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Cloud Gaming Market Size Valued at USD 38.43 Billion by 2032 | Exhibiting a CAGR of 45.32%

10-29-2025 12:04 PM CET | IT, New Media & Software

Press release from: Straits Research

Global Cloud Gaming Market Size

Global Cloud Gaming Market Size

Cloud Gaming Market Size:

According to Straits Research, the global cloud gaming market size was valued at USD 1.33 billion in 2023. is expected to reach USD 38.43 billion in 2032, growing at a CAGR of 45.32% over the forecast period (2024-2032).

The need for a gaming console, PC, or laptop is eliminated with the advent of cloud gaming, allowing gamers to stream top-tier games on portable devices like laptops, tablets, and smartphones, provided they have a reliable internet connection. Such factors are anticipated to affect the cloud gaming market's progress favorably. Additionally, it is expected that implementing cloud technology in the gaming sector will increase player interest and demand for various games, spurring market expansion throughout the projection period.

Download the Sample Pages of this Report for Better Understanding @ https://straitsresearch.com/report/cloud-gaming-market/request-sample

Market Dynamics

Expansion of Cloud Gaming with the Launch of 5G Drives the Global Market

Despite the advancement of data networking technology, there are still limitations to mobile cloud gaming. For instance, there are times when it's difficult to find fast broadband infrastructure, and 4G has a poor track record for dependability and speed. It may be difficult to meet performance standards due to players' proximity to cloud servers, last-mile packet loss, and network congestion. Due to 5G's claims to solve these problems, many organizations are expanding into mobile cloud gaming.

5G efficiently uses the signal spectrum through mmWave. mmWave employs more significant bandwidth frequencies to communicate because TV and radio communications primarily use lower frequencies. mmWave is more effective in areas with high user and dense population densities (e.g., stadiums for eSports venues, Internet gaming cafes, etc.). Additionally, gaming traffic might be offloaded in congested areas using an unlicensed frequency.

Growing Government Initiatives Related to Cloud Infrastructure Create Tremendous Opportunities

Due to governments' robust cloud infrastructure plans in the European and North American areas, numerous regional start-ups entered the cloud gaming sector. Some include Shadow, Parsec, Blackout, LiquidSky, and others. Additionally, the US government unveiled the Cloud First Initiative, which aimed to cut waste and improve efficiency in the technological services provided by the US federal government by reducing government IT spending and promoting the growth of cloud infrastructure in the region. The European Commission's Data Strategy, Digital Strategy, Industrial Strategy, and EU Recovery Plan all say that cloud computing aims to increase European data sovereignty.

Numerous workstreams will be able to expand due to the European Commission's formation of the European Alliance on Industrial Data, Edge, and Cloud. The EU Cloud Rulebook for cloud services will offer a uniform European framework of regulations, transparency on their compliance, and best practices for cloud use in Europe. These include European marketplaces for cloud services, where users will have a single portal to cloud offerings meeting crucial EU standards and rules. These projects will work together to provide the cloud supply of the future.

Cloud Gaming Market Segmentation

By Device
Smartphones
Gaming Consoles
PC & Laptops
Tablets
Head-mounted Displays
Smart TVs

By Type
Video Streaming
File Streaming

By Gamer Type
Casual Gamers
Avid Gamers
Lifestyle Gamers

By Offering
Infrastructure
Gaming Platform Service
Compute
Memory
Storage
Content Service
PC Service

By Deployment
Public Cloud
Hybrid Cloud
Private Cloud

By Gaming System
G-Cluster
PlayStation
Stream My Game
Steam in Home Streaming
Remote Play
Others

Get Detailed Market Segmentation @ https://straitsresearch.com/report/cloud-gaming-market/segmentation

Regional Analysis

Asia-Pacific is the most significant shareholder in the global cloud gaming market and is expected to grow at a CAGR of 44.50% during the forecast period. Gaming services have been designated as one of China's fastest-growing cloud computing businesses, and a wide range of applications may take advantage of these cloud computing capabilities. More cloud-based game operations and development are planned in the future, especially for mobile games. The excellent compatibility of cloud gaming with IPTV and the current technological restrictions on the flow surround the potential market for game-on-demand to households in China with a very high-speed connection.

North America is expected to grow at a CAGR of 43.5%, generating USD 5,547.61 million during the forecast period. The Entertainment Software Association estimates that 65% of American adults enjoy playing video games. The country's high desktop, laptop, and smartphone penetration rates allow cloud gaming to grow more quickly. Cloud gaming services combine hyper-scale cloud capabilities, global content delivery networks, and streaming media services to create the next generation of platforms for interactive, immersive, and social forms of entertainment. The rapid growth of cloud gaming in the US is facilitated by the placement of edge data centers throughout the nation and by how simple it is to access cloud gaming in general.

Competitive Players

Utomik BV
Nvidia Corporation
Numecent Holdings Ltd
RemoteMyApp SP ZOO
Parsec Cloud Inc.
Tencent Holdings Ltd.
Google Stadia (Alphabet Inc)
Ubitus Inc.

To Visit Here For Grab More Insights @ https://straitsresearch.com/report/cloud-gaming-market

Key Highlights

Based on devices, the global cloud gaming market is bifurcated into smartphones, gaming consoles, PCs, and tablets. The smartphone segment is the highest contributor to the market and is expected to grow at a CAGR of 47.40% during the forecast period.

Based on type, the global cloud gaming market is bifurcated into video streaming and file streaming. The video streaming segment is the highest contributor to the market and is estimated to grow at a CAGR of 46.20% during the forecast period.

Asia-Pacific is the most significant shareholder in the global cloud gaming market and is expected to grow at a CAGR of 44.50% during the forecast period.

Recent Developments

April 2024 - Cloud Play was introduced in India by Vi and CareGame, a cloud gaming firm. With the Vi Games app, users of Android, iOS, and the web can now play AAA games on their devices. But the majority of the games available on the service right now are smartphone games.

April 2024 - Microsoft released the Xbox Cloud Gaming's new test user interface. Microsoft has shown a new test interface for Xbox Cloud Gaming that resembles a console's dashboard. According to The Verge, Xbox Party Chat will now be accessible through the browser-based client rather than a stand-alone application for friend communication.

Inquiry Before Buying @ https://straitsresearch.com/buy-now/cloud-gaming-market

List of Related Reports:

Gaming Market Size: https://straitsresearch.com/report/gaming-market

Mobile Gaming Market Size: https://straitsresearch.com/report/mobile-gaming-market

Online Fantasy Gaming Market Size: https://straitsresearch.com/report/online-fantasy-gaming-market

Video Game Market Size: https://straitsresearch.com/report/video-game-market

Games Engine Market Size: https://straitsresearch.com/report/game-engine-market

Contact Us:

Email: sales@straitsresearch.com
Tel: +1 646 905 0080 (U.S.), +44 203 695 0070 (U.K.)
Website: https://straitsresearch.com/

About Us:

StraitsResearch.com is a leading market research and market intelligence organization, specializing in research, analytics, and advisory services, along with providing business insights & market research reports.

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