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Wearable Gaming Accessories Market Research 2017: VR Headsets by Accessories to Lead the Global Market With Respect to Market Value

05-16-2018 10:59 AM CET | Leisure, Entertainment, Miscellaneous

Press release from: Fact.MR

Fact.MR

Fact.MR

Recently, a novel report developed using proven research methodologies at the headquarters of Fact. MR has identified various prominent factors and trends prompting the market growth of global wearable gaming accessories market. The study is titled as “Wearable Gaming Accessories Market Research Forecast, Trend Analysis & Competition Tracking – Global Review 2017 to 2022”, which deeply analyses the global market trends, with historical data from 2016 and 2017, and projections of compound annual growth rates (CAGRs) during the mentioned forecast of 2017-2022. For the benefit of the readers, the report concludes with a special focus on the detailed profiles of the major vendors in the global wearable gaming accessories market.

Get A Free Sample Copy of Report@ https://www.factmr.com/connectus/sample?flag=RC&rep_id=316

The research report on global wearable gaming accessories market focuses on numerous factors that are present in the wearable gaming accessories market and have a direct or indirect impact on the growth of the global market. Several factors have driven the growth of the global wearable gaming accessories market. To highlight a few, factors like increasing use of smartphones, rising gaming industry and emergence of associated accessories to enhance gaming experience, increasing innovations in gaming accessories making it faster and simple to use owing to increasing technological developments in the electronic industry, higher disposable income of individuals across the globe coupled with higher expenditure on electronics and effective positioning and marketing of gaming accessories are boosting the growth of the wearable gaming accessories market. However, high cost associated with the wearable technology and accessories is a major issue that challenges the growth of the global wearable gaming accessories market.

4 Key Insights by Fact.MR on the Global Wearable Gaming Accessories Market

The global wearable gaming accessories market is segmented by accessories, by buyer category, by sales channel and by region.

1- The North America region is expected to be highly attractive for wearable gaming accessories. Wearable gaming accessories market in North America region is projected to grow at a high CAGR of 13.4% throughout the period of forecast, 2017-2026. The region is characterized by high disposable income of the population coupled with higher spending nature, increasing technological advancements, and greater scope for innovation owing to high investment in research and development

2- Third party online channels segment in the sales channel category is projected to grow at a noteworthy pace to reach a value higher than other segments in this category. It is estimated to reach a value more than US$ 2 Bn thus leading the global market. The gaming specialty stores segment is expected to rise at the highest CAGR during the period of forecast

3- Individual buyer segment is likely to lead the market and also radiates high potential for the growth of wearable gaming accessories. The segment is projected to show a high CAGR of 16.2% during the 2017-2026 period

4- Wearable controllers segment by accessories has caught high steam and is the fastest growing segment and is anticipated to reach a significant valuation by the end of 2026. It is projected to expand at a CAGR of 20.9% throughout the period of forecast. The VR headset segment is the largest segment in terms of value. Both these segments are reflecting high growth potential from revenue generation and growth standpoints. With respect to BPS, the VR headset accessory segment is expected to lose BPS, whereas the wearable controllers segment is poised to gain highest BPS during the assessment period.

Request a Customized Version of this Report@ https://www.factmr.com/connectus/sample?flag=S&rep_id=316

Table of Contents:

Global Wearable Gaming Accessories Market – Executive Summary
Global Wearable Gaming Accessories Market Overview
2.1. Introduction
2.1.1. Global Wearable Gaming Accessories Market Taxonomy
2.1.2. Global Wearable Gaming Accessories Market Definition
2.2. Global Wearable Gaming Accessories Market Size (US$ Mn) and Forecast, 2012-2026
2.2.1. Global Wearable Gaming Accessories Market Y-o-Y Growth
2.3. Global Wearable Gaming Accessories Market Dynamics
2.4. New Product Launches
2.5. Cost Structure
2.6. Comparative Analysis
2.7. Number of Devices for wearable Technology
2.8. Replacement Scenario of Consumer Electronics by Wearable Technology
2.9. List of Top Ten Companies
2.10. Competition Matrix
2.11. PEST Analysis
2.12. Product life Cycle Analysis
2.13. Key Participants Market Presence (Intensity Map) By Region
Global Wearable Gaming Accessories Market Size and Forecast, 2012 – 2026
3.1. Global Wearable Gaming Accessories Market Size and Forecast By Accessories, 2012-2026
3.1.1. VR Headset Market Size and Forecast, 2012-2026
3.1.1.1. Revenue (US$ Mn) Comparison, By Region
3.1.1.2. Market Share Comparison, By Region
Continued……..

Browse Full Report with TOC@ https://www.factmr.com/report/316/wearable-gaming-accessories-market

About Fact.MR
Fact.MR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that’s why we publish multi-industry global, regional, and country-specific research reports.

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Email: sales@factmr.com
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