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In-flight Entertainment 2018-22 | Long Flight Durations to be Key Factor behind Development with Keyplayer Zodiac Aerospace, Global Eagle Entertainment and Other

03-12-2018 11:12 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Press-Release

In-flight Entertainment

In-flight Entertainment

Press Release - 12 Mar 2018

Global Research and Development News --
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Report Description-
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* Global In-flight Entertainment Market: Overview *
The global in-flight entertainment market is foreseen to gain prominence in both developed and developing regions, although North America could dominate with its greater regional attractiveness. In developed nations, in-flight entertainment could set the mark for a colossal growth in the near future because of the development of networking and connectivity technologies and constant investment on innovations. With the increase in air passengers, the demand for in-flight entertainment services is expected to see a rise. Moreover, the swelling rate of upgrading old aircraft systems and rising air traffic could bode well for the growth of the market.
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– Get Sample Report https://www.researchmoz.us/enquiry.php?type=S&repid=141341
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This report on the global in-flight entertainment market is foretold to provide a robust support for industry players to lay a solid foundation for their growth. It includes a comprehensive evaluation of the market’s growth prospects and deterrents. Furthermore, it attempts to determine the impact of buyers, substitutes, new entrants, competitors, and suppliers on the market.

* Global In-flight Entertainment Market: Dynamics *
The world in-flight entertainment market is prophesied to increase its revenue in the near future due to certain factors such as the rise in the count of air passengers globally and furtherance of in-flight connectivity technologies. The market could also rely on the advent of the promoted onboard application of personal electronic devices supported by government policies. With the declining effect of restraints such as data privacy and security issues and expensive installation and deployment cost of connectivity hardware and technologies, the market is predicted to recover graciously in the foreseeable future.

* Global In-flight Entertainment Market: Segmentation *
The international in-flight entertainment market is anticipated to see a classification as per component, fit, and application. In terms of segmentation by component, the market could be divided into in-flight entertainment hardware, communication system, connectivity system, and support services. Amongst these segments, in-flight entertainment hardware is prognosticated to make the cut in the market with a staggering share of 53.5% expected to be earned by the end of 2022.

On the basis of fit, the international in-flight entertainment market could be segregated into line fit and retrofit. By application, there could be segments such as moving map system, audio system, video system, in-flight games, and network connectivity.

As per regional segmentation, the international in-flight entertainment market is forecast to be classified into North America as a leading segment. Unlike for other markets, Europe could showcase a declined growth in the market alongside the Middle East and Africa (MEA). While Latin America could be another region of the market, Japan and Asia Pacific Excluding Japan (APEJ) are expected to grow strong in the coming years.

* Global In-flight Entertainment Market: Competition *
The worldwide in-flight entertainment market could witness the dominance of prominent players such as Thales Group, Rockwell Collins, Inc., Gogo LLC, Honeywell International, Inc., Zodiac Aerospace, Global Eagle Entertainment, ViaSat, Inc., Panasonic Avionics Corporation, and FDS Avionics Corp. The report offers a close study of the competitive landscape and present scenario therein so as to help players devise profiting strategies that could place them sturdily in the market.
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– More Clear Details get Table of Contents https://www.researchmoz.us/in-flight-entertainment-and-communication-market-global-scenario-trends-industry-analysis-size-share-and-forecast-2011-2018-report.html/toc
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Table of Content
1. Global In-Flight Entertainment Market - Executive Summary
2. Global In-Flight Entertainment Market Overview
2.1. Introduction
2.1.1. Global In-Flight Entertainment Market Taxonomy
2.1.2. Global In-Flight Entertainment Market Definition
2.2. Global In-Flight Entertainment Market Size (US$ Mn) and Forecast, 2012-2022
2.2.1. Global In-Flight Entertainment Market Y-o-Y Growth
2.3. Global In-Flight Entertainment Market Dynamics
2.4. Value Chain
2.5. Key Contracts
2.6. Regional Trends
2.7. Software provider Overview
2.8. Competitive landscape
2.9. Key Participants Market Presence (Intensity Map) By Region
3. Global In-Flight Entertainment Market Analysis and Forecast By Component 
3.1. Global In-Flight Entertainment Market Size and Forecast By Component, 2012-2022
3.1.1. In-Flight Entertainment Hardware Market Size and Forecast, 2012-2022
3.1.1.1. Revenue (US$ Mn) Comparison, By Region
3.1.1.2. Market Share Comparison, By Region
3.1.1.3. Y-o-Y growth Comparison, By Region
3.1.2. Communication System Market Size and Forecast, 2012-2022
3.1.2.1. Revenue (US$ Mn) Comparison, By Region
3.1.2.2. Market Share Comparison, By Region
3.1.2.3. Y-o-Y growth Comparison, By Region
3.1.3. Connectivity System Market Size and Forecast, 2012-2022
3.1.3.1. Revenue (US$ Mn) Comparison, By Region
3.1.3.2. Market Share Comparison, By Region
3.1.3.3. Y-o-Y growth Comparison, By Region
3.1.4. Support Services Market Size and Forecast, 2012-2022
3.1.4.1. Revenue (US$ Mn) Comparison, By Region
3.1.4.2. Market Share Comparison, By Region
3.1.4.3. Y-o-Y growth Comparison, By Region
4. Global In-Flight Entertainment Market Analysis and Forecast By Fit 
4.1. Global In-Flight Entertainment Market Size and Forecast By Fit, 2012-2022
4.1.1. Line fit Market Size and Forecast, 2012-2022
4.1.1.1. Revenue (US$ Mn) Comparison, By Region
4.1.1.2. Market Share Comparison, By Region
4.1.1.3. Y-o-Y growth Comparison, By Region
4.1.2. Retrofit Market Size and Forecast, 2012-2022
4.1.2.1. Revenue (US$ Mn) Comparison, By Region
4.1.2.2. Market Share Comparison, By Region
4.1.2.3. Y-o-Y growth Comparison, By Region
5. Global In-Flight Entertainment Market Analysis and Forecast By Application 
5.1. Global In-Flight Entertainment Market Size and Forecast By Application, 2012-2022
5.1.1. Moving Map System Market Size and Forecast, 2012-2022
5.1.1.1. Revenue (US$ Mn) Comparison, By Region
5.1.1.2. Market Share Comparison, By Region
5.1.1.3. Y-o-Y growth Comparison, By Region
5.1.2. Audio System Market Size and Forecast, 2012-2022
5.1.2.1. Revenue (US$ Mn) Comparison, By Region
5.1.2.2. Market Share Comparison, By Region
5.1.2.3. Y-o-Y growth Comparison, By Region
5.1.3. Video System Market Size and Forecast, 2012-2022
5.1.3.1. Revenue (US$ Mn) Comparison, By Region
5.1.3.2. Market Share Comparison, By Region
5.1.3.3. Y-o-Y growth Comparison, By Region
5.1.4. In-Flight Games Market Size and Forecast, 2012-2022
5.1.4.1. Revenue (US$ Mn) Comparison, By Region
5.1.4.2. Market Share Comparison, By Region
5.1.4.3. Y-o-Y growth Comparison, By Region
5.1.5. Network Connectivity Market Size and Forecast, 2012-2022
5.1.5.1. Revenue (US$ Mn) Comparison, By Region
5.1.5.2. Market Share Comparison, By Region
5.1.5.3. Y-o-Y growth Comparison, By Region
6. Global In-Flight Entertainment Market Analysis and Forecast By Region
6.1. Global In-Flight Entertainment Market Size and Forecast, 2012-2022
6.1.1. North America In-Flight Entertainment Market Size and Forecast, 2012-2022
6.1.1.1. Revenue (US$ Mn) Comparison, By Component 
6.1.1.2. Revenue (US$ Mn) Comparison, By Fit 
6.1.1.3. Revenue (US$ Mn) Comparison, By Application 
6.1.2. Latin America In-Flight Entertainment Market Size and Forecast, 2012-2022
6.1.2.1. Revenue (US$ Mn) Comparison, By Component 
6.1.2.2. Revenue (US$ Mn) Comparison, By Fit 
6.1.2.3. Revenue (US$ Mn) Comparison, By Application 
6.1.3. Europe In-Flight Entertainment Market Size and Forecast, 2012-2022
6.1.3.1. Revenue (US$ Mn) Comparison, By Component 
6.1.3.2. Revenue (US$ Mn) Comparison, By Fit 
6.1.3.3. Revenue (US$ Mn) Comparison, By Application 
6.1.4. Japan In-Flight Entertainment Market Size and Forecast, 2012-2022
6.1.4.1. Revenue (US$ Mn) Comparison, By Component 
6.1.4.2. Revenue (US$ Mn) Comparison, By Fit 
6.1.4.3. Revenue (US$ Mn) Comparison, By Application 
6.1.5. APEJ In-Flight Entertainment Market Size and Forecast, 2012-2022
6.1.5.1. Revenue (US$ Mn) Comparison, By Component 
6.1.5.2. Revenue (US$ Mn) Comparison, By Fit 
6.1.5.3. Revenue (US$ Mn) Comparison, By Application 
6.1.6. MEA In-Flight Entertainment Market Size and Forecast, 2012-2022
6.1.6.1. Revenue (US$ Mn) Comparison, By Component 
6.1.6.2. Revenue (US$ Mn) Comparison, By Fit 
6.1.6.3. Revenue (US$ Mn) Comparison, By Application 
7. North America In-Flight Entertainment Market Analysis and Forecast, By Country, 2012-2022
7.1. US In-Flight Entertainment Market Size and Forecast, 2012-2022
7.1.1. Revenue (US$ Mn) Comparison, By Component 
7.1.2. Revenue (US$ Mn) Comparison, By Fit 
7.1.3. Revenue (US$ Mn) Comparison, By Application 
7.2. Canada In-Flight Entertainment Market Size and Forecast, 2012-2022
7.2.1. Revenue (US$ Mn) Comparison, By Component 
7.2.2. Revenue (US$ Mn) Comparison, By Fit 
7.2.3. Revenue (US$ Mn) Comparison, By Application 
8. Latin America In-Flight Entertainment Market Analysis and Forecast, By Country, 2012-2022
8.1. Brazil In-Flight Entertainment Market Size and Forecast, 2012-2022
8.1.1. Revenue (US$ Mn) Comparison, By Component 
8.1.2. Revenue (US$ Mn) Comparison, By Fit 
8.1.3. Revenue (US$ Mn) Comparison, By Application 
8.2. Mexico In-Flight Entertainment Market Size and Forecast, 2012-2022
8.2.1. Revenue (US$ Mn) Comparison, By Component 
8.2.2. Revenue (US$ Mn) Comparison, By Fit 
8.2.3. Revenue (US$ Mn) Comparison, By Application 
8.3. Argentina In-Flight Entertainment Market Size and Forecast, 2012-2022
8.3.1. Revenue (US$ Mn) Comparison, By Component 
8.3.2. Revenue (US$ Mn) Comparison, By Fit 
8.3.3. Revenue (US$ Mn) Comparison, By Application 
9. Europe In-Flight Entertainment Market Analysis and Forecast, By Country, 2012-2022
9.1. Germany In-Flight Entertainment Market Size and Forecast, 2012-2022
9.1.1. Revenue (US$ Mn) Comparison, By Component 
9.1.2. Revenue (US$ Mn) Comparison, By Fit 
9.1.3. Revenue (US$ Mn) Comparison, By Application 
9.2. UK In-Flight Entertainment Market Size and Forecast, 2012-2022
9.2.1. Revenue (US$ Mn) Comparison, By Component 
9.2.2. Revenue (US$ Mn) Comparison, By Fit 
9.2.3. Revenue (US$ Mn) Comparison, By Application 
9.3. France In-Flight Entertainment Market Size and Forecast, 2012-2022
9.3.1. Revenue (US$ Mn) Comparison, By Component 
9.3.2. Revenue (US$ Mn) Comparison, By Fit 
9.3.3. Revenue (US$ Mn) Comparison, By Application 
9.4. Spain In-Flight Entertainment Market Size and Forecast, 2012-2022

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