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Virtual Reality In Tourism Market Research Explores Growth Within A $37.44 Billion Opportunity

09-28-2026 01:36 PM CET | IT, New Media & Software

Press release from: The Business Research Company

Virtual Reality In Tourism Market

Virtual Reality In Tourism Market

The virtual reality (VR) sector within the tourism industry is rapidly evolving, driven by technological advancements and changing traveler preferences. As immersive technologies become more accessible, virtual experiences are reshaping how people explore destinations and plan their trips. Let's explore the current market size, key growth drivers, leading companies, emerging trends, and important segments shaping the future of VR in tourism.

Projected Market Expansion for Virtual Reality in Tourism
The virtual reality in tourism market has seen remarkable growth recently and is poised for even stronger expansion. From a market size of $7.48 billion in 2025, it is expected to reach $10.33 billion by 2026, representing an impressive compound annual growth rate (CAGR) of 38.1%. This surge is largely due to growing global tourism marketing efforts, increased use of digital media in travel advertising, rising interest in experiential travel planning, wider internet access, and greater availability of consumer VR devices.

Looking further ahead, the market is forecasted to continue its rapid ascent, reaching $37.44 billion by 2030 at a CAGR of 38.0%. This robust growth is driven by the rising adoption of VR-based tourism platforms, a growing demand for sustainable travel options, expansion in virtual heritage preservation projects, deeper integration of augmented reality (AR) and mixed reality (MR) experiences, and increased investment in immersive tourism content. Key trends expected to influence the market include the growing popularity of virtual destination previews, immersive travel marketing tools, increased use of VR for trip planning, interactive cultural experiences, and greater focus on enabling remote tourism access.

Download a free sample of the virtual reality in tourism market report:
https://thebusinessresearchcompany.com/sample_request?id=14684650&type=smp&name=Virtual%20Reality%20In%20Tourism%20Market%20Report%202026&utm_source=OpenPR&utm_medium=paid&utm_campaign=Sep_PR

Important Factors Fueling Growth in the Virtual Reality Tourism Market
One of the main elements propelling the virtual reality tourism market is the worldwide push to enhance tourism marketing through innovative digital channels. Travel companies and destinations are leveraging VR technology to offer potential visitors engaging previews of locations, thereby boosting interest and bookings. Additionally, the expansion of internet connectivity and the widespread availability of VR hardware have made these immersive experiences more reachable to a broader audience.

Another critical driver is the increasing desire among travelers for more interactive and personalized travel planning options. VR platforms not only enable users to virtually scout destinations but also support sustainable tourism by reducing the need for physical travel during the decision-making phase. Furthermore, integration with AR and MR technologies enriches the overall experience, creating multisensory engagements that appeal to diverse traveler demographics.

View the full virtual reality in tourism market report:
https://thebusinessresearchcompany.com/report/virtual-reality-in-tourism-global-market-report?utm_source=OpenPR&utm_medium=paid&utm_campaign=Sep_PR

Key Market Leaders in the Virtual Reality Tourism Industry
Several major players are actively shaping the virtual reality tourism market, including Alphabet Inc., Samsung Electronics, Microsoft Corporation, Sony Group Corporation, Lufthansa Group, Nokia Corporation, Marriott International, TUI Group, National Geographic, Thomas Cook, HTC Corporation, EON Reality Inc, YouVisit, VironIT, 3D Walkabout, VeeR VR, AirPano, Travel World VR LLC, VR IMMERSION LTD, VR Gorilla, and Cyber Tours Ltd. These companies contribute through innovation, partnerships, and expanding VR content and platform offerings.

A notable transaction in this space took place in February 2025 when CoStar Group, Inc., a US-based company specializing in real estate information and online marketplaces, acquired Matterport Inc. This move is aimed at accelerating the deployment of AI-powered digital twin technology within CoStar's platforms, enhancing capabilities in computer vision and spatial analytics. Matterport provides 3D capture solutions, immersive digital twins, and AI-driven insights for both commercial and residential real estate, signaling cross-industry applications of VR technology.

Innovative Trends Highlighted in the Virtual Reality Tourism Market
A prominent trend among market leaders is the development of virtual interactive portals that provide highly immersive and interactive travel experiences online. These platforms allow users to explore virtual environments and engage with content in ways that mimic real-world exploration.

For example, in February 2024, the Tokyo Metropolitan Government and the Tokyo Convention and Visitors Bureau launched the Hello! Tokyo Friends platform on Roblox. This VR experience immerses users in Tokyo's cultural and historical landmarks, including modern icons like Tokyo Tower and Shibuya Scramble Crossing, through interactive activities such as treasure hunts and games. Plans are also in place to add historical Edo period scenes to deepen the cultural storytelling. Complementing this, the Tokyo Hunt App combines augmented reality with real-world exploration, enabling users to take AR photos with virtual characters at famous locations like the Hachiko Statue and Asakusa Kaminarimon Gate. The app encourages visits to specific city spots, rewarding users with emblems to redeem in the virtual environment.

Breakdown of Key Segments Influencing the VR in Tourism Market
The virtual reality in tourism market is segmented by type, device, platform, and application to provide a detailed view of its structure and growth drivers. The main categories include:

By Type:
- 3 Dimension (3D)
- 4 Dimension (4D)
- Other Types

By Device:
- Head-Mounted Displays (HMDs)
- Smartphones
- Consoles
- Personal Computers (PCs)

By Platform:
- Android
- iPhone Operating System (iOS)
- Windows
- Macintosh Operating System (Mac OS)

By Application:
- Travel Agency
- Hotel
- Tourist Attractions
- Entertainment
- Education

Subsegments under 3D include virtual tours, interactive destinations, and hotel room previews. The 4D category offers themed experiences and virtual tours enhanced with sensory effects. Other types encompass augmented reality (AR), mixed reality (MR), and haptic feedback VR experiences that provide tactile sensations to users.

This segmentation reflects the diverse ways virtual reality technologies are being tailored to meet different tourism needs and enhance travel experiences across multiple platforms and devices.

Key enhancements in our 2026 market reports include:

• Market attractiveness scoring and analysis
• Total addressable market (TAM) analysis
• Company scoring matrix graphics and tables
• Excel-based forecasting dashboards
• Market hotspots infographics
• Key technologies and future trend analysis
• Updated graphics and tables

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Email us at info@tbrc.info.

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Learn More About The Business Research Company
With over 17500+ reports from 27 industries covering 60+ geographies, The Business Research Company has built a reputation for offering comprehensive, data-rich research and insights. Armed with 1,500,000 datasets, the optimistic contribution of in-depth secondary research, and unique insights from industry leaders, you can get the information you need to stay ahead.Our flagship product, the Global Market Model (GMM), is a premier market intelligence platform delivering comprehensive and updated forecasts to support informed decision-making.

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