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Mobile & Handheld Gaming Market to Garner Brimming Revenues by 2026

11-27-2017 05:30 AM CET | Associations & Organizations

Press release from: Persistence Market Research

/ PR Agency: Persistence Market Research
Mobile & Handheld Gaming Market to Garner Brimming Revenues

Global mobile and handheld gaming market report has detailed the Basis Points Share (BPS), Y-o-Y growth projections and market attractiveness for each individual region separately. Studying this section is highly recommended for organizations looking to tap specific geographic regions at the outset

Unique graphic interfaces will continue to lure millions of mobile phone users towards the virtually-captivating realm of gaming. Even the most ardent gaming enthusiasts, who have championed several computer-based and console-based games, will also grow fond of mobile and handheld gaming. Persistence Market Research recently published its report on the global market for mobile & handheld gaming, excerpts from which project that market to grow at 10.3% CAGR and bring in over US$ 112 Bn revenues by the end of 2026.

Request Sample: https://www.persistencemarketresearch.com/samples/15034

According to Persistence Market Research’s report –

The global market for mobile & handheld gaming will witness an absolute $ opportunity of US$ 73.6 Bn between 2016 and 2026

At present, the market is valued at US$ 42.3 Bn, witnessing highest contribution from the Asia-Pacific (APAC) region

The mobile & handheld gaming market in APAC region will be the largest market, procuring more than US$ 50 Bn in revenues by 2026-end

While the mobile & handheld gaming revenues in APAC region will surge rampantly at 12.4% CAGR, North America will also showcase revenue growth at more than 9.5% CAGR

Prominent game developers such as Activision Blizzards Inc., Nintendo Co. Ltd., Sony Corp, and Electronic Arts Inc. are profiled in the report as key players in the global mobile & handheld gaming market. Joining them are companies such as NVIDIA Corp, Microsoft Corp., Ubisoft Entertainment SA, King Digital Entertainment, Plc., Supercell Oy, and The Walt Disney Company (Disney Interactive).

Download TOC: https://www.persistencemarketresearch.com/toc/15034

Mobile & Handheld Gaming: Key Market Trends

Virtual Reality (VR) is observed as the latest trend hitting the global mobile and handheld gaming market. Game developers investing in technologies for development of VR games is a key indicative that the future of mobile & hand-held gaming. Growing popularity of VR-enabled smartphones & mobile phones and rising awareness of VR headsets are also paving way for development of groundbreaking games.

Impact of eSports is also observed as a key trend favoring the growth of mobile and handheld gaming market. Considering its benefits in the games from both developer and gamer, demand for eSport gaming is expected to advance further among mobile phone users, now that leading eSports networks such as ESPN and Fox Sports have directed their content through digital gaming platforms which offer real-time live-streaming features.

Additional Highlights of the Report include:

Within the platform for handheld gaming consoles, gaming software will account for the largest chunk of global revenues – nearly 58 % share - towards the end of 2026

In 2016, smartphones accounted for over US$ 30 Bn revenues in the mobile and handheld gaming market

The report also observes Android as the dominate OS for mobile and handheld gaming, revenues from which are expected to surge at 10.9% CAGR

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Persistence Market Research (PMR) is a third-platform research firm. Our research model is a unique collaboration of data analytics and market research methodology to help businesses achieve optimal performance. To support companies in overcoming complex business challenges, we follow a multi-disciplinary approach. At PMR, we unite various data streams from multi-dimensional sources. By deploying real-time data collection, big data, and customer experience analytics, we deliver business intelligence for organizations of all sizes.

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