Press release
Global Video Game Console Market Research Report 2017
In this report, the global Video Game Console market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), market share and growth rate of Video Game Console in these regions, from 2012 to 2022 (forecast), covering
United States
EU
China
Japan
South Korea
Taiwan
Global Video Game Console market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including
Sony
Microsoft
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Nintendo
Mad Catz
Navidia
OUYA
Playskool
Jakks Pacific
Envizions
Retrobit
LeapFrog
Atgames
Lenovo
Vtech
On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
Home Video Game Consoles
Handheld Game Consoles
Microconsoles
Dedicated Consoles
On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate of Video Game Console for each application, including
Household Use
Commercial Use
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Table of Contents
Global Video Game Console Market Research Report 2017
1 Video Game Console Market Overview
1.1 Product Overview and Scope of Video Game Console
1.2 Video Game Console Segment by Type (Product Category)
1.2.1 Global Video Game Console Production and CAGR (%) Comparison by Type (Product Category) (2012-2022)
1.2.2 Global Video Game Console Production Market Share by Type (Product Category) in 2016
1.2.3 Home Video Game Consoles
1.2.4 Handheld Game Consoles
1.2.5 Microconsoles
1.2.6 Dedicated Consoles
1.3 Global Video Game Console Segment by Application
1.3.1 Video Game Console Consumption (Sales) Comparison by Application (2012-2022)
1.3.2 Household Use
1.3.3 Commercial Use
1.4 Global Video Game Console Market by Region (2012-2022)
1.4.1 Global Video Game Console Market Size (Value) and CAGR (%) Comparison by Region (2012-2022)
1.4.2 United States Status and Prospect (2012-2022)
1.4.3 EU Status and Prospect (2012-2022)
1.4.4 China Status and Prospect (2012-2022)
1.4.5 Japan Status and Prospect (2012-2022)
1.4.6 South Korea Status and Prospect (2012-2022)
1.4.7 Taiwan Status and Prospect (2012-2022)
1.5 Global Market Size (Value) of Video Game Console (2012-2022)
1.5.1 Global Video Game Console Revenue Status and Outlook (2012-2022)
1.5.2 Global Video Game Console Capacity, Production Status and Outlook (2012-2022)
2 Global Video Game Console Market Competition by Manufacturers
2.1 Global Video Game Console Capacity, Production and Share by Manufacturers (2012-2017)
2.1.1 Global Video Game Console Capacity and Share by Manufacturers (2012-2017)
2.1.2 Global Video Game Console Production and Share by Manufacturers (2012-2017)
2.2 Global Video Game Console Revenue and Share by Manufacturers (2012-2017)
2.3 Global Video Game Console Average Price by Manufacturers (2012-2017)
2.4 Manufacturers Video Game Console Manufacturing Base Distribution, Sales Area and Product Type
2.5 Video Game Console Market Competitive Situation and Trends
2.5.1 Video Game Console Market Concentration Rate
2.5.2 Video Game Console Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion
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