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Virtual Reality Market is Determined to Cross US$ 33 Billion Globally By 2022

11-10-2017 11:24 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: (MRE) Report

Virtual Reality Market

Virtual Reality Market

The Global Virtual Reality Market is segmented on the lines of its component, device type, technology, application and regional. Based on component segmentation it covers hardware components, semiconductor components and software components. Under device type segmentation it covers head mounted displays, projectors and display walls and gesture control devices. Application is classified into consumer, aerospace & defense, commercial, medical, industrial and others. The Global virtual reality Market on geographic segmentation covers various regions such as North America, Europe, Asia Pacific, Latin America, Middle East and Africa. Each geography market is further segmented to provide market revenue for select countries such as the U.S., Canada, U.K. Germany, China, Japan, India, Brazil, and GCC countries.

The Global virtual reality Market is expected to exceed more than US$ 33 billion by 2022 and will grow at a CAGR of more than 55% in the given forecast period.

You Can Browse Full Report: https://www.marketresearchengine.com/Virtual-Reality-Market

The major driving factors of Global Virtual Reality Market are as follows:
• Rising acceptance of head mounted display in entertainment and gaming sector
• Use of virtual reality for training and imitation in defense
The restraining factors of Global Virtual Reality Market are as follows:
• Display latency and power consumption change the overall performance of Virtual Reality devices
• Need movement and health concern related to low resolution
This report provides:
1) An overview of the global market for Virtual Reality and related technologies.
2) Analyses of global market trends, with data from 2013, estimates for 2014 and 2015, and projections of compound annual growth rates (CAGRs) through 2022.
3) Identifications of new market opportunities and targeted promotional plans for Global Virtual Reality Market.
4) Discussion of research and development, and the demand for new products and new applications.
5) Comprehensive company profiles of major players in the industry.

Request Sample Report: https://www.marketresearchengine.com/Virtual-Reality-Market

The scope of the report includes a detailed study of global and regional markets for Global Virtual Reality Market with the reasons given for variations in the growth of the industry in certain regions.


Table of Contents
1 INTRODUCTION
2 Research Methodology
3 Executive Summary
4 Premium Insights
5 Market Overview
5.1 Introduction
5.2 Market Segmentation
5.2.1 Virtual Reality Market, By Component
5.2.2 Market, By Technology
5.2.3 Market, By Device Type
5.2.4 Market, By Application
5.2.5 Virtual Reality Market, By Geography
5.3 Market Evolution
5.4 Market Dynamics: Market
5.4.1 Drivers
5.4.1.1 Increasing Adoption of Head-Mounted Displays (HMD) in Gaming and Entertainment Sector
5.4.1.2 Decline in the Prices of Displays and Other Hardware Components of HMDs
5.4.1.3 Use of VR for Training and Simulation in Defense
5.4.2 Restraints
5.4.2.1 Display Latency and Energy Consumption Affect the Overall Performance of Virtual Reality Devices
5.4.2.2 Lack of Movement and Health Concerns Related to Low Resolution
5.4.3 Opportunities
5.4.3.1 Significant Number of Investments in the Virtual Reality Market
5.4.3.2 Increasing Adoption of Head-Mounted Displays in Medical and Healthcare
5.4.3.3 Increasing Applications in the Architecture & Design Segment
5.4.4 Challenges
5.4.4.1 Developing User-Friendly Virtual Reality and Tracking Systems for Easy Acceptance and Penetration of the Virtual Reality
6 Industry Trends
7 Virtual Reality Market, By Component
8 Virtual Reality Market, By Technology
9 Virtual Reality Market, By Device Type
10 Virtual Reality Market, By Application
11 Virtual Reality Market, By Geography
12 Competitive Landscape
13 Company Profile
13.1 Introduction
13.2 Oculus VR, LLC
13.3 Sony Corporation
13.4 Samsung Electronics Co., Ltd.
13.5 HTC Corporation
13.6 EON Reality, Inc.
13.7 Google Inc.
13.8 Microsoft Corporation
13.9 Vuzix Corporation
13.10 Cyberglove Systems Inc.
13.11 Sensics, Inc.
13.12 Leap Motion, Inc.
13.13 Sixense Entertainment, Inc.
13.14 Key Innovators in the VR Market

About MarketResearchEngine.com

Market Research Engine is a global market research and consulting organization. We provide market intelligence in emerging, niche technologies and markets. Our market analysis powered by rigorous methodology and quality metrics provide information and forecasts across emerging markets, emerging technologies and emerging business models. Our deep focus on industry verticals and country reports help our clients to identify opportunities and develop business strategies.

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Contact Person: John Bay
Email: john@marketresearchengine.com
Phone: +1-855-984-1862
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