Press release
Video Games Market Research Reveals Top Players, Ongoing Trends, Growth Factors and Forecast till 2022 | Top Players Profiling- Nintendo Co. Ltd., Sony Corporation, Electronic Arts Inc., Disney Interactive Studios (The Walt Disney Company), Activision Bli
The rapidly expanding video games market is the focus of a new report added to the market intelligence repository of Fact.MR. This 170-page broad study is headlined as “Video Games Market Research Forecast, Trend Analysis & Competition Tracking: Global Review 2017 to 2022” which noticeably examines the prospects of the global video games industry till the end of 2022, using the market’s development trajectory in the recent past as the key indicator of actionable insights into the market’s growth pattern. A blend of primary & secondary research has been implemented for offering estimates and forecasts on the concerned market.Get A Free Sample Copy of Report@ https://www.factmr.com/connectus/sample?flag=S&rep_id=124
Competitive video games have become an integral part of computer users, penetrating urban cultures across all parts of the world. Easy development of open-ended games, instant profits, and in-game purchases continue to translate robust business growth for video game developers. However, social impact of role-playing games and increasing exposure of violent graphics among young gamers is expected to curb the demand for video games, to a considerable extent.
Key Market Projections
1- According to the report, by the end of 2017, nearly one-third of video games sold in the world will be action & fighting games. However, towards the end of forecast period, action video games are expected to witness a sluggish growth owing to increasing concerns of violent games influencing the mindset of young generations. Sport games will also remain a top-seller in the global video games market, creating over US$ 3.8 Bn incremental opportunity between 2017 and 2022.
2- In Asia-Pacific excluding Japan (APEJ) region, a majority of video game sales are influenced by the penetrating trend of multi-player user dungeons (MUDs). Moreover, consumers in the APEJ region are growing more inclined towards interactive games available through smartphone applications. By the end of 2022, the video games market in APEJ region is expected to surpass US$ 34 Bn in value.
3- North America is anticipated to remain the largest market for video games through 2022. Prevalence of digital platforms such as gaming consoles, smartphones and portable media devices has propelled the use of video games in the US and Canada. Growing inclination of North American gamers towards advanced user interface technologies such as Virtual Reality (VR) is influencing the future strategies of video game developers.
4- Handheld gaming devices will remain the sought-after hardware for video games in the future. Procuring more than two-fifth of the global revenue share, global sales of this key video gaming hardware – handheld consoles – will bring in close to US$ 60 Bn revenues by the end of 2022. During the forecast period, global sales of static consoles are expected to gain relatively higher traction, compared to handheld consoles.
The report has also profiled leading developers of video games, outlining the companies that will remain active in expansion of global video game market through 2022. These companies include Nintendo Co. Ltd., Sony Corporation, Electronic Arts Inc., Disney Interactive Studios (The Walt Disney Company), Activision Blizzards Inc., NVIDIA Corporation, King Digital Entertainment Plc., Microsoft Corporation, Vivendi SA, Ubisoft Entertainment SA, Supercell Oy, Take-Two Interactive Software Inc., Konami Holdings Corporation, THQ Nordic (Nordic Games GmbH), Zynga Inc., and Sega Games Co., Ltd.
View Full Report with TOC@ https://www.factmr.com/report/124/video-games-market
Table of Contents:
Global Video Games Market - Executive Summary
Global Video Games Market Overview
2.1. Introduction
2.1.1. Global Video Games Market Taxonomy
2.1.2. Global Video Games Market Definition
2.2. Global Video Games Market Size (US$ Mn) and Forecast, 2012-2022
2.2.1. Global Video Games Market Y-o-Y Growth
2.3. Global Video Games Market Dynamics
2.3.1. Drivers
2.3.2. Restraints
2.3.3. Trends
2.4. Supply Chain
2.5. Cost Structure
2.6. Pricing Analysis
2.7. Raw Material Sourcing Strategy and Analysis
2.8. List of Distributors
2.9. Key Participants Market Presence (Intensity Map) By Region
Global Video Games Market Analysis and Forecast By Game Type
3.1. Global Video Games Market Size and Forecast By Game Type, 2012-2022
3.1.1. Action Video Games Market Size and Forecast, 2012-2022
3.1.1.1. Revenue (US$ Mn) Comparison, By Region
3.1.1.2. Market Share Comparison, By Region
3.1.1.3. Y-o-Y growth Comparison, By Region
Continued……..
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About FactMR
FactMR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that's why we publish multi-industry global, regional, and country-specific research reports.
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