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Gaming Console Market to Witness Exponential Growth by 2025

Gaming Console Market to Witness Exponential Growth by 2025

Gaming console is a term used to describe a gaming box or device that is primarily designed to play games that connects to a TV. The player interacts with the game through a controller, a hand-held device with buttons and joysticks or pads. Video and sound are received by the gamer through a television. Game software is available on CDs or DVDs, although earlier game machines used cartridges containing read only memory (ROM) chips.

Gaming consoles are powered by operating systems and CPUs that differ from desktop computers. The consoles are under the control of their respective manufacturers, and the software is geared to the machine's capabilities. Games are not interchangeable with other game consoles or desktop computers, although software publishers may develop games for more than one platform.

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One of the drivers for the gaming console market is the increased adoption of innovative technologies in the gaming consoles. Average use cycle of a gaming console is around 10 years, but new gaming consoles keeps coming approximately every 4 years. This is due to the fact that the consumer now thrive for enriched audio and visual experience for gaming. Increasing disposable incomes have made the gamers able to afford high-end display and TV sets.

The HD displays, along with HDMI and wireless network compatibility, have increased the expectations of the gamers. Another driver for the market is the competitions of particular games which are organized on gaming console, this keeps the user addicted to the games, and attracts them to buy the new gaming consoles.

Some of the key players of Gaming Console Market are: Sony, Microsoft, Nintendo, Mad Catz, Razer, NVIDIA, OUYA, Tommo, Valve Corp., PlayJam, BlueStacks, and others.

In November 2017, Microsoft launched its most powerful and most technological advanced gaming console named Xbox One X. The main feature of Xbox One X is that it brings 4K experience to gaming.

On the basis of geography, Gaming Console Market can be segmented across North America, Latin America, Europe, Asia Pacific Excluding Japan, Japan, and Middle East & Africa. Among various regions, the Gaming Console Market in North America is expected to dominate during the forecast period, owing to a large number of customers using gaming products. North America region is expected to be followed by Asia Pacific, and Europe.

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