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Corporate Game-Based Learning Market 2017 Trend, Analysis and Forecast to 2021

04-19-2017 11:44 AM CET | Science & Education

Press release from: ReportsWeb

Reportsweb

Reportsweb

Game -based learning or serious games refer to all digital applications that are developed to impart learning through games. This encourages learning in players by sharpening their psychological receptivity, when engaged in gaming. Game-based learning utilizes various digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games. The game-based learning products and services are increasingly demanded by the organizations as they provide learning integrated with game elements. The penetration of mobile devices in workplaces is playing a critical role in the adoption of game-based learning, as learners can independently play games while acquiring knowledge.

Publisher's analysts forecast the global corporate game based learning market to grow at a CAGR of 11.68% during the period 2017-2021.

For more information about this report: http://www.reportsweb.com/global-corporate-game-based-learning-market-2017-2021 .

Covered in this report
The report covers the present scenario and the growth prospects of the global corporate game based learning market for 2017-2021. To calculate the market size, the report provides actionable intelligence alongside the market size of various segments. To detail the major factors influencing the market (drivers, opportunities, industry-specific challenges, and other critical issues) and to track the competitive landscape of the market.

The market is divided into the following segments based on geography:
- APAC
- Europe
- North America
- ROW

Publisher's report, Global Corporate Game Based Learning Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
- BreakAway Games
- G-Cube
- Growth Engineering
- PlayGen

Request Sample Copy at http://www.reportsweb.com/inquiry&RW0001713447/sample .

Other prominent vendors
- Gamelearn
- Indusgeeks Solutions
- mLevel
- StratBeans Consulting
- Wrainb

Market driver
- Increased employee engagement during training.
- For a full, detailed list, view our report

Market challenge
- Threat from open source tools.
- For a full, detailed list, view our report

Market trend
- Analytical applications in game-based learning.
- For a full, detailed list, view our report

Inquire for Report at http://www.reportsweb.com/inquiry&RW0001713447/buying .

Contact Info:
Name: Sameer Joshi
Email: sales@reportsweb.com
Organization: ReportsWeb
Phone: +1-646-491-9876

ReportsWeb.com is a one stop shop of market research reports and solutions to various companies across the globe. We help our clients in their decision support system by helping them choose most relevant and cost effective research reports and solutions from various publishers. We provide best in class customer service and our customer support team is always available to help you on your research queries.

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