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Virtual Reality For Consumer Market 2018 by Global Leaders: AltspaceVR, Binary VR, Bitmovin, Facebook, HTC, Leap Motion, nDreams, NextVR, Nvidia

05-31-2018 12:06 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Market Research Future

Virtual Reality For Consumer Market 2018 by Global Leaders:

Market Research Future published a research report on “Virtual Reality For Consumer Market Research Report- Global Forecast till 2023” – Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2023.

Market Highlights

The study reveals that North America region dominates the virtual reality for consumer market. With the technological advancement in virtual reality which is integrated with gesture control, graphics processing units, hand tracking, haptics, latency technologies, and others are extensively used in manufacturing the new virtual reality products. These products such as head-mounted displays (HMDs), VR accessories, and VR content are generating maximum revenue in Virtual Reality For Consumer Market.

The North America region is experiencing higher demand of virtual reality products among consumers as these products are gaining popularity due to the advanced and latest technologies. The prominent companies such as Microsoft Corporation (U.S), nDreams, Ltd. (U.S), NextVR, Inc. (U.S), Nvidia Corporation (U.S), Pixvana, Inc. (U.S), are providing virtual reality for consumer solutions to improve signal processing functions. Due to the changing market trends & emerging opportunities technologies, virtual reality for consumer market is estimated to grow rapidly with a huge demand in the market.

The global virtual reality for consumer market is expected to reach USD ~ 20 billion at a CAGR of over 19% by the end of the forecast period.

Get Sample of Report @ https://www.marketresearchfuture.com/sample_request/4757

Taste the market data and market information presented through more than 30 market data tables and figures spread over 100 numbers of pages of the project report. Avail the in-depth table of content TOC & market synopsis on “The Global Virtual Reality for Consumer Market Research Report -Forecast to 2023”.

Key Players:

Some of the prominent players in the global virtual reality for consumer market: Alibaba Group Holding Limited (China), AltspaceVR (U.S.), Amazon.com, Inc. (U.S.), Binary VR Inc. (U.S.), Bitmovin (Austria), Facebook, Inc. (U.S.), Google LLC (U.S.), HTC Corporation (Taiwan), Leap Motion, Inc. (U.S.), Microsoft Corporation (U.S), nDreams, Ltd. (U.S.), NextVR, Inc. (U.S.), Nvidia Corporation (U.S.), Pixvana, Inc. (U.S.), and Sony Corporation (Japan) among others.

Global Virtual Reality for Consumer Market Segmentation

The global virtual reality for consumer market is segmented into component, technology, deployment application, stimulations, and region. The components are segmented into hardware (head-mounted displays, VR accessories), software and solutions. The technology is segmented into 3D audio, 3D depth sensors, 4K and 8K video, adaptive streaming, computer vision and others. The stimulations are segmented into gesture control, hand tracking, optical tracking, positional tracking and others. The region includes North America, Europe, Asia Pacific, and rest of the world.

Market Research Analysis:

The global virtual reality for consumer market is studied on the basis of four regions: the Americas, Europe, Asia Pacific, and Rest of world. North America region is dominating the global virtual reality for consumer market. The virtual reality for consumer market is witnessing a high growth due to huge demand for OLED displays, optical tracking, and positional tracking which is widely used in virtual reality for consumer solutions. Europe is expected to gain huge growth of virtual reality for consumer market during the forecast period. Asia Pacific is expected to witness the highest CAGR in the coming years as the companies like Alibaba Group Holding Limited (China), Sony Corporation (Japan) and others are investing in providing innovative virtual reality solution to the consumers.

Get Complete Report @ https://www.marketresearchfuture.com/reports/virtual-reality-consumer-market-4757

Intended Audience

• Virtual reality for consumer companies
• Virtual reality for consumer providers
• Technical universities
• System integrators
• Managed Security Service Providers
• Professional service providers
• Research and development companies
• Market research and consulting firms
• Solution providers
• Technology standards organizations
• Technology investors
• System Integrators

About Us:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.

In order to stay updated with technology and work process of the industry, MRFR often plans & conducts meet with the industry experts and industrial visits for its research analyst members.

Media Contact:

Market Research Future
Office No. 528, Amanora Chambers
Magarpatta Road, Hadapsar,
Pune - 411028
Maharashtra, India
+1 646 845 9312
Email: sales@marketresearchfuture.com

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