Press release
Global Virtual Training Market drivers, restraints, growth opportunities, and challenges 2018
Latest industry research report on: Global Virtual Training Market : Industry Size, Share, Research, Reviews, Analysis, Strategies, Demand, Growth, Segmentation, Parameters, ForecastsThis report studies the global Virtual Training market status and forecast, categorizes the global Virtual Training market size (value & volume) by manufacturers, type, application, and region. This report focuses on the top manufacturers in North America, Europe, Japan, China, India, Southeast Asia and other regions (Central & South America, and Middle East & Africa).
Virtual training is a simulated virtual environment which is created to assess the capabilities of trainees to select the right resource. The virtual training simulation is of two kinds, namely instructor-led training and non-instructor-supported training. Simulation, by definition is a process of imitation of an operation of a real world system or a process.
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Growing awareness virtual training and simulation has positively driven the market growth. Fields such as civil aviation, military, e-learning, serious gaming, simulation-based gaming, entertainment, digital manufacturing, and healthcare use the technology widely, due to its the advantages such as ease handling & understanding, offers virtual environment as close as real one, and efficiency of training.
Virtual training is a training method in which a simulated virtual environment is used. In this environment an instructor is able to explain, show or test certain abilities that can contribute to the learning process. It is used in wide area of applications, including in flight simulation, simulation-based gaming, serious games, healthcare training, energy, transportation training, e-learning, military & navy, digital manufacturing, and others. The most proportion of Virtual Training is used for entertainment, and the revenue proportion is about 35.5% in 2016.
North America region is the largest supplier of Virtual Training, with a production market share nearly 44% in 2016. Europe is the second largest supplier of Virtual Training, enjoying production market share nearly 25.2% in 2016.
North America is the largest sales place, with a sales market share nearly 28.8% in 2016. Following North America, Europe is the second largest sales place with the sales market share of 27%.
The global Virtual Training market is valued at 36400 million US$ in 2017 and will reach 114500 million US$ by the end of 2025, growing at a CAGR of 15.4% during 2018-2025.
The major manufacturers covered in this report
L-3 Link Simulation & Training
CAE
Boeing
Thales
FlightSafety
Airbus
Lockheed Martin
BAE Systems
Raytheon
Cubic
Rheinmetall Defence
ANSYS
Saab
Elbit Systems
Rockwell Collins
Geographically, this report studies the top producers and consumers, focuses on product capacity, production, value, consumption, market share and growth opportunity in these key regions, covering
North America
Europe
China
Japan
India
Southeast Asia
Other regions (Central & South America, Middle East & Africa)
We can also provide the customized separate regional or country-level reports, for the following regions:
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Rest of Asia-Pacific
Europe
Germany
France
UK
Italy
Spain
Russia
Rest of Europe
Central & South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Saudi Arabia
Turkey
Rest of Middle East & Africa
On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
Hardware
Software
By Application, the market can be split into
Military
Civil Aviation
Medical
Entertainment
Other
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The study objectives of this report are:
To analyze and study the global Virtual Training capacity, production, value, consumption, status (2013-2017) and forecast (2018-2025);
Focuses on the key Virtual Training manufacturers, to study the capacity, production, value, market share and development plans in future.
Focuses on the global key manufacturers, to define, describe and analyze the market competition landscape, SWOT analysis.
To define, describe and forecast the market by type, application and region.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of Virtual Training are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Key Stakeholders
Virtual Training Manufacturers
Virtual Training Distributors/Traders/Wholesalers
Virtual Training Subcomponent Manufacturers
Industry Association
Downstream Vendors
Available Customizations
With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:
Regional and country-level analysis of the Virtual Training market, by end-use.
Detailed analysis and profiles of additional market players.
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Table of Contents
Global Virtual Training Market Professional Survey Report 2018
1 Industry Overview of Virtual Training
1.1 Definition and Specifications of Virtual Training
1.1.1 Definition of Virtual Training
1.1.2 Specifications of Virtual Training
1.2 Classification of Virtual Training
1.2.1 Hardware
1.2.2 Software
1.3 Applications of Virtual Training
1.3.1 Military
1.3.2 Civil Aviation
1.3.3 Medical
1.3.4 Entertainment
1.3.5 Other
1.4 Market Segment by Regions
1.4.1 North America
1.4.2 Europe
1.4.3 China
1.4.4 Japan
1.4.5 Southeast Asia
1.4.6 India
2 Manufacturing Cost Structure Analysis of Virtual Training
2.1 Raw Material and Suppliers
2.2 Manufacturing Cost Structure Analysis of Virtual Training
2.3 Manufacturing Process Analysis of Virtual Training
2.4 Industry Chain Structure of Virtual Training
3 Technical Data and Manufacturing Plants Analysis of Virtual Training
3.1 Capacity and Commercial Production Date of Global Virtual Training Major Manufacturers in 2017
3.2 Manufacturing Plants Distribution of Global Virtual Training Major Manufacturers in 2017
3.3 R&D Status and Technology Source of Global Virtual Training Major Manufacturers in 2017
3.4 Raw Materials Sources Analysis of Global Virtual Training Major Manufacturers in 2017
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