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Global Serious Games Market: Simulation-Based Learning Adoption and Applied Training Demand, 2025-2033

01-27-2026 08:00 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: IMARC Group

Global Serious Games Market: Simulation-Based Learning

Market Overview
The global serious games market was valued at USD 13.33 Billion in 2024 and is forecasted to reach USD 69.15 Billion by 2033, growing at a CAGR of 19.07% during 2025-2033. This growth is driven by strong adoption in education and corporate training, advancements in AR, VR, and AI technologies, and government support for gamification fostering interactive learning. Asia Pacific dominates the market with over 35.3% share in 2024. The increasing demand for immersive and interactive learning experiences is a key growth catalyst.

Study Assumption Years
• Base Year: 2024
• Historical Year/Period: 2019-2024
• Forecast Year/Period: 2025-2033

Serious Games Market Key Takeaways
• The global serious games market size was valued at USD 13.33 Billion in 2024.
• The market is expected to grow at a CAGR of 19.07% during 2025-2033.
• The forecasted market value is USD 69.15 Billion by 2033.
• Asia Pacific held the largest market share exceeding 35.3% in 2024.
• Increased adoption in education and corporate training, along with advances in AR and VR, are expanding the market.
• Governments promoting gamification and rising demand for interactive learning are key growth drivers.
• Integration of AI and cloud gaming is enhancing serious games' interactivity and accessibility.

Request for sample copy of this report: https://www.imarcgroup.com/serious-games-market/requestsample

Market Growth Factors
Educational institutions and businesses are increasingly using serious games to enhance engagement and knowledge retention. These interactive games support learning in subjects like mathematics, science, and languages while providing training for workforce skill development, leadership, and compliance. The adoption of augmented reality (AR), virtual reality (VR), artificial intelligence (AI), and cloud computing technologies is revolutionizing serious games. AI enables personalized content adjustment based on user progress, AR and VR create immersive, realistic training simulations, and cloud gaming allows access to high-demand games on various devices without expensive hardware.

The rising demand for effective learning solutions globally drives the serious games market. Traditional teaching methods often fail to fully engage students or ensure retention; serious games offer immersive, fun experiences that incorporate game mechanics and narratives to encourage active learning. For instance, a report from WorldMetrics noted that 72% of US teachers say digital learning resources improve student engagement and understanding. Serious games cater to diverse learning styles and simplify complex concepts through engaging, interactive means.

Organizations focus more on employee training and development to improve productivity, involvement, and business outcomes. Serious games provide an interactive training environment where employees practice relevant job scenarios safely, enhancing skills and decision-making. Studies indicate that serious games can improve retention by up to 60% compared to conventional training. They also simulate complex work environments and customer interactions, helping workers learn from mistakes and gain practical experience in a controlled setting.

Market Segmentation
By Gaming Platform:
• Smartphone: Constitutes 55.0% of the market share in 2024 due to ease of use, low cost, and widespread global access; supports immersive experiences with high-resolution touchscreens, motion detection, and AR features; plus advances in 5G, mobile processors, and cloud gaming enhance functionality.
• Console
• PC
• Others

By Application:
• Simulation and Training: Holds 44.7% market share in 2024; utilized across healthcare, aviation, defense, manufacturing, and emergency services to develop skills, decision-making, and critical thinking through realistic, engaging scenarios; integrates AI, AR, VR to enhance training effectiveness.
• Research and Planning
• Advertising and Marketing
• Human Resources
• Others

By Industry Vertical:
• Education: Dominant with 38.5% share in 2024; serious games boost student engagement and retention in subjects such as mathematics, science, and language across schools, colleges, and online platforms; aided by AI, AR, VR technologies enhancing immersive learning.
• Healthcare
• Aerospace and Defense
• Government
• Retail
• Media and Entertainment
• Others

Regional Insights
The Asia Pacific region dominates the serious games market with a 35.3% share in 2024. This leadership is driven by escalating needs for quality education and training, rapid adoption of smartphones and gaming consoles, ongoing technological advancements, and supportive government initiatives for education technology and digital learning. The region is also seeing the establishment of institutional platforms like the Korea Serious Game Institute to foster serious games development for educational, therapeutic, and social purposes.

Recent Developments & News
• December 2024: Buurtlab 070 and Leiden University Green Office used the serious game Sunjust in The Hague to raise awareness about energy justice through gamified solar park decision-making.
• August 2024: ISR and CAPTRS launched a no-cost digital game to improve decision-making during public health emergencies, promoting global crisis preparedness and scientific collaboration.
• November 2023: Applied Research Associates showcased VR-driven training tools including Chem/Bio Training and Assessment in Simulated Conditions (CB-TASC) and Virtual Reality Tactical Assault Kit (VR-TAK) at I/ITSEC 2023; also introduced the Virtual Testbed combining BioGears and Unreal Engine for enhanced casualty simulation.

Key Players
• Applied Research Associate Inc.
• BreakAway Games
• Cisco Systems Inc.
• Designing Digitally Inc.
• Diginext SRL (CS Communication & Systèmes)
• Grendel Games
• LIB Businessgames B.V.
• MPS Interactive Systems Limited (MPS Ltd.)
• Serious Games Interactive
• Totem Learning
• YES!Delft

Customization Note:
If you require any specific information that is not covered currently within the scope of the report, we will provide the same as a part of the customization.

Request for customization: https://www.imarcgroup.com/request?type=report&id=5759&flag=E

Contact Us
IMARC Group,
134 N 4th St. Brooklyn, NY 11249, USA,
Email: sales@imarcgroup.com,
Tel No: (D) +91 120 433 0800,
United States: +1-201971-6302

About Us
IMARC Group is a global management consulting firm that helps the world's most ambitious changemakers to create a lasting impact. The company provide a comprehensive suite of market entry and expansion services. IMARC offerings include thorough market assessment, feasibility studies, company incorporation assistance, factory setup support, regulatory approvals and licensing navigation, branding, marketing and sales strategies, competitive landscape and benchmarking analyses, pricing and cost research, and procurement research.

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