Press release
"Gumball Downhill" - A Physics-Driven Racing Game Where Momentum Is Everything
Indie developer Big Monk Games, Michael Cozzolino announces the launch of Gumball Downhill, a fast and chaotic physics-racing game now available on the iOS App Store. Players control a tiny sticky gumball that grows into a massive rolling sphere as it collects debris while barreling down dangerous slopes.Featuring intuitive tilt controls, dynamic weather effects, four handcrafted courses, and a skill-based Combo Multiplier, Gumball Downhill offers a high-speed challenge designed for both casual racers and leaderboard hunters.
Key Features:
• Four themed worlds with unique hazards and terrain
• Dynamic weather: snow, rain, dust storms, drifting leaves
• Global and device leaderboards
• Built-in ReplayKit screen recording
• Shareable score cards for challenging friends
• Unlockable skins: Beach Ball, 8-Ball, Watermelon, Yeti Snowball, Golden Globe
• Free-to-play with an optional premium upgrade
"Gumball Downhill is all about mastering momentum," says developer Michael Cozzolino. "Simple to learn, tough to perfect, and always satisfying."
Download on the App Store: https://apps.apple.com/us/app/gumball-downhill/id6755948651
Media Kit: www.bigmonkgames.com/gumball-downhill
Contact: support[At]bigmonkgames.com
Michael Cozzolino
46 Meadowlark Drive
Cohoes, NY 12047
United States
About Big Monk Games
I'm Michael Cozzolino, the founder, lead programmer, and designer behind Big Monk Games - a solo-driven game and app development studio based in upstate New York.
Since founding Big Monk Games in July 2009 in Cohoes, New York, I've been on a mission to create fun, accessible, and engaging experiences for players of all ages.
I specialize in casual games and apps - from iOS to PC - combining simple controls, enjoyable gameplay, and a touch of creativity.
Some of the projects I've released over the years include titles like Jungian Psyche Ai, TNT Fred, and various interactive apps including pet-friendly games like Cat Games.
Whether I'm building a reflex-based arcade game, experimenting with novel game mechanics, or designing simple yet entertaining experiences - I bring passion, dedication, and indie-spirit to every project.
At Big Monk Games, I believe great games don't require huge budgets or big teams - what matters is a clear idea, thoughtful design, and a love for play.
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