openPR Logo
Press release

Virtual Reality in Gaming Market 2017-2023 with High CAGR 30.5% by Top Key Players: Sony, HTC, Google, Oculus VR, ZEISS International, LEAP MOTION

04-13-2018 02:13 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Market Research Future

Virtual Reality in Gaming Market 2017-2023 with High CAGR 30.5%

Global Virtual Reality in Gaming Market By Hardware (Headsets, Devices, Glasses, Gloves), By Software, By Compatibility (MMOs, Smartphones, Casual Web games, Console)- Forecast 2023

Market Highlights:

The virtual reality market is highly competitive and consists of major players including Samsung Electronics, Sony, and Google. Several companies are investing in their research and development division to come up with innovative technological products. Therefore, rapid increase in awareness of VR technology by the company and increasing demand of the consumers is expected to boost the virtual reality in gaming market.

Virtual reality gaming is a form of application which uses three-dimensional artificial environment and interact with that three-dimensional environment during a game. The artificial environments are created with virtual reality software.

The factors contributing to the growth of the Virtual Reality Gaming Market are the use of three-dimensional environment, developing compact and comfortable virtual reality gaming devices, increasing demand for latest technologies in the gaming industry, rise in disposable income and constant innovation by virtual reality manufacturers. However, factors such as lack of awareness about the technology, limitations of hardware and software among the virtual reality devices and compatibility issues are hindering the growth of the virtual reality in gaming market.

Request a Sample Report @
https://www.marketresearchfuture.com/sample_request/2967

The virtual reality in gaming market is driven by multiple factors such as increasing disposable income, advanced technological solutions such as three-dimensional environment and increasing demand by consumers for new type of entertainment. However, factors such as health-related issues and lack of awareness about the technology are inhibiting the growth of the virtual reality inn gaming market. Therefore, according to MRFR analysis, gesture devices and motion tracking devices are expected to be launched in the market. Also, the advent in the gaming software is boosting the overall gaming industry.

Global Virtual Reality In Gaming Market is expected to reach approximately USD 14.6 billion by the end of 2023 with 30.5% CAGR during forecast period 2017-2023

Virtual Reality in Gaming Market:
According to Market Research Future, market has been segmented into hardware, software, application and region.
Hardware-
• Devices
• Glasses
• Gloves
• Headsets
• Others

Software-Compatibility
• MMOs
• Smartphones
• Casual Web games
• Box PC
• Tablets
• Consoles
• Others

Region
• North-America
• Europe
• Asia-Pacific
• RoW

Out of these application, casual web and consoles contributes largely to the virtual reality in gaming market majorly due to adoption of artificial simulation in video games. For instance, various gaming consoles such as PlayStation 4 among others are replacing the traditional gaming consoles.

Major Key Players:
The key players in the global virtual reality in gaming market include Electronic Arts Inc (U.S.), Google (U.S.), Newzoo (Netheralnds), HTC Corporation (Taiwan), Oculus VR, LLC (U.S.), Kaneva (U.S.), SAMSUNG (South Korea), Sony Corporation ( Japan), ZEISS International (Germany), LEAP MOTION, INC. (U.S.), VirZOOM, Inc (U.S.) among others.

Access Report Details @
https://www.marketresearchfuture.com/reports/virtual-reality-gaming-market-2967

Market Research Future Analysis:
The global virtual reality in gaming market is expected to grow significantly over the forecast period, 2017-2023. Software segment of virtual reality market expected to grow at a fast pace majorly due to up gradation in the software solutions and increasing number of developers the market is expected to have higher growth rate as compared to the previous years.

Asia-Pacific region expected to grow at a fast pace over the forecast period, 2017-2023 majorly due to high implementation of new technologies, large number of market players, growing demand for electronic gadgets among youngsters are the factors contributing to the growth of the market. Countries such as China, Japan are implementing virtual reality in gaming sector because of low market penetration rate.

Also, the companies such as Sony Corporation, Nintendo Co. Ltd in the Asia-Pacific region contributes largely to the overall market share. Product innovation is the key strategy which is followed by industry leaders. For example, Sony Corporation, named as Project Morpheus Virtual Reality introduced a new head mounted display device for tracking accuracy and high resolution.

Regional Analysis:
Regionally, North-America accounted for the largest market share, owing to decreasing average prices of the devices, increasing competition among developers, increasing consumer preference for smart gadgets and increasing demand for new technologies in the gaming industry by the youngsters.
However, Asia-Pacific region is expected to grow over the forecast period, 2017-2023. The reason is attributed to technological developments, need for better picture quality and growing demand for electronic gadgets.

Intended Audience:
• Manufacturers
• Distributors
• Research firms
• Software Developers
• Vendors
• Semiconductor Manufacturers
• Technology Investors

Table Of Contents
1 Market Introduction
1.1 Introduction
1.2 Scope Of Study
1.2.1 Research Objective
1.2.2 Assumptions
1.2.3 Limitations
1.3 Market Structure
2 Research Methodology
2.1 Research Network
2.2 Primary Research
2.3 Secondary Research
2.4 Forecast Model
2.4.1 Market Data Collection, Analysis & Forecast
2.4.2 Market Size Estimation
Continue...

List Of Tables
Table 1 Virtual Reality In Gaming Market, By Compatibility
Table 2 Virtual Reality In Gaming Market, By Hardware
Table 3 Virtual Reality In Gaming Market, By Software
Continue...

List Of Figures
Figure 1 Research Methodology
Figure 2 Virtual Reality In Gaming Market, By Compatibility (%)
Figure 3 Virtual Reality In Gaming Market, By Hardware (%)
Continue...

About Market Research Future:
At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Components, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.

Market Research Future
https://www.marketresearchfuture.com/reports/industry-4-0-market-2375
Pune – 411028
Maharashtra, India
Phone: +91 841 198 5042
Mail: sales@marketresearchfuture.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Virtual Reality in Gaming Market 2017-2023 with High CAGR 30.5% by Top Key Players: Sony, HTC, Google, Oculus VR, ZEISS International, LEAP MOTION here

News-ID: 1016102 • Views:

More Releases from Market Research Future

9-Decanoic Acid Methyl Ester Market Poised for Strong 6.59% CAGR Growth Through 2035
9-Decanoic Acid Methyl Ester Market Poised for Strong 6.59% CAGR Growth Through …
The 9-decanoic acid methyl ester market is a growing sector driven by the increasing demand for bio-based and sustainable chemical products across various industries. With its unique properties, it finds application in flavors and fragrances, pharmaceuticals, personal care, and as a chemical intermediate. The market is projected to expand significantly in the coming years. Market Overview and Size The global 9-decanoic acid methyl ester market was valued at USD 230.0 million in
Washable Marker Market Poised for 3.54% CAGR Growth During 2024-2032
Washable Marker Market Poised for 3.54% CAGR Growth During 2024-2032
The washable marker market is a dynamic and growing segment within the broader stationery and art supplies industry. Driven by a blend of consumer demands for safety, convenience, and sustainability, the market is experiencing consistent expansion, particularly within the education and home-use sectors. While faced with some challenges, the industry's future looks promising, propelled by product innovation and evolving consumer trends. Get Sample @ https://www.marketresearchfuture.com/sample_request/41217 Market Size and Growth The global washable
Phone Car Mounts Market to Reach USD 7.37 Billion by 2034, Growing at 6.47% CAGR
Phone Car Mounts Market to Reach USD 7.37 Billion by 2034, Growing at 6.47% CAGR
The phone car mounts market, a critical sub-segment of the broader automotive accessories industry, is experiencing robust growth driven by a convergence of technological advancements, evolving consumer behavior, and increasingly stringent road safety regulations. As smartphones become indispensable for navigation, communication, and in-car entertainment, the demand for secure and convenient hands-free solutions continues to escalate. The global phone car mounts market was valued at USD 3.93 billion in 2024 and
Intravenous (IV) Solution Market Set to Grow to USD 26.60 Billion at 7.70% CAGR by 2032
Intravenous (IV) Solution Market Set to Grow to USD 26.60 Billion at 7.70% CAGR …
Market Overview: The Intravenous (IV) Solution Market is estimated to be valued at USD 13.9 billion in 2023 and is projected to reach USD 26.60 billion by 2032, expanding at a compound annual growth rate (CAGR) of 7.70% from 2024 to 2031. The market growth is attributed to the rising prevalence of chronic diseases, growing hospitalization rates, and increasing surgical procedures that require IV fluid administration. Intravenous solutions are critical

All 5 Releases


More Releases for Virtual

Virtual Office Staff and Fortitude Virtual Professionals Unite to Elevate Virtua …
On May 5, 2025, two esteemed virtual assistant agencies-Virtual Office Staff and Fortitude Virtual Professionals-officially merged, forming a dynamic alliance poised to redefine the standards of virtual executive support and business operations. This strategic merger combines the strengths of both organizations, uniting their commitment to delivering top-tier virtual office services that exceed client expectations. Operating under the Fortitude Virtual Professionals brand, the unified entity leverages a robust infrastructure and a reputation
Virtual Assistance Revolution: Intelligent Virtual Assistants Market (2023-2032)
Global Intelligent Virtual Assistants Market Scope and Overview Report 2023-2032 "According to the research report, the global intelligent virtual assistant market was valued at USD 2.62 billion in 2022 and is expected to reach USD 22.45 billion by 2032, to grow at a CAGR of 24.0% during the forecast period." This visionary report entitled Intelligent Virtual Assistants Market: By Size, Latest Trends, Share, Huge Growth, Segments, Analysis and Forecast, 2030 published by
Virtual Workplace Market Seeking Excellent Growth | Opus Virtual Offices, Blackm …
Advance Market Analytics published a new research publication on "Virtual Workplace Market Insights, to 2027" with 232 pages and enriched with self-explained Tables and charts in presentable format. In the Study you will find new evolving Trends, Drivers, Restraints, Opportunities generated by targeting market associated stakeholders. The growth of the Virtual Workplace market was mainly driven by the increasing R&D spending across the world. Get Free Exclusive PDF Sample Copy of
Virtual Internet launches “On-Demand” Virtual Data Centers
LONDON, England Feb. 21, 2011 | Virtual Internet – Virtual Internet has announced a new cloud package called Virtual Data Centers which allow IT managers to virtualize their infrastructure “on-demand” via the Internet. The new self-service package allows managers to slice and dice a minimum of 10GB (or more) of physical disk space and/or physical memory into multiple configurations at will. Incorporating the best features of a private cloud and Infrastructure-as-a-Service (IaaS),
Caribbean Association Of Virtual Assistants Open Virtual Assistant Directory To …
CAVA Seeks Outside Assistance In Order To Meet Increased Demands For Virtual Assistants The Caribbean Association Of Virtual Assistants, the Caribbean’s leading association for virtual assistants is set to accept listings from virtual assistants the world over. The industry is still fairly new in the Caribbean and due to ever-increasing demands for the services provided by members of the association, the directors have made the decision to seek outside assistance. Virtual assistants
Virtual Assistants Become a Little Less Virtual
Toronto, Canada … North American Virtual Assistants and particularly Canadian VA’s have never before had the opportunity to meet and exchange views in this kind of forum and on Canadian soil. Barb Lang, a Toronto based Virtual Assistant specializing in Event Planning, saw a need for new and seasoned VA’s to meet in person in order to exchange ideas and business expertise in a mastermind / workshop type event.