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Games Streaming Market: Major Trends Reshaping the Future of the Industry

Games Streaming Market

Games Streaming Market

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What Will the Games Streaming Industry Market Size Be by 2025?
In the past few years, the size of the games streaming market has seen significant expansion. The market is predicted to surge from $10.33 billion in 2024 to $11.74 billion in 2025, with a compound annual growth rate (CAGR) of 13.7%. This exceptional growth during the historical period can be linked to the increasing popularity of subscription-based models.

What's the Long-Term Growth Forecast for the Games Streaming Market Size Through 2029?
The industry for game streaming is projected to expand significantly over the coming years, reaching a total value of $19.18 billion in 2029, with a yearly compound growth rate of 13.0%. The predicted growth within this period can be linked to the implementation of 5G technology, the increasing popularity of cloud-based gaming services, enlarging gaming content collections, the development of virtual reality (VR) and augmented reality (AR) gaming, and the internationalization of gaming markets. Looking ahead, key trends like the adoption of cloud gaming, the integration of virtual reality (VR), cross-platform accessibility, utilization of AI and machine learning, changes in content strategies, global market growth, and sustainability efforts are expected to shape the industry.

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What Are the Key Growth Drivers Fueling the Games Streaming Market Expansion?
The game streaming market is expected to expand due to the rising acceptance and recognition of esports tournaments. These tournaments are structured events where pros and newbies alike compete in various video games. Internet accessibility, growing global gaming communities, and the prestige gained from high-reward professional gaming events are driving the surge in esports tournaments. Broadcasting these events worldwide, engaging fans in an interactive way, and nurturing a community around competitive gaming are ways that game streaming amplifies esports. As reported by Newzoo International B.V., a Dutch company specializing in video games and gamer data, in October 2022, the worldwide esports audience could grow by 8.7% year-on-year, potentially reaching 532 million. This figure includes over 261 million avid fans and 271 million occasional viewers, with the enthusiast number expected to inflate to 640 million in 2025. Consequently, the ever-growing popularity of eSports tournaments is set to fuel the ascent of the game streaming market.

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What Are the Key Trends Driving Games Streaming Market Growth?
Top firms in the game streaming industry are focusing their efforts on integrating with smart TVs and platforms like gaming hubs, with the aim of creating a unified gamer community, providing updates, and sharing tech insights. A gaming hub enhances the game streaming experience by facilitating the connection, content sharing, and interaction between streamers and viewers. A perfect example of this was seen in September 2023, when Samsung Electronics Co. Ltd., an electronics corporation from South Korea, partnered with Blacknut, a gaming platform from France, to launch an enticing Free Game Pilot program. This initiative allowed gamers to discover a range of games on the Samsung Gaming Hub, available for U.S users of the Samsung Gaming Hub. The users could play various games for free on Samsung Smart TVs that were compatible and powered by Blacknut. This special offer was made available for a short period allowing gamers to play eleven complete games without the need for signing in or subscribing. The games were conveniently accessible directly through the Samsung Gaming Hub, circumventing the need to download an app or set up an account, needing only a suitable Bluetooth controller.

How Is the Games Streaming Market Segmented?
The games streaming market covered in this report is segmented -

1) By Solutions: Web Based, App Based
2) By Revenue Model: Advertisement Game Streaming, Subscription Game Streaming, Other Revenue Models
3) By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers And Laptops, Smart Televisions, Head Mounted Displays
4) By Gamer Type: Casual Gamers, Avid Gamers, Hard Core Gamers Or Professional, Lifestyle Gamer

Subsegments:
1) By Web Based: Browser-Based Game Streaming, Cloud Gaming Platforms Accessible Via Web
2) By App Based: Mobile Game Streaming Apps, Pc And Console Game Streaming Apps

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Which Companies Are Leading the Charge in Games Streaming Market Innovation?
Major companies operating in the games streaming market are Apple Inc., Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, AT&T Inc, Meta Platforms Inc, Amazon Web Services Inc, Sony Corporation, Intel Corporation, International Business Machines Corporation (IBM), Netflix Inc, NVIDIA Corporation, Advanced Micro Devices Inc, Nintendo Co Ltd, Electronic Arts Inc, Unity Technologies SF, Douyu Network Technology Co Ltd, Broadmedia Corporation, Genvid Holdings Inc, Sliver VR Technologies Inc, AfreecaTV Corp, Parsec Cloud Inc, Blacknut SAS, Tencent Cloud Computing (Beijing) Co Ltd.

Which Regions Are Leading the Global Games Streaming Market in Revenue?
North America was the largest region in the games streaming market in 2024. The regions covered in the games streaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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4.Consultants & Analysts - To support market entry, expansion strategies, and client advisory work.

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