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United States Metaverse Market to hit US$ 306.18 Billion by 2030 | Major Companies 2026 - Microsoft, Sony, Meta | Exclusive report by DataM Intelligence

01-22-2026 11:17 AM CET | IT, New Media & Software

Press release from: DataM intelligence 4 Market Research LLP

Metaverse Market

Metaverse Market

Leander, Texas and Tokyo, Japan - Jan.22.2026
As per DataM intelligence research report "Global Metaverse Market reached US$ 52.1 billion in 2022 and is expected to reach US$ 1,020.6 billion by 2030, growing with a CAGR of 45.5% during the forecast period 2024-2031."

The metaverse market is rapidly expanding as immersive digital experiences, virtual reality, and augmented reality gain adoption in gaming, retail, and enterprise applications. Innovations in 3D rendering, blockchain, and AI-driven interactivity enhance engagement and scalability. Rising consumer interest and technological advancements are fueling global growth.

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Metaverse Market: Competitive Intelligence
Microsoft, Sony, Meta, HTC, Google, Apple, Qualcomm, Samsung, Activision Blizzard, NetEase, Electronic Arts, Take-Two, Tencent

In the Metaverse Market, Microsoft, Sony, Meta, HTC, Google, Apple, Qualcomm, Samsung, Activision Blizzard, NetEase, Electronic Arts, Take-Two, and Tencent collectively shape a rapidly evolving digital ecosystem that blends immersive technologies, social interaction, gaming, and enterprise collaboration. These companies drive the market through advancements in virtual reality (VR), augmented reality (AR), mixed reality (MR), cloud computing, semiconductors, and interactive content platforms. Their innovations enable persistent virtual environments where users can work, play, socialize, and transact, accelerating adoption across entertainment, education, retail, and enterprise use cases. Together, they reinforce the Metaverse Market as a foundational pillar of the next-generation internet experience.

The diversity and scale of these players create strong momentum and structural depth within the Metaverse Market. Microsoft, Meta, Google, and Apple provide cloud infrastructure, operating systems, and developer platforms that support large-scale virtual environments and digital services. Sony, HTC, Samsung, and Qualcomm strengthen the hardware and device ecosystem with advanced VR/AR headsets, displays, sensors, and chipsets optimized for immersive experiences. Gaming and content leaders such as Activision Blizzard, Electronic Arts, Take-Two, NetEase, and Tencent fuel user engagement by delivering immersive, interactive worlds and monetizable digital experiences. This convergence of hardware, software, and content accelerates ecosystem maturity and user adoption.

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United States: Recent Industry Developments

✅ In January 2026, Meta Platforms and NVIDIA expanded automated metaverse infrastructure integrating AI-driven digital twins and immersive collaboration tools. The platforms improve enterprise simulation and training. They accelerate metaverse adoption.

✅ In November 2025, Meta Platforms invested $120 million in AI-driven metaverse automation and real-time rendering technologies. The investment enhances scalability and realism. It strengthens platform performance.

✅ In July 2025, Epic Games and Unity Technologies introduced automated virtual asset management and security tools. The solutions improve governance. They enhance user trust and platform stability.

Japan: Recent Industry Developments

✅ In January 2026, Sony Group and NTT expanded metaverse platforms for industrial training using AI-driven automation. The systems improve workforce upskilling. They support Industry 4.0 initiatives.

✅ In October 2025, Sony Group invested $45 million in immersive metaverse automation technologies. The investment enhances content realism. It strengthens gaming and enterprise collaboration offerings.

✅ In August 2025, Rakuten and GREE deployed automated virtual commerce solutions within metaverse ecosystems. The platforms improve customer engagement. They support digital retail expansion.

✅ In June 2025, Bandai Namco and Capcom adopted automation tools for virtual events and simulations. The solutions enhance scalability. They enable global participation.

Segment Covered in the Metaverse Market:
By Component
The market is segmented into software 45%, hardware 35%, and professional services 20%, with software dominating due to widespread adoption of extended reality platforms, gaming engines, 3D mapping tools, and metaverse platforms. Hardware such as AR, VR, and MR devices drives immersive experiences. Professional services, including vertical development, system integration, and strategy consulting, are growing rapidly to support enterprise metaverse adoption. Technology advancement and cross-platform integration boost component-level growth.

By Platform
Platforms include mobile 40%, desktop 35%, and headset 25%, with mobile dominating due to accessibility, large user base, and increasing adoption of mobile AR and VR applications. Desktop platforms are widely used for gaming, content creation, and enterprise applications. Headsets are growing with immersive experiences in gaming, education, and professional simulations. Platform convergence and enhanced user experience drive adoption.

By Application
Applications comprise gaming 35%, online shopping 15%, content creation & social media 15%, events & conferences 10%, digital marketing/advertising 10%, testing & inspection 5%, and others 10%, with gaming dominating due to high engagement in virtual worlds, esports, and immersive experiences. Content creation and social media platforms are growing with user-generated virtual content. Digital marketing and online shopping leverage metaverse environments for brand engagement. Enterprise testing and inspection applications are emerging in industrial and healthcare sectors.

By End-User
End-users include consumers 45% (gaming & social media, live entertainment & events), commercial 30% (retail & e-commerce, education & corporate, travel & tourism, real estate), industrial manufacturing 10%, healthcare 10%, and others 5%, with consumer adoption dominating due to immersive experiences and social interactions. Commercial adoption is growing as enterprises explore virtual storefronts, training, and corporate metaverse solutions. Industrial and healthcare sectors increasingly use virtual environments for design, simulation, and patient care.

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Regional Analysis
North America - 35% Share
North America leads with 35% share driven by advanced technology infrastructure, high AR/VR hardware adoption, and early metaverse ecosystem development in the U.S. and Canada. Gaming and consumer applications dominate. Professional services and software platforms see strong enterprise adoption.

Europe - 25% Share
Europe accounts for 25% share supported by growing gaming and content creation communities, corporate metaverse initiatives, and AR/VR adoption in Germany, France, and the UK. Gaming and events applications dominate. Software and professional services are expanding.

Asia Pacific - 30% Share
Asia Pacific holds 30% share driven by mobile-first adoption, high smartphone penetration, large gaming populations, and government digital economy initiatives in China, Japan, South Korea, and India. Gaming and social media dominate. Mobile and headset platforms see strong uptake.

Latin America - 5% Share
Latin America records 5% share with growing interest in gaming, entertainment, and virtual events in Brazil and Mexico. Mobile platforms and gaming applications dominate. Early-stage enterprise adoption supports growth.

Middle East & Africa - 5% Share
Middle East & Africa captures 5% share driven by increasing digital infrastructure, gaming adoption, and virtual event platforms in UAE, Saudi Arabia, and South Africa. Mobile and headset platforms are growing. Consumer and commercial end-users lead adoption.

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DataM Intelligence is a Market Research and Consulting firm that provides end-to-end business solutions to organizations from Research to Consulting. We, at DataM Intelligence, leverage our top trademark trends, insights and developments to emancipate swift and astute solutions to clients like you. We encompass a multitude of syndicate reports and customized reports with a robust methodology.
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