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Global Virtual Reality Market – Set to Value US$ 6 billion by 2022

01-03-2018 12:15 PM CET | IT, New Media & Software

Press release from: Persistence Market Research Pvt. Ltd

Global Virtual Reality Market – Set to Value US$ 6 billion

The “Virtual Reality Market Analysis, by Type, By Component, By Region, By Industries, Forecast 2017-2022” report has been added to Persistence Market Research offering.

Over the past year, the use of term “virtual reality” with several product categories has increased to a manifold extent. Companies are creating new segmentations in their product lines to reap from the surging adoption of virtual reality technologies. Persistence Market Research’s new report on the global virtual reality market projects that by 2022-end, the global market for VR technologies will be worth over US$ 6 billion. The study offers in-depth forecast on the expansion of the global virtual reality market for the assessment period, 2017-2022. During this period, a slew of factors are anticipated to influence the dynamic growth of the market.

Request Sample Report@ https://www.persistencemarketresearch.com/samples/20062

Further key findings from the study suggest:

In short span of time, VR technologies have extended their application purview beyond consumer electronics, retail and media & entertainment. In healthcare sector, virtual reality is being integrated with computed tomography to create three-dimensional imaging technology that provides data on real-time basis. The resultant 3D view of the patient’s anatomy allows surgeons to observe the skeletal, muscular and nervous system clearly. New opportunities for virtual reality include,

development of interactive virtual environment in employee training,
increasing use of VR devices in distraction therapy and to develop social skills for autistic people
simulate the real spaces to enable architects in designing better interiors and reworking on layouts
Although, developers of VR technologies and products are witnessing the emergence of new challenges, poising the mass adoption on the tenterhooks. Currently, the biggest challenge riddling the growth of the global virtual reality market is unaffordable prices. Changing cost structure of companies in the global virtual reality market has created high price points for mass adoption of virtual reality. Even if the companies overcome the price factor, a majority of them struggle at creating compelling content. Moreover, consumers are demanding for a mobile VR experience, while safety hazards are becoming a key limitation. Since VR devices work effectively on high data transference, the need for uniform 5G spectrum cellular networks has gained traction. And, unfortunately, the lack of such uniformity within developed and developing regions, and across the globe, curbs its mass adoption.

The report has profiled some of the leading companies in the global virtual reality market. Tech behemoths namely Sony Corporation, HTC Corporation, Samsung Electronics Co. Ltd., Microsoft Corp., and Google Inc., have been observed as leading players in the global virtual reality market. Through 2022, the market will also witness the active presence of companies such as Lumus Ltd, Vuzix Corporation, Oculus VR, LLC, Magic Leap, Inc., Unity Technologies, Inc., and Eon Reality Inc.

Key highlights from the report reveal North America as the largest market for virtual reality. In 2017 and beyond, the sales of VR devices in the US and Canada are expected to showcase impressive growth. By 2022, the North America virtual reality market will be worth over US$ 2.2 billion. The report also projects that media & entertainment will be the largest end-user industry in the global virtual reality market. By the end of the forecast period, the global virtual reality market is anticipated to accrue revenues worth over US$ 1.7 billion by the sole application of VR technologies in gaming. The study also projects that global sales of VR sensors will gain steadfast traction throughout the forecast period. Developers of VR technologies are also expected to direct new advancements in the development of virtual reality software platforms.

Download and View Report@ https://www.persistencemarketresearch.com/market-research/virtual-reality-market/toc

Key Topics Covered:

1. Global Virtual Reality Market - Executive Summary
2. Global Virtual Reality Market Overview
3. Global Virtual Reality Market Analysis and Forecast By Component
4. Global Virtual Reality Market Analysis and Forecast By Industries
5. Global Virtual Reality Market Analysis and Forecast By Industries
6. Global Virtual Reality Market Analysis and Forecast By Region
13. Global Virtual Reality Market Company Share, Competition Landscape and Company Profiles

Company Profiles
13.3.1. Sony Corporation
13.3.2. HTC Corporation
13.3.3. Google Inc.
13.3.4. Microsoft Corporation
13.3.5. Samsung Electronics
13.3.6. Magic Leap, Inc
13.3.7. Unity Technologies, Inc.
13.3.8. Vuzix Corporation
13.3.9. Eon Reality Inc
13.3.10. Lumus Ltd

For more information about this report visit @ https://www.persistencemarketresearch.com/market-research/virtual-reality-market.asp

About Us

Persistence Market Research (PMR) is a third-platform research firm. Our research model is a unique collaboration of data analytics and market research methodology to help businesses achieve optimal performance.

To support companies in overcoming complex business challenges, we follow a multi-disciplinary approach. At PMR, we unite various data streams from multi-dimensional sources. By deploying real-time data collection, big data, and customer experience analytics, we deliver business intelligence for organizations of all sizes.

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7th Floor, New York City,
NY 10007, United States,
USA – Canada Toll Free: 800-961-0353

Email: sales@persistencemarketresearch.com
Web: http://www.persistencemarketresearch.com

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