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Virtual Reality Market Worth US$ 33 Billion by 2022

06-06-2017 12:55 PM CET | IT, New Media & Software

Press release from: MRE - Market Research Engine Report

The Global Virtual Reality Market is segmented on the lines of its component, device type, technology, application and regional. Based on component segmentation it covers hardware components, semiconductor components and software components. Under device type segmentation it covers head mounted displays, projectors and display walls and gesture control devices. Application is classified into consumer, aerospace & defense, commercial, medical, industrial and others.

Browse Full Report @: https://www.marketresearchengine.com/Virtual-Reality-Market

How Big is the Global Virtual Reality Market?

The Global virtual reality Market is expected to exceed more than US$ 33 billion by 2022 and will grow at a CAGR of more than 55% in the given forecast period.

The report covers detailed competitive outlook including the market share and company profiles of the key participants operating in the global market. Key players profiled in the report include Oculus VR, LLC , Sony Corporation , HTC Corporation , Samsung Electronics Co., Ltd., EON Reality Inc., Google Inc., Microsoft Corporation, Vuzix Corporation, CyberGlove Systems Inc., Sensics, Inc., Leap Motion Inc. , Marxent Labs LLC, WorldViz, Jaunt, Inc., Cyberith GmbH , Virtalis Limited , and Sixense Entertainment, Inc. among others. Company profile includes assign such as company summary, financial summary, business strategy and planning, SWOT analysis and current developments.

The Global virtual reality Market on geographic segmentation covers various regions such as North America, Europe, Asia Pacific, Latin America, Middle East and Africa. Each geography market is further segmented to provide market revenue for select countries such as the U.S., Canada, U.K. Germany, China, Japan, India, Brazil, and GCC countries.

Table of Contents

1 INTRODUCTION
2 Research Methodology
3 Executive Summary
4 Premium Insights
5 Market Overview
6 Industry Trends
7 Virtual Reality Market, By Component
8 Virtual Reality Market, By Technology
9 Virtual Reality Market, By Device Type
10 Virtual Reality Market, By Application
11 Virtual Reality Market, By Geography
12 Competitive Landscape
13 Company Profile
13.1 Introduction
13.2 Oculus VR, LLC
13.3 Sony Corporation
13.4 Samsung Electronics Co., Ltd.
13.5 HTC Corporation
13.6 EON Reality, Inc.
13.7 Google Inc.
13.8 Microsoft Corporation
13.9 Vuzix Corporation
13.10 Cyberglove Systems Inc.
13.11 Sensics, Inc.
13.12 Leap Motion, Inc.
13.13 Sixense Entertainment, Inc.
13.14 Key Innovators in the VR Market

About MarketResearchEngine.com

Market Research Engine is a global market research and consulting organization. We provide market intelligence in emerging, niche technologies and markets. Our market analysis powered by rigorous methodology and quality metrics provide information and forecasts across emerging markets, emerging technologies and emerging business models. Our deep focus on industry verticals and country reports help our clients to identify opportunities and develop business strategies.

Media Contact

Company Name: Market Research Engine
Contact Person: John Bay
Email: john@marketresearchengine.com
Phone: +1-855-984-1862
Country: United States
Website: https://www.marketresearchengine.com/

Address: 3422 SW 15 Street, Suite #8942, Deerfield Beach, FL 33442, United States

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