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Global Game Based Learning Market: Student Engagement Models and Digital Education Transformation, 2025-2033

01-22-2026 12:08 PM CET | Advertising, Media Consulting, Marketing Research

Press release from: IMARC Group

Global Game Based Learning Market: Student Engagement Models

Market Overview
The global game-based learning market was valued at USD 21.3 Billion in 2024 and is projected to reach USD 80.0 Billion by 2033. The market is expected to grow at a CAGR of 15.05% during 2025-2033. Growth is driven by the rising demand for engaging learning experiences, enhanced personalization, adaptability, corporate training, skill development, and smartphone proliferation.

Study Assumption Years
• Base Year: 2024
• Historical Year/Period: 2019-2024
• Forecast Year/Period: 2025-2033

Game-Based Learning Market Key Takeaways
• Current Market Size: USD 21.3 Billion in 2024
• CAGR: 15.05% during 2025-2033
• Forecast Period: 2025-2033
• Market growth is fueled by better retention rates and knowledge acquisition over traditional methods.
• Development of immersive games targeting critical thinking, problem-solving, collaboration, and decision-making enhances market expansion.
• Growing popularity of gamification techniques such as rewards and leaderboards to boost learner engagement.
• Increasing R&D efforts focusing on AR/VR technologies drive innovation.
• North America dominates due to advanced education infrastructure and a favorable regulatory environment.

Sample Request Link: https://www.imarcgroup.com/game-based-learning-market/requestsample

Market Growth Factors
The game-based learning market benefits from research indicating improved retention rates and knowledge acquisition compared to traditional learning methods, significantly driving growth. Immersive games targeting skills like critical thinking, problem-solving, collaboration, and decision-making, especially in corporate and educational environments, broaden the market by meeting diverse training needs.

Gamification techniques, including rewards, points, badges, and leaderboards, effectively enhance learner motivation and engagement. The extensive R&D by market leaders into augmented and virtual reality technologies further propels market growth by introducing innovative and compelling learning experiences.

Furthermore, the widespread adoption of smartphones increases accessibility to educational games globally. Corporate focus on training and skill development combined with personalized and adaptive content using AI and data analytics creates an inclusive, efficient learning environment that encourages higher participation and knowledge retention.

Market Segmentation
By Platform:
• Online: Online platforms offer learners convenience, access anytime and anywhere via devices like computers and smartphones. They enable real-time collaboration and interaction, expanding game-based learning's global reach.
• Offline: Offline solutions use physical educational games, board games, or simulations without internet connectivity. They are common in traditional classrooms and corporate workshops, providing focused education without digital distractions and maintaining data privacy in sensitive sectors.

By Revenue Type:
• Game Purchase: Users pay for access, buying individual games, bundles, or subscriptions. This model supports developers by incentivizing high-quality content creation.
• Advertising: Some online platforms offer free access but generate revenue through targeted ads, enabling free education with brand engagement opportunities.

By End-User:
• K-12 Game-Based Learning: Dominates the market, focusing on educational games tailored for students from kindergarten to grade 12. This segment supports active engagement, critical thinking, and curriculum-aligned content integration.
• Higher Game-Based Learning: Not explicitly detailed separately in the source.

By Region:
• North America: Largest market region with advanced digital education infrastructure, high adoption of innovative teaching methods, tech-savvy learners and educators, and strong governmental investments in educational technology.

Regional Insights
North America holds the largest share of the game-based learning market owing to its highly advanced education infrastructure and continuous innovation in teaching methods. The region benefits from a well-established digital landscape facilitating the adoption of online learning platforms and educational games. The market is further boosted by supportive regulatory environments and increasing government investments in educational technology. The GSMA projects 328 million smartphone subscribers and high mobile and internet penetration rates in North America by 2025.

Recent Developments & News
• April 2024: Kairos, a Bengaluru-based learning technology company, launched a game-based learning platform focused on soft skills enhancement for L&D professionals in India.
• April 2024: The U.S. Department of Education awarded an $8 Million grant to the Legends of Learning platform to study game-based learning effectiveness in Florida under the EIR grant program.
• July 2023: An investor consortium including Goldman Sachs and General Atlantic agreed to acquire Kahoot, a Norway-based game-based learning platform, valuing it at $1.72 Billion.

Key Players
• Badgeville (CallidusCloud)
• Bunchball (BI WORLDWIDE)
• Classcraft Studios Inc.
• Six Waves Inc.
• Recurrence, Inc.
• Fundamentor (Paratus Knowledge Ventures Pvt Ltd)
• Gametize Pte. Ltd.
• GradeCraft (The Regents of the University of Michigan)
• Kuato Studios
• BreakAway Ltd. Inc.
• Filament Games
• LearningWare, Inc.
• Osmo (Tangible Play, Inc.)
• Toolwire, Inc.

If you require any specific information that is not covered currently within the scope of the report, we will provide the same as a part of the customization.

Request for customization: https://www.imarcgroup.com/request?type=report&id=1176&flag=E

Contact Us
IMARC Group
134 N 4th St. Brooklyn, NY 11249, USA
Email: sales@imarcgroup.com
Tel No: (D) +91 120 433 0800
United States: +1-201-971-6302

About Us
IMARC Group is a global management consulting firm that helps the world's most ambitious changemakers to create a lasting impact. The company provides a comprehensive suite of market entry and expansion services. IMARC offerings include thorough market assessment, feasibility studies, company incorporation assistance, factory setup support, regulatory approvals and licensing navigation, branding, marketing and sales strategies, competitive landscape and benchmarking analyses, pricing and cost research, and procurement research.

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