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Cloud Gaming Driving Growth In The Market By Enabling Seamless Access And Expanding Player Base: Transformative Forces Shaping the Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Landscape in 2025

11-13-2025 08:09 AM CET | IT, New Media & Software

Press release from: The Business Research Company

Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

Augmented Reality (AR) And Virtual Reality (VR) Hardware Market

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What Will the Augmented Reality (AR) And Virtual Reality (VR) Hardware Industry Market Size Be by 2025?
In recent times, there has been a significant expansion in the size of the augmented reality (AR) and virtual reality (VR) hardware market. It is projected to increase from $62.52 billion in 2024 to $82.88 billion in 2025, maintaining a compound annual growth rate (CAGR) of 32.6%. This substantial growth during the previous periods can be associated with factors such as an increased uptake of internet of things (IOT), the continued rise in smartphone usage, a growing focus on product visualization, increased demand for electronic devices, and a spike in adoption of smart devices.

What's the Long-Term Growth Forecast for the Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Size Through 2029?
The market for augmented reality (AR) and virtual reality (VR) hardware is predicted to experience significant expansion in the next several years, ballooning to $262.69 billion in 2022 with a 33.4% compound annual growth rate (CAGR). The increase over the forecasted period is largely due to factors such as the growing popularity of immersive gaming, the advent of 5G technology, the expansion of 3D visualization, the emergence of cloud computing, and an increased need for data analytics. Noteworthy trends projected for this period include the integration of cloud computing and artificial intelligence, conjunction with smart homes and the Internet of Things, advances in 3D scanning technology, advancements in gaming technology, and groundbreaking developments in gaming peripherals.

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https://www.thebusinessresearchcompany.com/report/augmented-reality-ar-and-virtual-reality-vr-hardware-global-market-report

What Are the Key Growth Drivers Fueling the Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Expansion?
The anticipated surge of cloud gaming is predicted to fuel the expansion of the augmented reality (AR) and virtual reality (VR) hardware market. Cloud gaming pertains to the streaming of video games from distant servers, as opposed to running on the device of the gamer, thus negating the requirement for high-end hardware. This surge is attributable to faster internet speeds, decreased hardware expenses, and the advantage of immediate access to different devices via subscription services. AR and VR hardware amplifies the cloud gaming experience by offering immersive, interactive escapades that flawlessly assimilate with cloud-centered platforms, served up high-quality, immediate graphics, and reactive gameplay. As per a report by Uswitch Limited, a UK-based online and telephone comparison and switching service, there is a projected 6.64% increase in online gaming in the UK by August 2024, escalating from 10.84 million in 2023 to 11.56 million in 2027. In addition, the Interactive Games and Entertainment Association, an Australia-based trade association, reported that in 2021, 67% of Australians (17 million) engaged in video games, which rose to 81% (21 million) in 2023. Consequently, the rise of cloud gaming is spurring the augmented reality (AR) and virtual reality (VR) hardware market's expansion.

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Which Fast-Growing Trends Are Poised to Disrupt the Augmented Reality (AR) And Virtual Reality (VR) Hardware Market?
Key players in the augmented reality (AR) and virtual reality (VR) hardware sector are honing their focus on creating out-of-the-box solutions, such as high-end virtual reality headsets, to amplify immersive experiences across a range of industries. An advanced virtual reality headset is essentially meant for professional application, providing high-definition displays, accurate tracking, and durable construction for fields such as training, design, and engineering. For example, Deepoon (DPVR), a tech firm based in China, introduced the DPVR P2 in September 2023. This is a high-end virtual reality headset intended to elevate immersive experiences in sectors like education, business, and healthcare. The headset offers a high-quality visual experience with high-definition displays and a broad optical field of view, providing crucial immersive experiences for training, simulation, and team work settings. Its strong connection options, encompassing wireless and tethered capabilities, facilitate smooth interfacing with current enterprise systems. Besides, the headset is compatible with customizable software solutions, allowing companies to modify the VR experience based on their specific needs.

How Is the Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Segmented?
The augmented reality (AR) and virtual reality (VR) hardware market covered in this report is segmented -

1) By Hardware Type: Cameras, Controllers, Display Monitors, Headphones, Processors, Sensors, Other Hardware Types
2) By Application: Handheld Devices, Head Mounted Display, Head Up Display
3) By Industry Vertical: Aerospace And Defense, Automotive, Education And Training, Gaming And Entertainment, Healthcare, Other Industry Verticals

Subsegments:
1) By Cameras: Depth Cameras, RGB Cameras, Stereoscopic Cameras
2) By Controllers: Motion Controllers, Handheld Controllers, Wearable Controllers
3) By Display Monitors: AR Glasses, VR Headsets, Smart Glasses, Projection Displays
4) By Headphones: Stereo Headphones, 3D Audio Headphones, Noise Cancelling Headphones
5) By Processors: Graphics Processing Units (GPUs), Central Processing Units (CPUs), Application-Specific Integrated Circuits (ASICs)
6) By Sensors: Motion Sensors, Proximity Sensors, Positional Sensors, Eye-Tracking Sensors
7) By Other Hardware Types: Haptic Devices, AR Or VR Gloves, Tracking Devices

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Which Companies Are Leading the Charge in Augmented Reality (AR) And Virtual Reality (VR) Hardware Market Innovation?
Major companies operating in the augmented reality (AR) and virtual reality (VR) hardware market are Apple Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Sony Interactive Entertainment LLC, Lenovo Group Limited, NVIDIA Corporation, Goertek Inc., NXP Semiconductor N.V., Valve Corporation, Acer Incorporated, High Tech Computer Corporation, Bose Corporation, Robert Bosch GmbH, Magic Leap Inc., TCL Technology Group Corporation, Pimax Technology Co. Ltd., Varjo Technologies Oy, Vuzix Corporation, Deepoon VR, AjnaLens Private Limited

Which Regions Are Leading the Global Augmented Reality (AR) And Virtual Reality (VR) Hardware Market in Revenue?
North America was the largest region in the augmented reality (AR) and virtual reality (VR) hardware market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the augmented reality (AR) and virtual reality (VR) hardware market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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3.Policy Makers & Regulators - To track industry developments and align regulatory frameworks.
4.Consultants & Analysts - To support market entry, expansion strategies, and client advisory work.

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Learn More About The Business Research Company
With over 17500+ reports from 27 industries covering 60+ geographies, The Business Research Company has built a reputation for offering comprehensive, data-rich research and insights. Armed with 1,500,000 datasets, the optimistic contribution of in-depth secondary research, and unique insights from industry leaders, you can get the information you need to stay ahead.Our flagship product, the Global Market Model (GMM), is a premier market intelligence platform delivering comprehensive and updated forecasts to support informed decision-making.

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