Press release
VR Gaming industry Markets Competitive Research, Emerging Companies & Forecast- 2021
Publisher's market research report predicts that the global VR gaming market will grow at a CAGR of above 67% during the forecast period. One of the primary drivers for the market growth is the enhanced consumer experience provided by VR technology. Virtual reality technology is safe to use and also provides a life-like experience for users at any location. This is increasing the demand for the virtual reality from consumers and is inducing companies to incorporate the technology into both their hardware and software segments by collaborating with key vendors. Additionally, since the technology allows students and trainees to learn practically in a virtual world, it also finds significance in military and aviation training and is also being adopted by medical institutions as well.One of the latest trends that will gain traction in the market in the coming years is the rising popularity of 360-degree videos. It has been observed that the VR content market is one of the evolving platforms of the gaming world. 360-degree videos are made utilizing enhanced camera systems with the capability to record the whole 360-degree angle sets at once. This enables viewers to watch videos in any angle with options to pan and rotate the videos as well. As far as the gaming experience is concerned, gamers can shift the viewing angles with a VR headset providing an immersive environment, this in turn, drives the market for the global VR gaming.
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Competitive analysis and key vendors
The vendor competition in the global VR gaming market is intense with the presence of large companies like Sony, Samsung, and Google. Leading companies are on the look out to acquire smaller start-ups to gain a competitive edge and attract good market share. Start-up companies such as Virtuix, Avegant, and GameFace Labs are bringing out innovative VR headsets through kick starter campaigns and chief vendors such as Sony, Samsung, and Google, are developing devices intended for individual segments. Moreover, the competitive market also extends to hardware manufacturers that are most likely to invest in R&Ds to come up with software compatible with their hardware products.
Key vendors in the market are:
Oculus VR
Samsung
HTC
Sony
ZEISS International
Razer
FOVE
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Segmentation by product and analysis of the VR gaming market
PCs
Consoles
Mobile devices
During 2016, the PCs segment accounted for the major market share and is anticipated to dominate the market in the next four years as well. One of the major factors for the growth of this segment is the advanced experiences offered by PC games using VR technology.
Geographical segmentation and analysis of the VR gaming market
Americas
APAC
EMEA
Table of Content
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Geographical segmentation
PART 7: Key leading countries
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