Press release
Virtual Reality Headsets Market 2018 Global Key Players: Sony Corporation, Samsung electronics, HTC Corporation, Facebook, Google, Microsoft Corporation, Fove, Oculus VR, LG Electronics
Virtual Reality Headsets Global Market - OverviewPrevailing Virtual Reality Headsets are increasingly proliferating from industries to household. Wide adoption of VR Headsets across sectors indicates its efficacy which is not limited to enabling 3D experience while playing games, listening music, watching movies and travelling, VR Headsets are also widely penetrated to Military Sector and Healthcare industry. Military uses it along with its other scientific applications to improve mental and health training programs.
Being an early adopter of Virtual Reality technology, Healthcare sector has been using VR Technology as a diagnostic tool which enables doctors to arrive at a diagnosis in conjunction with other methods such as MRI scans further eradicating the need for invasive procedures or surgery. The Sector is also among one of the early adaptors of VR Headsets using it for surgery simulation, phobia treatment, robotic surgery and skills training. Besides, a technique called virtual mirror therapy, which involves putting on a VR headset and controlling a virtual version of the absent limb is increasingly helping patients to cope better with the "phantom pain". Since the day a phenomenal research brought forward by the Students at San Francisco State in mid of this year(2017); VR Headsets are increasingly penetrating in personal well being (GYM & Fitness) sector as well, helping people to shed extra pounds exercising at the comfort of home.
Accrediting the phenomenal accruals the VR headset market is garnering globally and the growth prospects the market is demonstrating; the Market Research Future recently published a meticulous study report giving out the complete market insights up till 2022. In its Analysis indentifying the sedulous work of the proficient market key players (above mentioned) who with their acumen are constantly bringing innovations in VR Headsets further leading its global market to perceive augmented unit sale in the global market, MRFR asserts that the Global Virtual Reality Headsets Market is projected to accrue up to USD ~ 5 Billion by 2022, registering a whooping double digit CAGR of ~35 % during 2016 and 2022.
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Major key Players
Some of the major players in Global Virtual Reality Headsets Market include Sony Corporation (Japan), Samsung electronics ltd. (South Korea), HTC Corporation (Taiwan), Facebook (U.S.), Google (U.S.), Microsoft Corporation (U.S.), Fove, Inc. (U.S.), Oculus VR, LLC (U.S.), LG Electronics, Inc. (South Korea), and Avegant Corporation (U.S.) among others.
Industry News
30 Oct. 2017 - Deloitte has purchased boutique software firm Well Placed Cactus to enhance the firm's interactive and digital development skills. Well Placed Cactus is a team of programmers based in Melbourne and Brisbane which creates interactive installments and games using existing and new technologies such as virtual- and augmented-reality headsets.
Oct. 2017 - MEL Science started out making and shipping chemistry kits to subscribers. Each kit contains several experiments and all the supplies a family needs to conduct them at home. MEL Science raised $2.2 million in venture funding to bring virtual reality chemistry lessons to schools in the U.S. The capital will go toward developing new content and chemistry sets for schools and making educators aware of MEL Science curriculum.
Competitive Analysis
The Market of virtual reality headsets market appears to be highly competitive. To maintain their market position and to drive the market growth, various dynamic and diversified international organizations, domestic organizations and as well as new entrants form a competitive landscape. Market leaders are innovating continuously and increasingly seeking market expansion through various strategic mergers and acquisitions, innovation, increasing investments in research and development and cost-effective product portfolio. Major players are investing on internal R&D and, most of all, in acquiring other firms.
Browse Full Report @ https://www.marketresearchfuture.com/reports/virtual-reality-headsets-market-1714
Target Audience:
• Virtual Reality Headsets vendors
• Mobile application providers
• Gaming industry
• Education industry
• Research and consulting firms
• Resellers & Distributors
About Market Research Future:
At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.
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Email: sales@marketresearchfuture.com
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