Individual buyer segment is likely to lead the market and also radiates high potential for the growth of wearable gaming accessories. The segment is projected to show a high CAGR of 16.2% during the 2017-2026 period
Wearable controllers segment by accessories has caught high steam and is the fastest growing segment and is anticipated to reach a significant valuation by the end of 2026. It is projected to expand at a CAGR of 20.9% throughout the period of forecast. The VR headset segment is the largest segment in terms of value. Both these segments are reflecting high growth potential from revenue generation and growth standpoints. With respect to BPS, the VR headset accessory segment is expected to lose BPS, whereas the wearable controllers segment is poised to gain highest BPS during the assessment period
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About FactMR
FactMR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that's why we publish multi-industry global, regional, and country-specific research reports.

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