Press release
Volumetric Video Market Set for Explosive Growth to USD 20.01 Billion by 2032, Led by North America's 34% Market Share | DataM Intelligence
The Global Volumetric Video Market reached USD 2.92 billion in 2024 and is expected to reach USD 20.01 billion by 2032, growing at a robust CAGR of 27.03% during the forecast period 2025-2032.Market growth is driven by rising adoption of AR/VR technologies, demand for immersive content in sports and entertainment, and advancements in 3D capture hardware. Expanding applications in medical training, education, and digital signage, along with investments in volumetric content creation software, further accelerate market expansion.
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United States: Key Industry Developments
✅ December 2025: Microsoft announced a major upgrade to its HoloLens platform integrating volumetric video capture for enterprise training simulations, enabling photorealistic 3D employee avatars in mixed reality environments to boost remote collaboration efficiency.
✅ November 2025: Unity Technologies launched a volumetric video plugin for its game engine, supporting real-time 3D human rendering for AR/VR applications and targeting developers in gaming and virtual production sectors.
✅ October 2025: NVIDIA unveiled advanced GPU optimizations for volumetric video processing in its Omniverse platform, reducing rendering times by 40% for Hollywood studios adopting 3D capture workflows.
Asia Pacific / Japan: Key Industry Developments
✅ December 2025: A Tokyo-based gaming company introduced volumetric video for interactive virtual idols, allowing real-time fan engagement in live streams and virtual concerts to drive digital monetization.
✅ November 2025: Japanese universities and tech firms initiated a volumetric video R&D program emphasizing human motion capture for robotics, medical simulations, and metaverse applications.
✅ October 2025: Sony expanded its spatial content tools in Japan with volumetric video support for A7-series cameras, targeting creators in entertainment and e-commerce visualization.
Key Mergers and Acquisitions(2025 - 26):
✅ Djinn Technologies expanded its volumetric video capabilities through the acquisition of EF EVE, a provider of consumer-friendly volumetric and spatial capture software, enhancing its scanning technology portfolio.
✅ Market players in the volumetric video sector pursued mergers and acquisitions to intensify competition, alongside R&D investments and global expansions into regions like APAC.
Market Segmentation Analysis:
-By Volumetric Capture: Hardware Leads Capture Infrastructure
Hardware dominates with 60% market share in 2024, comprising cameras, sensors, and rigs essential for high-fidelity 3D scanning in studios and live events.
Software follows at 40%, powering processing algorithms, rendering, and integration for seamless volumetric content creation and playback.
-By Workflow: Mesh-based Prevails for Rendering Efficiency
Mesh-based workflows claim 55% share, generating polygonal surfaces from capture data for realistic textures and animations in gaming and VR.
Point-based takes 45%, using raw 3D point clouds for lightweight, real-time applications like telepresence but with lower visual fidelity.
-By Application: Entertainment Drives Immersive Demand
Entertainment leads at 30% share, leveraging volumetric videos for films, concerts, and AR experiences to boost viewer engagement.
Sports holds 20%, enabling replay analysis and fan holograms; Video Games 18% for immersive characters; Esports 12% for live broadcasts.
Training captures 10%, aiding simulations; Virtual Tours 5%; Education 3%; Advertising 2%.
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Growth Drivers:
-Rising demand for immersive VR/AR experiences in gaming and entertainment.
-Advancements in 5G networks enabling low-latency volumetric content delivery.
-Growing adoption in sports broadcasting for enhanced viewer engagement.
-Increasing investments in AR/VR ecosystems by tech and media companies.
-Expansion into education, healthcare, and e-commerce for interactive applications.
Regional Insights:
-North America holds the largest share of the global volumetric video market at 34% as of 2023, driven by technological leadership, heavy R&D investments, and a robust entertainment sector including gaming and AR/VR adoption. The United States leads regional demand with advanced infrastructure, 5G rollout, and applications in healthcare and education.
-Asia Pacific accounts for the next significant portion and is projected as the fastest-growing region through 2032, fueled by rapid AR/VR investments, 5G expansion, and demand in entertainment and gaming. Key markets like China, Japan, and India drive growth via government initiatives, content studios, and a burgeoning consumer base, with China expected to reach USD 5.7 billion by 2035.
-Europe maintains a steady share supported by mature tech ecosystems and immersive content adoption, though exact percentages are less specified in recent data. Countries like the UK show strong potential, with volumetric video content creation forecasted to grow at 31% CAGR to USD 1.5 billion by the forecast period end.
-Latin America and Middle East & Africa hold smaller shares but exhibit emerging potential through industrialization and digital infrastructure development. Brazil, Mexico, and other markets show moderate growth opportunities in entertainment and advertising applications.
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Key Players:
Avatar Dimension | Metastage | Arcturus Studios Holdings, Inc. | Holocap | Lightspace Technologies | Canon Inc. | Microsoft | Intel Corporation | Sony Group Corporation | 8i
Key Highlights (Top 5 Key Players) for Volumetric Video Market:
-Microsoft Corporation develops advanced volumetric capture tools integrated into HoloLens and Mixed Reality platforms, enabling real-time 3D human performances for enterprise training and virtual collaboration.
-Intel Corporation provides RealSense depth cameras and 3D scanning hardware optimized for volumetric video workflows, powering high-fidelity mesh reconstruction in gaming and AR applications.
-Sony Group Corporation leverages its imaging sensor expertise to create volumetric studios for entertainment, capturing live events like concerts in full 3D for immersive playback on PSVR headsets.
-Canon Inc supplies professional volumetric capture rigs with multi-camera arrays, supporting point-cloud generation for virtual production in film and advertising.
-Metastage builds automated volumetric video stages using LED walls and photogrammetry, delivering real-time 3D avatars for esports broadcasts and metaverse events.
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