Press release
Middle East and North Africa Virtual Reality Market to hit US$ 1448.0 million by 2031 | Size, Share & Key Companies - HumanEyes, Tekrevol, Sigma Software, Appikr Labs and Beyond Universe X-Reality Solutions
Middle East and North Africa Virtual Reality Market reached US$ 564.2 million in 2023 and is expected to reach US$ 1448.0 million by 2031, growing with a CAGR of 12.5% during the forecast period 2024-2031.In January 2024, Google invested US$ 8 million in multiple emerging Israeli VR startups. While the UAE is also drawing talent and investment into its VR sector, it still trails behind Israel's advanced ecosystem in terms of development.
Key Highlights:
✅ October 2025 - Saudi Arabia: NEOM partnered with Meta to launch immersive VR-based urban planning and tourism experiences as part of the "The Line" smart city project.
✅ September 2025 - UAE: Dubai's Ministry of Education adopted VR classrooms for STEM learning under its "Smart Learning 2030" initiative.
✅ August 2025 - Egypt: Cairo-based VR tech startup VirtuScene secured Series A funding to expand virtual training solutions for industrial and healthcare applications.
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Latest M&A
M&A activity in MENA's VR sector saw growth in early 2025, led by strategic investments from regional conglomerates and venture capital focusing on immersive tech startups, gaming platforms, and VR content producers.
Khazna Data Center (UAE) was acquired by Group 42 Holding Ltd for $2.2 billion, underscoring regional consolidation in digital infrastructure critical for VR and AI ecosystem development.
Investments are aligning closely with national visions like Saudi Vision 2030 and UAE's digital transformation to boost VR-enabled sectors such as entertainment, education, and industrial training.
Forecast Growth Projected:
The Middle East and North Africa Virtual Reality Market is anticipated to rise at a considerable rate during the forecast period, between 2025 and 2032. In 2024, the market is growing at a steady rate, and with the rising adoption of strategies by key players, the market is expected to rise over the projected horizon.
List of the Key Players in the Middle East and North Africa Virtual Reality Market:
Lumus, Mantis Vision Ltd., ByondXR, InceptionXR Inc, Varvision, HumanEyes, Tekrevol, Sigma Software, Appikr Labs and Beyond Universe X-Reality Solutions.
Segment Covered in the Middle East and North Africa Virtual Reality Market:
By Technology:
✅ Fully Immersive technology dominated the market with the highest share of 54.2% in 2024.
✅ Non-Immersive systems held a 27.5% share, driven by accessibility and affordability.
✅ Semi-Immersive technology accounted for 18.3%, supported by training and simulation use cases.
By Offering:
✅ Hardware led the market with a 61.8% share in 2024.
✅ Sensors and semiconductor components contributed significantly to hardware demand.
✅ Software, including VR content creation and cloud-based services, represented 38.2% of the market.
By Device:
✅ Head-Mounted Displays (HMDs) dominated with 64.7% share in 2024.
✅ Gesture-tracking devices accounted for 21.4%, driven by gaming and training applications.
✅ Projectors and display walls held 13.9% share, mainly in enterprise setups.
By Application:
✅ The Consumer segment held the largest share of 45.9% in 2024.
✅ Commercial applications followed with 24.7%, boosted by retail and real estate adoption.
✅ Healthcare and enterprise segments collectively represented 20.3%.
✅ Aerospace & Defense and Others accounted for the remaining 9.1%.
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Chapter Outline:
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: key insights, key emerging trends, etc.
Chapter 3: Manufacturers competitive analysis, detailed analysis of Middle East and North Africa Virtual Reality manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 5 & 6: Revenue of Middle East and North Africa Virtual Reality in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 7: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: The main points and conclusions of the report.
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Recent Product Launches
XRHealth deployed hundreds of VR headsets across Israeli hospitals and care centers in 2023-2025 to support mental health therapy and PTSD recovery programs, showcasing VR's healthcare impact.
DPVR partnered with Clique Games to bring immersive VR gaming experiences tailored to the region, emphasizing interactive and affordable entertainment solutions.
YouGotaGift introduced multi-brand "phygital" VR gift cards integrated with major retail outlets, combining physical purchase and digital activation to popularize immersive content.
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