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Global Game Engines market is valued at 1581 million USD in 2016 & expected to reach 3066 million & CAGR of 9.96% forecast to 2022

09-27-2017 02:31 PM CET | IT, New Media & Software

Press release from: HTF Market Intelligence Consulting Pvt. Ltd.

Global Game Engines market is valued at 1581 million USD in 2016 &

Global Game Engines Market Size, Status and Forecast 2022 is latest research study released by HTF MI evaluating the market, highlighting opportunities, risk analysis, and leveraged with strategic and tactical decision-making support. This study recognizes that in this quick-evolving, competitive environment, up-to-date industry information is essential to monitor performance & make critical decisions for growth and profitability. It provides information on trends and developments, focuses on markets and materials, capacities, technologies, and on the changing structure of the Global Game Engines Market.

The Global Game Engines Market consists of different international, regional, and local vendors. The market competition is foreseen to grow higher with the rise in technological innovation and M&A activities in the future. Moreover, many local and regional vendors are offering specific application products for varied end-users. The new vendor entrants in the market are finding it hard to compete with the international vendors based on quality, reliability, and innovations in technology.

Get Access to sample pages @ https://www.htfmarketreport.com/sample-report/716095-global-game-engines-market

Global Game Engines market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players includes Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio Corp, Garage Games, Briar
Global Game Engines (K Units) and Revenue (Million USD) Market Split by Product Type such as 3D Game Engines, 2.5D Game Engines , 2D Game Engines

Table Global Game Engines Market Size (Million USD) Split by Product
Sales (M $) 2016 2017E 2018F 2019F 2020F 2021F 2022F
3D Game Engines 1491.24 1646.59 1816.9 2003.62 2207.9 2430.95 2674.04
Growth Rate 26.05% 10.42% 10.34% 10.28% 10.20% 10.10% 10.00%
2.5D Game Engines 15.9 17.05 18.21 19.4 20.63 21.9 23.2
Growth Rate 7.22% 7.23% 6.80% 6.53% 6.34% 6.16% 5.94%
2D Game Engines 74.08 77.58 81.45 85.39 89.47 93.71 98.12
Growth Rate 6.33% 4.72% 4.99% 4.84% 4.78% 4.74% 4.71%
Total 1581.22 1741.22 1916.56 2108.41 2318 2546.56 2795.36
Growth Rate 24.75% 10.12% 10.07% 10.01% 9.94% 9.86% 9.77%

• The research study is segmented by Application such as PC Games, Mobile Games, TV Games , Other Games with historical and projected market share and compounded annual growth rate.

Global Game Engines (K Units) by Application (2016-2022)
Table Global Game Engines Market Size (Million USD) by Application (2016-2022)
Sales (M $) 2012 2016 2022F Share in 2022F CAGR 2016-2022
PC Games 486.38 883.94 790.81 21.70% -1.84%
Mobile Games 154.15 543.6 1776.45 70.40% 21.82%
TV Games 34.63 65.24 95.32 3.29% 6.52%
Other Games 46.4 88.44 132.78 4.61% 7.01%
Total 721.56 1581.22 2795.36 100% 9.96%



• Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), and market share and growth rate of Game Engines in these regions, from 2012 to 2022 (forecast), covering
Market Segment by Regions 2012 2016 2022 Share (%) CAGR (2016-2022)
United States xx xx xx xx% xx%
Europe xx xx xx xx% xx %
China xx xx xx xx% xx%
Japan xx xx xx xx% xx %
Southeast Asia xx xx xx xx% xx%
Total xx xx xx xx% xx%

This independent 179 page research with title Global Game Engines Market Size, Status and Forecast 2022 guarantees you will remain better informed than your competition. The study covers geographic analysis that includes regions/countries like United States, Europe, Japan, China, Korea , India & SEA and important players/vendors such as Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio Corp, Garage Games, Briar . With n-number of tables and figures examining the Game Engines the research gives you a visual, one-stop breakdown of the leading products, submarkets and market leader’s market revenue forecasts as well as analysis to 2022

Further it focuses on Global major leading industry players with information such as company profiles, product picture and specifications, sales, market share and contact information. What’s more, the Game Engines industry development trends and marketing channels are analyzed.

Read Detailed Index of full Research Study at @ https://www.htfmarketreport.com/reports/716095-global-game-engines-market

The global Game Engines market is valued at 1581 million USD in 2016 and is expected to reach 3066 million USD by the end of 2022, growing at a CAGR of 9.96% between 2016 and 2022.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing Korea and India & SEA regions.

United States will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Game Engines.

Europe also plays important roles in global market, with market size of 461 million USD in 2016 and will be 887 million USD in 2022, with a CAGR of 9.85%.

The research insights solutions to the following key questions:

• What will be the market size and the growth rate in 2022?
• What are the key factors driving the Global Game Engines market?
• Who are the key market players and what are their strategies in the Global Game Engines market?
• What are the key market trends impacting the growth of the Global Game Engines market?
• What trends, challenges and barriers are influencing its growth?
• What are the market opportunities and threats faced by the vendors in the Global Game Engines market?
• What are the key outcomes of the five forces analysis of the Game Engines market?

Buy this research report @ https://www.htfmarketreport.com/buy-now?format=1&report=716095

There are 15 Chapters to deeply display the Global Game Engines market.

Chapter 1, to describe Game Engines Introduction, product scope, market overview, market opportunities, market risk, market driving force;
Chapter 2, to analyze the top manufacturers of Game Engines with sales, revenue, and price of Game Engines in 2016 and 2017;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;
Chapter 4, to show the Global market by regions, with sales, revenue and market share of Game Engines for each region, from 2012 to 2017;
Chapter 5, 6, 7, 8 and 9, to analyze the key regions, with sales, revenue and market share by key countries in United States, Europe, Japan, China, Korea , India & SEA
Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application PC Games, Mobile Games, TV Games , Other Games from 2012 to 2017;
Chapter 12, Game Engines market forecast, by regions, type and application, with sales and revenue, from 2017 to 2022;
Chapter 13, 14 and 15, to describe Game Engine sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source.

Get customization & check discount for report @ https://www.htfmarketreport.com/request-discount/716095-global-game-engines-market

Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.

HTF Market Report is a wholly owned brand of HTF market Intelligence Consulting Private Limited. HTF Market Report global research and market intelligence consulting organization is uniquely positioned to not only identify growth opportunities but to also empower and inspire you to create visionary growth strategies for futures, enabled by our extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist you for making goals into a reality. Our understanding of the interplay between industry convergence, Mega Trends, technologies and market trends provides our clients with new business models and expansion opportunities. We are focused on identifying the “Accurate Forecast” in every industry we cover so our clients can reap the benefits of being early market entrants and can accomplish their “Goals & Objectives”.

Contact US :
Craig Francis (PR & Marketing Manager)
HTF Market Intelligence Consulting Private Limited
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA – 08837
sales@htfmarketreport.com
+1 (206) 317 1218

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