Press release
Top Companies and Competitive Overview in the Extended Reality (XR) Content Low-Code Builder Market
The extended reality (XR) content low-code builder sector is on the brink of remarkable expansion, driven by a growing demand for rapid and cost-effective XR content development. This market is set to transform how immersive experiences are created and deployed, enhancing various industries through innovative technology and streamlined processes. Let's explore the market size, key players, prevailing trends, and primary segments shaping this dynamic field.Projected Market Growth and Size of the Extended Reality (XR) Content Low-Code Builder Market
The XR content low-code builder market is anticipated to reach a significant valuation of $8.33 billion by 2030, growing at an impressive compound annual growth rate (CAGR) of 30.2%. This rapid growth stems from the increasing need for faster content creation cycles and iterative development, particularly among small and medium-sized enterprises that prefer affordable deployment models. The expansion of XR applications in healthcare and education, along with the demand for scalable and cost-efficient training solutions, further supports this upward trend. Additionally, the rising interest in customized immersive experiences is fueling market growth. Throughout the forecast period, key innovations will include AI-assisted extended reality content generation, breakthroughs in 3D visualization and rendering, cloud-based XR delivery platforms, advancements in natural language processing for interactive storytelling, and the evolution of collaborative human-machine authoring tools.
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Leading Players Driving the Extended Reality (XR) Content Low-Code Builder Market
Several prominent companies are shaping the landscape of the XR content low-code builder market. Among the key players are Snap Inc., Unity Software Inc., Shapes Corp., Matterport Inc., and EON Reality Inc. Other influential firms include Strivr Labs Inc., Marxent Labs LLC, Threekit Inc., ZapWorks, Ready Player Me Inc., Virti Ltd., Plugxr Reality Private Limited, Sphere Technology Holdings Inc., Spatial Systems Inc., Plattar Pty Ltd., PlayCanvas Ltd., LearnBrite Pty Ltd., InstaVR Inc., VNTANA Inc., and Nextech3D.ai Corporation. A notable industry move occurred in October 2024 when US-based Infinite Reality acquired Zappar for $45 million. This acquisition aims to broaden Infinite Reality's offerings in XR content creation and low-code/no-code tools, including web augmented reality (AR), 3D web authoring, and affordable mixed reality (MR) hardware, thus accelerating XR deployment for both enterprise and consumer markets. Zappar, a UK-based company, specializes in XR content creation tools and no-code/low-code authoring platforms for web AR, MR headsets, and immersive 3D experiences.
Emerging Innovations and Trends Transforming the Extended Reality Content Low-Code Builder Market
Industry leaders increasingly prioritize launching no-code and low-code immersive experience authoring platforms to gain competitive advantages. These platforms often feature drag-and-drop XR scenario editors, which provide visual development environments that enable teams to build 3D scenes and interaction flows for augmented, virtual, and mixed reality without the need for complex coding. For example, in October 2024, UK-based Luminous XR introduced FLOW, a no-code XR content creation tool designed to simplify training content development across VR, AR, and MR environments. By leveraging pre-built Unity interactions, FLOW empowers 3D artists and designers with limited programming skills to develop immersive scenarios up to 80% faster than traditional methods. This includes use cases such as a ladder safety training app completed significantly quicker than conventional processes. FLOW supports multiple languages, various training formats, OpenXR compatibility across headsets, collaborative multi-user sessions, and integrates with Luminous XR's PORTAL learning management system for deployment, data analytics, and performance assessments. The solution targets sectors like manufacturing for hands-on skills training using real-world simulations.
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Primary Segmentation of the Extended Reality Content Low-Code Builder Market
The XR content low-code builder market is divided into several key segments to provide a clear understanding of its diverse offerings. By component, the market includes solutions or platforms as well as services. Deployment modes cover on-premise and cloud-based options. Data types handled include tabular, image, video, text, and audio data. Technological classifications within the market feature generative adversarial networks, autoregressive models, agent-based modeling, statistical models, and rule-based systems. Industry verticals benefiting from these technologies include healthcare, retail and e-commerce, IT and telecommunications, automotive, and government and defense sectors.
Additional subsegments drill down further for clarity. Within solutions or platforms, categories include data generation tools, data anonymization tools, data augmentation platforms, scenario simulation platforms, and synthetic data management systems. Service types encompass consulting, integration, training, support and maintenance, as well as data strategy and advisory services, rounding out a comprehensive structure that addresses the varied needs of XR content creators and enterprises.
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