Press release
Gamepad 2017 Global Industry Key Players -Logitech, SONY, Microsoft, Razer, Mad Catz, Thrustmaster Market Analysis And Forecast To 2022
Global Gamepad MarketIn this report, the global Gamepad market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.
Global Gamepad market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including
Logitech (US)
SONY (JP)
Microsoft (US)
Razer (US)
Mad Catz (US)
Thrustmaster (FR)
BETOP Rumble (CN)
Speedlink (US)
Sabrent (US)
Samsung (KP)
Saitake (CN)
GameSir (CN)
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Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), market share and growth rate of Gamepad in these regions, from 2012 to 2022 (forecast), covering
North America
Europe
China
Japan
Southeast Asia
India
On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
By Connection Type
Wired Gamepad
Wireless Gamepad
By Game Performance
Entry Level
Enthusiast Level
Hardcore Level
On the basis of the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including
PC
Smartphone
Smart TV
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Table of Contents-Key Points Covered
Global Gamepad Market Research Report 2017
1 Gamepad Market Overview
1.1 Product Overview and Scope of Gamepad
1.2 Gamepad Segment By Connection Type
1.2.1 Global Gamepad Production and CAGR (%) Comparison By Connection Type (Product Category)(2012-2022)
1.2.2 Global Gamepad Production Market Share By Connection Type (Product Category) in 2016
1.2.3 Wired Gamepad
1.2.4 Wireless Gamepad
1.3 Gamepad Segment By Game Performance
1.3.1 Entry Level
1.3.2 Enthusiast Level
1.3.3 Hardcore Level
1.4 Global Gamepad Segment by Application
1.4.1 Gamepad Consumption (Sales) Comparison by Application (2012-2022)
1.4.2 PC
1.4.3 Smartphone
1.4.4 Smart TV
1.5 Global Gamepad Market by Region (2012-2022)
1.5.1 Global Gamepad Market Size (Value) and CAGR (%) Comparison by Region (2012-2022)
1.5.2 North America Status and Prospect (2012-2022)
1.5.3 Europe Status and Prospect (2012-2022)
1.5.4 China Status and Prospect (2012-2022)
1.5.5 Japan Status and Prospect (2012-2022)
1.5.6 Southeast Asia Status and Prospect (2012-2022)
1.5.7 India Status and Prospect (2012-2022)
1.6 Global Market Size (Value) of Gamepad (2012-2022)
1.6.1 Global Gamepad Revenue Status and Outlook (2012-2022)
1.6.2 Global Gamepad Capacity, Production Status and Outlook (2012-2022)
…….
7 Global Gamepad Manufacturers Profiles/Analysis
7.1 Logitech (US)
7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.1.2 Gamepad Product Category, Application and Specification
7.1.2.1 Product A
7.1.2.2 Product B
7.1.3 Logitech (US) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.1.4 Main Business/Business Overview
7.2 SONY (JP)
7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.2.2 Gamepad Product Category, Application and Specification
7.2.2.1 Product A
7.2.2.2 Product B
7.2.3 SONY (JP) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.2.4 Main Business/Business Overview
7.3 Microsoft (US)
7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.3.2 Gamepad Product Category, Application and Specification
7.3.2.1 Product A
7.3.2.2 Product B
7.3.3 Microsoft (US) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.3.4 Main Business/Business Overview
7.4 Razer (US)
7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.4.2 Gamepad Product Category, Application and Specification
7.4.2.1 Product A
7.4.2.2 Product B
7.4.3 Razer (US) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.4.4 Main Business/Business Overview
7.5 Mad Catz (US)
7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.5.2 Gamepad Product Category, Application and Specification
7.5.2.1 Product A
7.5.2.2 Product B
7.5.3 Mad Catz (US) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.5.4 Main Business/Business Overview
7.6 Thrustmaster (FR)
7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.6.2 Gamepad Product Category, Application and Specification
7.6.2.1 Product A
7.6.2.2 Product B
7.6.3 Thrustmaster (FR) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.6.4 Main Business/Business Overview
7.7 BETOP Rumble (CN)
7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.7.2 Gamepad Product Category, Application and Specification
7.7.2.1 Product A
7.7.2.2 Product B
7.7.3 BETOP Rumble (CN) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.7.4 Main Business/Business Overview
7.8 Speedlink (US)
7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.8.2 Gamepad Product Category, Application and Specification
7.8.2.1 Product A
7.8.2.2 Product B
7.8.3 Speedlink (US) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.8.4 Main Business/Business Overview
7.9 Sabrent (US)
7.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.9.2 Gamepad Product Category, Application and Specification
7.9.2.1 Product A
7.9.2.2 Product B
7.9.3 Sabrent (US) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.9.4 Main Business/Business Overview
7.10 Samsung (KP)
7.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.10.2 Gamepad Product Category, Application and Specification
7.10.2.1 Product A
7.10.2.2 Product B
7.10.3 Samsung (KP) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
7.10.4 Main Business/Business Overview
7.11 Saitake (CN)
7.12 GameSir (CN)
Continued…..
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